[What's New:]
  ● Added Copper Golem Mob
  ● Added Trial Block Set
  ● Added Trial Podium Block
  ● Added 9 New Treasure Doors
  ● Added 1 New Elemental Shaft Block
  ● Added 6 New Treasure Scrolls
  ● Added Titanium Bat Item
  ● Added Powered Hammer Item
  ● Added Moolin Armor Item
  ● Added Totem of Illusion Item
  ● Added Bamboo Stew Item
  ● Added Copper Wires Item
  ● Added Raw Titanium Item
  ● Added "Bouldering" Enchantment for the Powered Hammer
  ● Added Treasure Room Structure
  ● Added 2 New Mob Effects
  ● Added Mysterious Curse Status Effect
  ● Added 7 New Advancements
  ● Added Custom Sounds for the "Tricky Trials +" Mobs

  [What's Changed:]
    ● Changes to the Moolin
    ● Changes to the Stealth
    ● Changes to the Lobber
    ● Changes to the Mystery Map
    ● Changes to Item Textures
    ● Changed the Menu Panorama, now showcasing the Tricky Chambers
    ● Bristles will now summon between 1 & 2 Silverfish upon Death
    ● Ominous Trial Spawners in Tricky Chambers now have a Chance to summon Splash & Lingering Potions of the new Mob Effects as Projectiles
    ● Renamed the "Food Exchange" Advancement into "Bambowl", and changed its Description
    ● Re-Ordered the Creative Inventory's "Tricky Trials +" Tab
    ● Removed the Fire Upgrade Smithing Template, as it has been replaced with a 7th treasure Scroll
    ● Removed the Ancient Roots, as they have been replaced with Bamboo Stew

    [Copper Golem Mob:]
    ● Found in the Trial Chambers' Corridors, the Copper Golem is a new Mob that can defend players
    ○ Indeed, even though they can't be tamed, these Robotic Friends will summon Lightning at any hostile Mob close to them
    ○ To do so, however, the Weather needs to be Thunder, and the Golem has to be located above ground, or else nothing will happen
    ● When given Copper Wires, the Copper Golem will automatically change the Weather to Thunder
    ● Just like Copper Blocks, Copper Golems can Oxidize, be De-Oxidized using an Axe, and Honeycomb can be applied to them to stop their Oxidation
    ○ When Oxidized, the Golem can not be pushed, and is Immune to all sorts of Damage
    ○ The Mob will drop between 1 & 4 Copper Blocks with its corresponding Oxidation Level upon Death
    ● During Thunderstorms, the Golem will have its Lights turned on
    ○ This Behavior does not affect Oxidized Copper Golems
    ● Copper Golems are Immune to all sorts of Fire Damage, weither they're Oxidized or not

    [Trial Block Set:]
    ● The Trial Bars have been Expanded into a bigger Set containing the following Blocks:
    ○ Trial Shard Block (Crafted from 4 Trial Shards)
    ○ Trial Mosaic Block (Crafted from 2 Trial Shard Blocks & 2 Copper Blocks)
    ○ Plated Trial Shard Block (Crafted from 4 Trial Shard Blocks)
    ○ Trial Trapdoor Block (Crafted from 2 Trial Shard Blocks)
    ● All these Blocks, except the Trapdoor, are fully Blast Resistant, and generate in Treasure Rooms
    ○ In addition to this, players with the Mysterious Curse Effect are unable to destroy them

    [Trial Podium Block:]
    ● Found in Treasure Rooms, the Trial Podium can be given an Item to display it
    ○ To do so, Right-Click on the Block while holding any Item, and that Item will be display on the Podium
    ○ To get the Item back, just Right-Click on the Trial Podium once more
    ● These Podiums always generate in Groups of 3, and do not directly display the Item they're holding when doing so
    ○ To discover the Item, the player needs to Right-Click on the Trial Podium
    ○ Other than that, the Block behaves the same way as when it's placed, and Right-Cliking on it will give the displayed Item to the player
    ● Trial Podiums can not be Crafted

    [Treasure Doors:]
    ● Just like Trial Podiums, Treasure Doors can be found in Treasure Rooms, and can't be Crafted
    ○ In addition to this, they do not behave like other Doors when it comes to opening them
    ○ Indeed, a Key matching the Door's Variant needs to be used on the Block to Unlock it, and doing so consumes the Item
    ● These Doors come in 9 Variants, with one for each Key from 1.21 & "Tricky Trials +":
    ○ Trial Treasure Door
    ○ Ominous Treasure Door
    ○ Tricky Treasure Door
    ○ Ominous Tricky Treasure Door
    ○ Woodland Treasure Door
    ○ City Treasure Door
    ○ Echo Treasure Door
    ○ Bastion Treasure Door
    ○ Elder Treasure Door
    ● Generated Treasure Doors will give the Mysterious Curse Effect, and can not be broken, as long as they aren't Unlocked

    [Elemental Shaft Blocks:]
    ● A 4th Elemental Shaft has been added for the Blitze
    ○ It is crafted using 2 Earth Charges in a Crafting Table
    ● Just like other Shafts, the Blitze Shaft emits a Light Level of 15, and can be rotated as well as Waterlogged

    [Treasure Scrolls:]
    ● Treasure Scrolls can be obtained from Trial Podiums in Treasure Rooms
    ● They come in 6 Variants, and can be applied to any Item to Customize some of its Components:
    ○ Change the Rarity of an Item to "Common"
    ○ Change the Rarity of an Item to "Uncommon"
    ○ Change the Rarity of an Item to "Rare"
    ○ Change the Rarity of an Item to "Epic"
    ○ Add an Enchantment Glint to an Item
    ○ Make an Item unable to Break (Only applies to Tools & Armor, and Enchants the Item with the Curse of Vanishing as well)
    ● When applied to an Item, the Treasure Scroll will vanish

    [Titanium Bat Item:]
    ● Crafted with a Stick and 2 Titanium Ingots, the Titanium Bat is a new Weapon with an Built-In Knockback
    ● It deals 6 Damage Points when attacking a Mob, and has 250 Durability Points
    ○ The Bat can be repaired using Titanium Ingots as well
    ● Moolins will now always yield a Titanium Bat when spawning

    [Powered Hammer Item:]
    ● Crafted using 2 Copper Ingots & a Redstone Core, the Powered Hammer is a new Mining Tool with an Extended Radius
    ○ Indeed, when mining a Block, all Blocks around it will be broken as well, leaving their Drops too
    ● The Hammer's Radius can also be further extended with the "Bouldering" Enchantment, ranging from 3 X 3 Blocks by Default to 7 X 7 Blocks when Max-Enchanted
    ● Powered Hammers have 298 Durability, and can not be repaired

    [Moolin Armor Item:]
    ● Crafted with 4 Titanium Ingots & A Titanium Block, this Armor can be applied to Befriended Moolins
    ○ When doing so, the affected Moolin will be Immune to all Non-Natural sorts of Damage (Similarly to Wolves with Armor), and said Damage will instead be transferred to the Armor
    ○ Once the Moolin Armor breaks, the Mob will once again start recieving the Damage
    ● Moolin Armor can be repaired with Titanium Ingots

    [Totem of Illusion Item:]
    ● Illusioners will now have a 25% Chance of dropping this new Totem upon Death
    ● When the Totem of Illusion is used, all Mobs in a 16 Block Radius will recieve a Glowing Effect for 30 Seconds
    ○ While doing so, all Totems will enter a 30 Seconds Cooldown, and the used One will be consumed

    [Bamboo Stew Item:]
    ● Crafted using a Bowl & 6 Bamboo, the Bamboo Stew can be used by players to befriend Moolins
    ○ When doing so, the Item will vanish
    ● In addition to this, it can also be eaten by players, giving 4 Hunger Points when doing so
    ● Bamboo Stew will also remove the Stunned Effect when consumed

    [Copper Wires Item:]
    ● Crafted with 3 Copper Ingots, Copper Wires can be given to Copper Golems to change the Weather to Thunder
    ○ When doing so, the Item will vanish
    ○ In addition to this, the Wires can't be given to the Golem if there's already a Thunderstorm

    [Raw Titanium Item:]
    ● Titanium Ores will now drop between 2 & 5 Raw Titanium Items when destroyed
    ○ This Raw Titanium can be smelted in a Furnace, resulting in a Titanium Ingot

    ["Bouldering" Enchantment:]
    ● This new Enchantment can be applied to Powered Hammers to extend their Destroying Radius, and comes in 2 Levels:
    ○ Bouldering I extends the radius from 3 X 3 Blocks to 5 X 5 Blocks
    ○ Bouldering II extends the radius from 3 X 3 Blocks to 7 X 7 Blocks
    ● The "Bouldering" Enchantment can only be applied using Enchanted Books, which are obtained from Fishing, Structure Chests, and Trading with Villagers

    [Treasure Room Structure:]
    ● The Treasure Room is a new Structure that can generate in Caves, both above and inside Deepslate Layers
    ● It is made out of Blocks from the Trial Block Set, and always contains a single Trial Spawner as well as Treasure Door
    ○ The Mobs summoned by the Spawner will depend on the Treasure Door's Variant
    ○ For example, a Trial Spawner in a Treasure Room with a Woodland Treasure Door could summon Mobs from the Woodland Mansion, such as Vindicators
    ○ In addition to this, the Reward for defeating the Mobs will always be the Key that matches with the Structure's Door
    ● Behind the Treasure Door is located the actual Loot of the Structure, which consists of 2 Ore/Metal Blocks as well as the following Items:
    ○ Treasure Scroll
    ○ Tool/Armor Piece with Enchantements that go above the Max Level
    ○ Soul Essence
    ○ These 3 Items will be held by a Trial Podium each, and it's up to the player to discover their Rewards

    [New Mob Effects:]
    ● 2 New Mob Effects have been added to the Tricky Chambers' Ominous Trial Spawners' Projectile Loot Table
    ● The "Rotten" Effect prevents players from naturally Regenerating Health
    ○ It can be Brewed using a Potion of Regeneration & A Fermented Spider Eye
    ● Any Mob that dies with the "Fire Charging" Effect places 3-6 fire blocks around them
    ○ It can be Brewed using an Awkward Potion & A Campfire

    [Mysterious Curse Status Effect:]
    ● Treasure Doors that haven't been Unlocked yet will now give players the Mysterious Curse Effect
    ○ The Curse will not expire until the Door is Unlocked
    ● With this Effect, the player is unable to destroy the following Blocks:
    ○ Trial Shard Block
    ○ Trial Mosaic Block
    ○ Plated Trial Shard Block
    ○ All 9 Treasure Doors


    [New Advancements:]
    ● Added 5 Regular Advancements for Features from the V4.0 & V5.0 Updates:
    ○ "Glowing Fortune" - Highlight at least 50 Mobs at once (Using the Totem of Illusion)
    ○ "A Trip Towards Mystery" - Obtain a Mystery Map
    ○ "Boulders Everywhere" - Mine Blocks using a Max-Enchanted Powered Hammer (Enchanted with "Bouldering")
    ○ "Show Off" - Obtain a Trial Podium
    ○ "Your New Robotic Friend" - De-Oxidize your first Copper Golem (Using an Axe)
    ● Added 2 Challenge Advancements for Features from the V4.0 & V5.0 Updates:
    ○ "Treasure Hunter" - Step Foot in all Treasure Rooms (Every Variant)
    ○ "The Fallen Knight" - Kill a Trial Knight

    [Custom Sounds:]
    ● The following Mobs have recieved new Custom Sounds:
    ○ Bouldering Zombie
    ○ Lobber
    ○ Bristle
    ○ Viler Witch
    ○ Moolin
    ○ Redstone Beast
    ○ Grunter
    ○ Stealth

    [Moolin Changes:]
    ● Multiple Changes have been brought to the Moolin to make it feel more Alive
    ● In addition to Spawning in Moolin Camps, Moolins will now also occasionally Spawn in Jungles
    ○ When Spawning, they now have a 10% Chance of riding an Angry Panda
    ○ They also have an even Rarer Chance of riding a Brown Panda instead
    ● Moolins will now attack the following Mobs:
    ○ Chickens
    ○ Cows
    ○ Sheep
    ● Befriended Moolins will now give players one, some, or all of the following Effects, after successfully killing a Mob:
    ○ Regeneration
    ○ Haste II
    ○ Strength II
    ○ Speed II
    ● Moolins can no longer be equipped with an Armor Piece
    ○ Instead, only Moolin Armor can be equipped onto them
    ● Cows now transform into Moolins if they are struck by Lightning
    ● Moolins can no longer Teleport to the player that Befriended them
    ● Moolins no longer grant the "Best Friends Forever!" Advancement when Befriended
    ● The Moolin's Model has been Updated so that the Mob looks less like a Piglin

    [Stealth Changes:]
    ● The Stealth's behavior has been reworked to make the Mob feel more Unique
    ● When Spawned from an Infested Redstone Ore, the Stealth will now carry that Ore, dropping a Redstone Dust upon Death
    ○ Depending on how much Redstone Beasts are located close to the Mob, it will "Charge" and the number of dropped Redstone Dust will Increase
    ○ In addition to this, Charged Stealths can not take Damage, and the Redstone Beasts that Charge them need to be killed first
    ● If a Charged Stealth is attacked, the Redstone Beasts Charging it will recieve a Glowing Effect for a Split Second
    ○ This is so that players can more easily locate the Beasts that need to be killed to successfully attack the Stealths
    ● Stealths Spawned from Infested Redstone Ores now emit Redstone Particles if powered

    [Lobber Changes:]
    ● Lobber Projectiles now give the Rotten Effect when hitting players instead of Nausea
    ○ The Amount of Damage dealt by those Projectiles has been Decreased as well

    [Mystery Map Changes:]
    ● Maps created from the Mystery Map now all have Unique Names to better Identify the Structure they lead to
    ○ For example, a Map leading to the Blitze Dungeon will now be called "Blitze Dungeon Explorer"
    ● Custom Icons have been Added for all of the Structures that the Item can lead to

    [Item Texture Changes:]
    ● The Texture of the following Items has been Updated:
    ○ Heavy Helmet
    ○ Heavy Chestplate
    ○ Heavy Leggings
    ○ Heavy Boots
    ○ Heavy Upgrade Smithing Template
    ○ Heavy Ingot
    ○ Titanium Ingot,