//This JSON was modified by AgentMindStorm (@agentms_). Please do not use this document without permission.
{
  "format_version": "1.10.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "minecraft:armor_stand",
      "min_engine_version": "1.8.0",
      "animations": {
        "default_pose": "animation.armor_stand.default_pose",
        "no_pose": "animation.armor_stand.no_pose",
        "solemn_pose": "animation.armor_stand.solemn_pose",
        "athena_pose": "animation.armor_stand.athena_pose",
        "brandish_pose": "animation.armor_stand.brandish_pose",
        "honor_pose": "animation.armor_stand.honor_pose",
        "entertain_pose": "animation.armor_stand.entertain_pose",
        "salute_pose": "animation.armor_stand.salute_pose",
        "riposte_pose": "animation.armor_stand.riposte_pose",
        "zombie_pose": "animation.armor_stand.zombie_pose",
        "cancan_a_pose": "animation.armor_stand.cancan_a_pose",
        "cancan_b_pose": "animation.armor_stand.cancan_b_pose",
        "hero_pose": "animation.armor_stand.hero_pose",
        "wiggle": "animation.armor_stand.wiggle",
        "controller.pose": "controller.animation.armor_stand.pose",
        "controller.wiggling": "controller.animation.armor_stand.wiggle",
        "item_pose": "controller.animation.item_pose",
        "invisible.left": "animation.item_pose.invisible.left",
        "invisible.right": "animation.item_pose.invisible.right",
        "flat.left": "animation.item_pose.flat.left",
        "flat.right": "animation.item_pose.flat.right",
        "perpendicular.left": "animation.item_pose.perpendicular.left",
        "perpendicular.right": "animation.item_pose.perpendicular.right",
        "banner.left": "animation.item_pose.banner.left",
        "banner.right": "animation.item_pose.banner.right",
        "fishing_rod.left": "animation.item_pose.fishing_rod.left",
        "fishing_rod.right": "animation.item_pose.fishing_rod.right",
        "goat_horn.right": "animation.item_pose.goat_horn.right",
        "pointed_dripstone.left": "animation.item_pose.pointed_dripstone.left",
        "pointed_dripstone.right": "animation.item_pose.pointed_dripstone.right",
        "brush.left": "animation.item_pose.brush.left",
        "brush.right": "animation.item_pose.brush.right",
        "totem_of_undying.left": "animation.item_pose.totem_of_undying.left",
        "trident.arm": "animation.item_pose.trident.arm",
        "trident.item": "animation.item_pose.trident.item"
      },
      "scripts": {
        "initialize": [
          "variable.armor_stand.pose_index = 0;",
          "variable.armor_stand.hurt_time = 0;"
        ],
        "animate": [
          "controller.pose",
          "controller.wiggling",
          "item_pose"
        ]
      }
    }
  }
}