## These definitions were compiled by AgentMindStorm (@agentms_). Make sure to get permission before you use them!
## Please do not remove or edit this line or the line before it.

action.hint.exit.chest_boat= 
action.hint.exit.boat= 
action.hint.exit.raft= 
action.hint.exit.minecart= 
action.hint.exit.pig= 
action.hint.exit.horse= 
action.hint.exit.strider= 
action.hint.exit.donkey= 
action.hint.exit.mule= 
action.hint.exit.llama= 
action.hint.exit.trader_llama= 
action.hint.exit.skeleton_horse= 
action.hint.exit.camel= 

action.hint.exit.console.chest_boat= 
action.hint.exit.console.boat= 
action.hint.exit.console.raft= 
action.hint.exit.console.minecart= 
action.hint.exit.console.pig= 
action.hint.exit.console.horse= 
action.hint.exit.console.strider= 
action.hint.exit.console.donkey= 
action.hint.exit.console.mule= 
action.hint.exit.console.llama= 
action.hint.exit.console.trader_llama= 
action.hint.exit.console.skeleton_horse= 
action.hint.exit.console.camel= 

action.hint.exit.scheme.chest_boat= 
action.hint.exit.scheme.boat= 
action.hint.exit.scheme.raft= 
action.hint.exit.scheme.minecart= 
action.hint.exit.scheme.pig= 
action.hint.exit.scheme.horse= 
action.hint.exit.scheme.strider= 
action.hint.exit.scheme.donkey= 
action.hint.exit.scheme.mule= 
action.hint.exit.scheme.llama= 
action.hint.exit.scheme.trader_llama= 
action.hint.exit.scheme.skeleton_horse= 
action.hint.exit.scheme.camel= 

codeScreen.needCheats=Host Privileges must be enabled in the level to code!

commands.deop.description=Revokes moderator status from a player.
commands.effect.success=Applied effect %1$s§r to %3$s
commands.effect.success.removed=Removed effect %1$s§r from %2$s
commands.gamerule.type.nocheatsenabled=Game rule '%1$s' can only be used if Host Privileges are enabled in this world.
commands.generic.disabled=Host Privileges aren't enabled in this level.
commands.op.description=Grants moderator status to a player.
commands.ops.set.success=Succeeded in setting moderator level for player %s.

container.hopper=Hopper

controller.buttonTip.removeFuelInput=Remove Fuel/Ingredient
controller.buttonTip.removeInput=Remove Ingredient

controllerLayoutScreen.resetAllBindings=Reset to Defaults

##Category text removal is currently disabled due to upcoming bundle changes.
##craftingScreen.tab.construction=craftingScreen.tab.construction
##craftingScreen.tab.nature=craftingScreen.tab.nature
##craftingScreen.tab.equipment=craftingScreen.tab.equipment
##craftingScreen.tab.items=craftingScreen.tab.items

craftingScreen.tab.construction.aspects=Construction
craftingScreen.tab.nature.aspects=Nature
craftingScreen.tab.equipment.aspects=Equipment
craftingScreen.tab.items.aspects=Items

createWorldScreen.defaultName=New World
createWorldScreen.cheatSettings=Game Options
createWorldScreen.create=Create New World
createWorldScreen.pvp=Player vs Player
createWorldScreen.daylightcycle=Daylight Cycle
createWorldScreen.entitiesdroploot=Entity Loot
createWorldScreen.experimentalbiomes=Custom Biomes
createWorldScreen.recipeUnlocking=Recipes Unlock

effect.badOmen=§cBad Omen
effect.darkness=§cDarkness
effect.villageHero=§7Hero of the Village

furnaceScreen.input=Ingredient
furnaceScreen.result= 

hbui.AchievementDisabledModal.achievementsDisabledNotificationCheatsEnabled=Turn off Host Privileges
hbui.AchievementDisabledModal.achievementsDisabledNotificationFlatWorld=Turn off Superflat World
hbui.AchievementDisabledModal.achievementsDisabledNotificationOperator=Set Trust Players to Visitor or Member
hbui.CreateNewWorld.achievementsDisabledMessages.cheatsEnabled=Turn off Host Privileges
hbui.CreateNewWorld.achievementsDisabledMessages.flatWorld=Turn off Superflat World
hbui.CreateNewWorld.achievementsDisabledMessages.operator=Set Trust Players to Visitor or Member
hbui.CreateNewWorld.cheats.description=When enabled, the host can execute commands and change game options from the pause menu. Disables achievements.
hbui.CreateNewWorld.cheats.disabledNarrationDaylightCycle=Enable Host Privileges to change settings
hbui.CreateNewWorld.cheats.narrationSuffixCheatsDisabled=Enable Host Privileges to change settings
hbui.CreateNewWorld.cheats.settingDisabledHint=Enable Host Privileges to change settings
hbui.CreateNewWorld.cheats.settingsTitle=Host Privileges
hbui.CreateNewWorld.cheats.title=Host Privileges
hbui.CreateNewWorldSideMenu.cheatsTabLabel=Host Privileges

hbui.CreateNewWorld.title=Create New World
hbui.CreateNewWorld.general.worldNamePlaceholder=New World
hbui.CreateNewWorld.general.gameModeTitle=Game Mode
hbui.CreateNewWorld.general.worldNameTitle=World Name
hbui.CreateNewWorld.general.worldTypeTitle=World Type
hbui.CreateNewWorldSideMenu.create=Create New World
hbui.CreateNewWorld.unlockSettingsModal.title=Unlock All World Settings
hbui.CreateNewWorld.unlockSettingsModal.unlock=Unlock Anyway

hbui.CreateNewWorld.multiplayer.friendlyFireTitle=Player vs Player
hbui.CreateNewWorld.multiplayer.visibleToLanPlayersTitle=Visible to LAN Players
hbui.CreateNewWorld.multiplayer.playerPermissionsTitle=Trust Players
hbui.CreateNewWorld.multiplayer.playerAccessInvitedLabel=Invite Only
hbui.CreateNewWorld.multiplayer.playerAccessTitle=Player Access
hbui.CreateNewWorld.multiplayer.playerAccessFriendsOfFriendsLabel=Friends of Friends
hbui.CreateNewWorld.multiplayer.nintendoPlayerAccessTitle=Nintendo Player Access
hbui.CreateNewWorld.multiplayer.nintendoSubscriptionPromotionButtonLabel=More Information
hbui.CreateNewWorld.multiplayer.multiplayerGameTitle=Online Game
hbui.CreateNewWorld.multiplayer.multiplayerGameDescription=When enabled, the game will be an online game.
hbui.CreateNewWorld.multiplayer.microsoftPlayerAccessTitle=Microsoft Player Access
hbui.CreateNewWorld.multiplayer.playstationPlayerAccessTitle=PlayStation Network Access
hbui.CreateNewWorld.multiplayer.playerPermissionsOperatorLabel=Moderator

hbui.CreateNewWorld.multiplayer.friendlyFireDescription=When enabled, players can inflict damage on other players. This option only affects Survival and Adventure modes.
hbui.CreateNewWorld.multiplayer.visibleToLanPlayersDescription=When enabled, people on your network can join the game.
hbui.CreateNewWorld.multiplayer.playerAccessInvitedDescription=Only invited players can join.
hbui.CreateNewWorld.multiplayer.playerAccessFriendsDescription=People on your Friends List can join the game.
hbui.CreateNewWorld.multiplayer.playerAccessFriendsOfFriendsDescription=Friends of people on your Friends List can join the game.
hbui.CreateNewWorld.multiplayer.playerPermissionsVisitorDescription=Players joining the game cannot build or mine until authorized.
hbui.CreateNewWorld.multiplayer.playerPermissionsMemberDescription=Players who join the game can build, mine, and attack.
hbui.CreateNewWorld.multiplayer.playerPermissionsOperatorDescription=The host player, and any players set as moderators, can access the "Game Options" menu. In this menu they can enable and disable fire spreading and TNT exploding, and change the game mode, difficulty, and other options.

hbui.CreateNewWorldSideMenu.advancedTabLabel=More Options
hbui.CreateNewWorld.advanced.title=More Options
hbui.CreateNewWorld.advanced.bonusChestTitle=Bonus Chest
hbui.CreateNewWorld.advanced.firesSpreadsTitle=Fire Spreads
hbui.CreateNewWorld.advanced.friendlyFireTitle=Player vs Player
hbui.CreateNewWorld.advanced.immediateRespawnTitle=Immediate Respawn
hbui.CreateNewWorld.advanced.mobLootTitle=Mob Loot
hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Natural Regeneration
hbui.CreateNewWorld.advanced.recipesUnlockTitle=Recipes Unlock
hbui.CreateNewWorld.advanced.respawnBlocksExplodeTitle=Respawn Blocks Explode
hbui.CreateNewWorld.advanced.respawnRadiusLabel=Respawn Radius
hbui.CreateNewWorld.advanced.showCoordinatesTitle=Show Coordinates
hbui.CreateNewWorld.advanced.simulationDistanceTitle=Simulation Distance
hbui.CreateNewWorld.advanced.startWithMapTitle=Starting Map
hbui.CreateNewWorld.advanced.tileDropsTitle=Tile Drops
hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT Explodes
hbui.CreateNewWorld.advanced.useFlatWorldTitle=Superflat World
hbui.CreateNewWorld.advanced.worldSeedLabel=Seed for the World Generator

hbui.CreateNewWorld.advanced.bonusChestDescription=When enabled, a chest containing some useful items will be created near the player spawn point.
hbui.CreateNewWorld.advanced.firesSpreadsDescription=When enabled, fire may spread to nearby flammable blocks.
hbui.CreateNewWorld.advanced.friendlyFireDescription=When enabled, players can inflict damage on other players. This option only affects Survival and Adventure modes.
hbui.CreateNewWorld.advanced.immediateRespawnDescription=When enabled, players will immediately respawn.
hbui.CreateNewWorld.advanced.mobLootDescription=When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).
hbui.CreateNewWorld.advanced.naturalRegenerationDescription=When disabled, players will not regenerate health naturally.
hbui.CreateNewWorld.advanced.recipesUnlockDescription=When enabled, collecting materials will unlock recipes in the recipe book.
hbui.CreateNewWorld.advanced.respawnBlocksExplodeDescription=When enabled, respawn blocks such as Beds will explode when activated in the wrong dimension.
hbui.CreateNewWorld.advanced.respawnRadiusDescription=The respawn radius decides how far players can spawn around the world spawn point, with a maximum of 128 blocks.
hbui.CreateNewWorld.advanced.showCoordinatesDescription=When enabled, players can see their location in the world.
hbui.CreateNewWorld.advanced.simulationDistanceDescription=The simulation distance of the world decides the radius around players where things happen (for example, Furnaces will only smelt items when a player is within this distance).
hbui.CreateNewWorld.advanced.startWithMapDescription=When enabled, players will start the game with an unopened map in their inventory.
hbui.CreateNewWorld.advanced.tileDropsDescription=When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).
hbui.CreateNewWorld.advanced.tntExplodesDescription=When enabled, TNT will explode when activated.
hbui.CreateNewWorld.advanced.useFlatWorldDescription=When enabled, a completely flat world will be generated in the Overworld. This option disables achievements for this world while playing, and if loading it again after saving with this option on.
hbui.CreateNewWorld.advanced.worldSeedDescription=Enter a seed to generate the same terrain again. Leave blank for a random world.

hbui.CreateNewWorld.cheats.commandBlocksTitle=Command Blocks
hbui.CreateNewWorld.cheats.commandsTitle=Console Commands
hbui.CreateNewWorld.cheats.daylightCycleAlwaysDayLabel=Always Day
hbui.CreateNewWorld.cheats.daylightCycleTitle=Daylight Cycle
hbui.CreateNewWorld.cheats.educationTitle=Education Edition
hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entity Loot
hbui.CreateNewWorld.cheats.inventoryTitle=Keep Inventory
hbui.CreateNewWorld.cheats.mobGriefingTitle=Mob Griefing
hbui.CreateNewWorld.cheats.mobSpawningTitle=Mob Spawning
hbui.CreateNewWorld.cheats.tickSpeedLabel=Random Tick Speed
hbui.CreateNewWorld.cheats.weatherTitle=Weather Cycle

hbui.CreateNewWorld.cheats.commandBlocksDescription=When enabled, command blocks can execute commands without help from players.
hbui.CreateNewWorld.cheats.commandsDescription=When enabled, players can execute commands from the chat screen.
hbui.CreateNewWorld.cheats.daylightCycleAlwaysDayDescription=The time of day will be locked to noon.
hbui.CreateNewWorld.cheats.daylightCycleNormalDescription=The time of day will change.
hbui.CreateNewWorld.cheats.educationDescription=When enabled, players can access Education Edition features, such as the Element Constructor.
hbui.CreateNewWorld.cheats.entitiesDropLootDescription=When disabled, entities like paintings and minecarts will not drop items when destroyed.
hbui.CreateNewWorld.cheats.inventoryDescription=When enabled, players will keep their inventory when they die.
hbui.CreateNewWorld.cheats.mobGriefingDescription=When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove grass) or picking up items.
hbui.CreateNewWorld.cheats.mobSpawningDescription=When disabled, mobs will not spawn naturally.
hbui.CreateNewWorld.cheats.tickSpeedDescription=The random tick speed decides how quickly the world changes (for example, the speed of plants growing and fire spreading). Maxes out at 4096.
hbui.CreateNewWorld.cheats.weatherDescription=When disabled, the weather will not change.

hbui.CreateNewWorld.behaviorPacks.inactivePacksEmptyBody=Go to the Minecraft Store or online to find packs to play your world in a different way!
hbui.CreateNewWorld.resourcePacks.activatedAllPacksMessageDescription=All your owned packs have already been activated. Get more packs on the Minecraft Store or online!
hbui.CreateNewWorld.resourcePacks.connectionFailedBody=We can’t reach the Minecraft Store right now. Please make sure you’re connected to the internet and try again.
hbui.CreateNewWorld.resourcePacks.downloadWorldTemplateNoInternetMsg=We're unable to connect to the Minecraft Store to download the template used to create this world. That template contained an Add-On pack that you need to continue playing this world. Reconnect to the internet and download the template to continue.
hbui.CreateNewWorld.resourcePacks.getMorePacksButtonBody=Hundreds of packs available in the Minecraft Store
hbui.CreateNewWorld.resourcePacks.inactivePacksEmptyBody=Go to the Minecraft Store or online to find packs to play your world in a different way!
hbui.CreateNewWorld.resourcePacks.realmsPlusPacksEmptyBody=Go to the Minecraft Store or online to find packs to play your world in a different way!
hbui.CreateNewWorld.resourcePacks.sharedPacksDescription=When enabled, players need to download all active packs to join the game.
hbui.CreateNewWorld.resourcePacks.sharedPacksTitle=Shared Packs
hbui.CreateNewWorld.resourcePacks.storeConnectionFailedBody=We’re having trouble connecting to the Minecraft Store right now. Please try again later!
hbui.CreateNewWorld.resourcePacks.userOwnsNoMessageDescription=Go to the Minecraft Store or online to find packs to play your world in a different way!

hbui.PlayScreen.createNewWorld=Create
hbui.PlayScreen.allWorlds=Load
hbui.PlayScreen.realms=Join
hbui.PlayScreen.servers=Mini Games

howtoplay.blocks.text.9=Coarse Dirt - This is almost like a normal Dirt Block but Grass can't grow on it. It can be found in Windswept Savanna and Old Growth Taiga biomes.

howtoplay.category.optionsAndCheats=Options & Host Privileges

howtoplay.gameSettings.text.3=-Default Game Mode: This is the gamemode that all new players to the world will start with. You can have players start in either survival or creative mode. Selecting creative mode will turn Host Privileges on.
howtoplay.gameSettings.header.2=Host Privileges and Gamerules
howtoplay.gameSettings.text.9=-Host Privileges: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled.
howtoplay.gameSettings.text.10=Below are gamerules, Host Privileges must be turned on to use them:
howtoplay.gameSettings.text.12=-Daylight Cycle: The time will not advance when this setting is turned off.
howtoplay.gameSettings.text.21=-Entity Loot: Controls whether things like minecarts and armor stands will drop themselves when they are broken.

howtoplay.hostAndPlayerOptions.text.1.notTouch=When playing with Host Privileges on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once Host Privileges have been enabled, you can find these options in the chat window by pressing :_input_key.use:.
howtoplay.hostAndPlayerOptions.text.1.touch=When playing with Host Privileges on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once Host Privileges have been enabled, you can find these options in the chat window by tapping the chat button.

howtoplay.jukebox.text.3=When a Jukebox is playing a Music Disc, it will power Redstone Dust.

howtoplay.realms.text.4=Under the Game button, you can rename the Realm, set the difficulty and gamemode, turn on Host Privileges, and download/upload the world.

howtoplay.redstone.text.1=Redstone Dust transmits an electrical signal. When it has power it lights up and transmits its signal to other Redstone items that are next to it.
howtoplay.redstone.text.3=Place some Redstone Dust next to a power source and turn it on to power it.

howtoplay.resourceAndBehaviorPacks.text.2=In the Help & Options Menu, choose a pack from the available packs list and select the plus sign next to it. Now your pack will apply its changes to the default Minecraft pack.

howtoplay.structureBlocks.text.2=To get a Structure Block you must use the /give slash command. To use a Structure Block, you must have Moderator permissions.

howtoplay.theStore=The Minecraft Store
howtoplay.theStore.title=How to Play : The Minecraft Store
howtoplay.theStore.text.1=The Minecraft Store is a place to find new skins, worlds, textures, and mash-up packs by various talented creators.

howtoplay.worldBuilder.text.2=With Host Privileges activated, the host can enable or disable the World Builder ability for any players in the world.

entity.turtle.name=Sea Turtle
entity.egg.name=Thrown Egg
entity.ender_pearl.name=Thrown Ender Pearl
entity.splash_potion.name=Thrown Splash Potion
entity.lingering_potion.name=Potion
entity.villager.mason=Mason
entity.xp_bottle.name=Thrown Bottle o' Enchanting

item.milk.name=Milk Bucket
item.appleEnchanted.name=Enchanted Golden Apple
item.melon.name=Melon Slice
item.cooked_beef.name=Steak
item.chainmail_helmet.name=Chainmail Helmet
item.chainmail_chestplate.name=Chainmail Chestplate
item.chainmail_leggings.name=Chainmail Leggings
item.chainmail_boots.name=Chainmail Boots
item.horsearmorgold.name=Golden Horse Armor
item.reeds.name=Sugar Cane
item.skull.char.name=Player Head
item.speckled_melon.name=Glistering Melon Slice
item.wheat_seeds.name=Wheat Seeds
item.banner.illager_captain.name=§6Ominous Banner§r
item.banner.border.black=§7Black Bordure§r
item.banner.border.blue=§7Blue Bordure§r
item.banner.border.brown=§7Brown Bordure§r
item.banner.border.cyan=§7Cyan Bordure§r
item.banner.border.gray=§7Gray Bordure§r
item.banner.border.green=§7Green Bordure§r
item.banner.border.lightBlue=§7Light Blue Bordure§r
item.banner.border.lime=§7Lime Bordure§r
item.banner.border.magenta=§7Magenta Bordure§r
item.banner.border.orange=§7Orange Bordure§r
item.banner.border.pink=§7Pink Bordure§r
item.banner.border.purple=§7Purple Bordure§r
item.banner.border.red=§7Red Bordure§r
item.banner.border.silver=§7Light Gray Bordure§r
item.banner.border.white=§7White Bordure§r
item.banner.border.yellow=§7Yellow Bordure§r
item.banner.bricks.black=§7Black Field Masoned§r
item.banner.bricks.blue=§7Blue Field Masoned§r
item.banner.bricks.brown=§7Brown Field Masoned§r
item.banner.bricks.cyan=§7Cyan Field Masoned§r
item.banner.bricks.gray=§7Gray Field Masoned§r
item.banner.bricks.green=§7Green Field Masoned§r
item.banner.bricks.lightBlue=§7Light Blue Field Masoned§r
item.banner.bricks.lime=§7Lime Field Masoned§r
item.banner.bricks.magenta=§7Magenta Field Masoned§r
item.banner.bricks.orange=§7Orange Field Masoned§r
item.banner.bricks.pink=§7Pink Field Masoned§r
item.banner.bricks.purple=§7Purple Field Masoned§r
item.banner.bricks.red=§7Red Field Masoned§r
item.banner.bricks.silver=§7Light Gray Field Masoned§r
item.banner.bricks.white=§7White Field Masoned§r
item.banner.bricks.yellow=§7Yellow Field Masoned§r
item.banner.circle.black=§7Black Roundel§r
item.banner.circle.blue=§7Blue Roundel§r
item.banner.circle.brown=§7Brown Roundel§r
item.banner.circle.cyan=§7Cyan Roundel§r
item.banner.circle.gray=§7Gray Roundel§r
item.banner.circle.green=§7Green Roundel§r
item.banner.circle.lightBlue=§7Light Blue Roundel§r
item.banner.circle.lime=§7Lime Roundel§r
item.banner.circle.magenta=§7Magenta Roundel§r
item.banner.circle.orange=§7Orange Roundel§r
item.banner.circle.pink=§7Pink Roundel§r
item.banner.circle.purple=§7Purple Roundel§r
item.banner.circle.red=§7Red Roundel§r
item.banner.circle.silver=§7Light Gray Roundel§r
item.banner.circle.white=§7White Roundel§r
item.banner.circle.yellow=§7Yellow Roundel§r
item.banner.creeper.black=§7Black Creeper Charge§r
item.banner.creeper.blue=§7Blue Creeper Charge§r
item.banner.creeper.brown=§7Brown Creeper Charge§r
item.banner.creeper.cyan=§7Cyan Creeper Charge§r
item.banner.creeper.gray=§7Gray Creeper Charge§r
item.banner.creeper.green=§7Green Creeper Charge§r
item.banner.creeper.lightBlue=§7Light Blue Creeper Charge§r
item.banner.creeper.lime=§7Lime Creeper Charge§r
item.banner.creeper.magenta=§7Magenta Creeper Charge§r
item.banner.creeper.orange=§7Orange Creeper Charge§r
item.banner.creeper.pink=§7Pink Creeper Charge§r
item.banner.creeper.purple=§7Purple Creeper Charge§r
item.banner.creeper.red=§7Red Creeper Charge§r
item.banner.creeper.silver=§7Light Gray Creeper Charge§r
item.banner.creeper.white=§7White Creeper Charge§r
item.banner.creeper.yellow=§7Yellow Creeper Charge§r
item.banner.cross.black=§7Black Saltire§r
item.banner.cross.blue=§7Blue Saltire§r
item.banner.cross.brown=§7Brown Saltire§r
item.banner.cross.cyan=§7Cyan Saltire§r
item.banner.cross.gray=§7Gray Saltire§r
item.banner.cross.green=§7Green Saltire§r
item.banner.cross.lightBlue=§7Light Blue Saltire§r
item.banner.cross.lime=§7Lime Saltire§r
item.banner.cross.magenta=§7Magenta Saltire§r
item.banner.cross.orange=§7Orange Saltire§r
item.banner.cross.pink=§7Pink Saltire§r
item.banner.cross.purple=§7Purple Saltire§r
item.banner.cross.red=§7Red Saltire§r
item.banner.cross.silver=§7Light Gray Saltire§r
item.banner.cross.white=§7White Saltire§r
item.banner.cross.yellow=§7Yellow Saltire§r
item.banner.curly_border.black=§7Black Bordure Indented§r
item.banner.curly_border.blue=§7Blue Bordure Indented§r
item.banner.curly_border.brown=§7Brown Bordure Indented§r
item.banner.curly_border.cyan=§7Cyan Bordure Indented§r
item.banner.curly_border.gray=§7Gray Bordure Indented§r
item.banner.curly_border.green=§7Green Bordure Indented§r
item.banner.curly_border.lightBlue=§7Light Blue Bordure Indented§r
item.banner.curly_border.lime=§7Lime Bordure Indented§r
item.banner.curly_border.magenta=§7Magenta Bordure Indented§r
item.banner.curly_border.orange=§7Orange Bordure Indented§r
item.banner.curly_border.pink=§7Pink Bordure Indented§r
item.banner.curly_border.purple=§7Purple Bordure Indented§r
item.banner.curly_border.red=§7Red Bordure Indented§r
item.banner.curly_border.silver=§7Light Gray Bordure Indented§r
item.banner.curly_border.white=§7White Bordure Indented§r
item.banner.curly_border.yellow=§7Yellow Bordure Indented§r
item.banner.diagonal_left.black=§7Black Per Bend Sinister§r
item.banner.diagonal_left.blue=§7Blue Per Bend Sinister§r
item.banner.diagonal_left.brown=§7Brown Per Bend Sinister§r
item.banner.diagonal_left.cyan=§7Cyan Per Bend Sinister§r
item.banner.diagonal_left.gray=§7Gray Per Bend Sinister§r
item.banner.diagonal_left.green=§7Green Per Bend Sinister§r
item.banner.diagonal_left.lightBlue=§7Light Blue Per Bend Sinister§r
item.banner.diagonal_left.lime=§7Lime Per Bend Sinister§r
item.banner.diagonal_left.magenta=§7Magenta Per Bend Sinister§r
item.banner.diagonal_left.orange=§7Orange Per Bend Sinister§r
item.banner.diagonal_left.pink=§7Pink Per Bend Sinister§r
item.banner.diagonal_left.purple=§7Purple Per Bend Sinister§r
item.banner.diagonal_left.red=§7Red Per Bend Sinister§r
item.banner.diagonal_left.silver=§7Light Gray Per Bend Sinister§r
item.banner.diagonal_left.white=§7White Per Bend Sinister§r
item.banner.diagonal_left.yellow=§7Yellow Per Bend Sinister§r
item.banner.diagonal_right.black=§7Black Per Bend§r
item.banner.diagonal_right.blue=§7Blue Per Bend§r
item.banner.diagonal_right.brown=§7Brown Per Bend§r
item.banner.diagonal_right.cyan=§7Cyan Per Bend§r
item.banner.diagonal_right.gray=§7Gray Per Bend§r
item.banner.diagonal_right.green=§7Green Per Bend§r
item.banner.diagonal_right.lightBlue=§7Light Blue Per Bend§r
item.banner.diagonal_right.lime=§7Lime Per Bend§r
item.banner.diagonal_right.magenta=§7Magenta Per Bend§r
item.banner.diagonal_right.orange=§7Orange Per Bend§r
item.banner.diagonal_right.pink=§7Pink Per Bend§r
item.banner.diagonal_right.purple=§7Purple Per Bend§r
item.banner.diagonal_right.red=§7Red Per Bend§r
item.banner.diagonal_right.silver=§7Light Gray Per Bend§r
item.banner.diagonal_right.white=§7White Per Bend§r
item.banner.diagonal_right.yellow=§7Yellow Per Bend§r
item.banner.diagonal_up_left.black=§7Black Per Bend Inverted§r
item.banner.diagonal_up_left.blue=§7Blue Per Bend Inverted§r
item.banner.diagonal_up_left.brown=§7Brown Per Bend Inverted§r
item.banner.diagonal_up_left.cyan=§7Cyan Per Bend Inverted§r
item.banner.diagonal_up_left.gray=§7Gray Per Bend Inverted§r
item.banner.diagonal_up_left.green=§7Green Per Bend Inverted§r
item.banner.diagonal_up_left.lightBlue=§7Light Blue Per Bend Inverted§r
item.banner.diagonal_up_left.lime=§7Lime Per Bend Inverted§r
item.banner.diagonal_up_left.magenta=§7Magenta Per Bend Inverted§r
item.banner.diagonal_up_left.orange=§7Orange Per Bend Inverted§r
item.banner.diagonal_up_left.pink=§7Pink Per Bend Inverted§r
item.banner.diagonal_up_left.purple=§7Purple Per Bend Inverted§r
item.banner.diagonal_up_left.red=§7Red Per Bend Inverted§r
item.banner.diagonal_up_left.silver=§7Light Gray Per Bend Inverted§r
item.banner.diagonal_up_left.white=§7White Per Bend Inverted§r
item.banner.diagonal_up_left.yellow=§7Yellow Per Bend Inverted§r
item.banner.diagonal_up_right.black=§7Black Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.blue=§7Blue Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.brown=§7Brown Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.cyan=§7Cyan Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.gray=§7Gray Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.green=§7Green Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.lightBlue=§7Light Blue Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.lime=§7Lime Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.magenta=§7Magenta Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.orange=§7Orange Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.pink=§7Pink Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.purple=§7Purple Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.red=§7Red Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.silver=§7Light Gray Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.white=§7White Per Bend Sinister Inverted§r
item.banner.diagonal_up_right.yellow=§7Yellow Per Bend Sinister Inverted§r
item.banner.flower.black=§7Black Flower Charge§r
item.banner.flower.blue=§7Blue Flower Charge§r
item.banner.flower.brown=§7Brown Flower Charge§r
item.banner.flower.cyan=§7Cyan Flower Charge§r
item.banner.flower.gray=§7Gray Flower Charge§r
item.banner.flower.green=§7Green Flower Charge§r
item.banner.flower.lightBlue=§7Light Blue Flower Charge§r
item.banner.flower.lime=§7Lime Flower Charge§r
item.banner.flower.magenta=§7Magenta Flower Charge§r
item.banner.flower.orange=§7Orange Flower Charge§r
item.banner.flower.pink=§7Pink Flower Charge§r
item.banner.flower.purple=§7Purple Flower Charge§r
item.banner.flower.red=§7Red Flower Charge§r
item.banner.flower.silver=§7Light Gray Flower Charge§r
item.banner.flower.white=§7White Flower Charge§r
item.banner.flower.yellow=§7Yellow Flower Charge§r
item.banner.globe.black=§7Black Globe§r
item.banner.globe.blue=§7Blue Globe§r
item.banner.globe.brown=§7Brown Globe§r
item.banner.globe.cyan=§7Cyan Globe§r
item.banner.globe.gray=§7Gray Globe§r
item.banner.globe.green=§7Green Globe§r
item.banner.globe.lightBlue=§7Light Blue Globe§r
item.banner.globe.lime=§7Lime Globe§r
item.banner.globe.magenta=§7Magenta Globe§r
item.banner.globe.orange=§7Orange Globe§r
item.banner.globe.pink=§7Pink Globe§r
item.banner.globe.purple=§7Purple Globe§r
item.banner.globe.red=§7Red Globe§r
item.banner.globe.silver=§7Light Gray Globe§r
item.banner.globe.white=§7White Globe§r
item.banner.globe.yellow=§7Yellow Globe§r
item.banner.gradient.black=§7Black Gradient§r
item.banner.gradient.blue=§7Blue Gradient§r
item.banner.gradient.brown=§7Brown Gradient§r
item.banner.gradient.cyan=§7Cyan Gradient§r
item.banner.gradient.gray=§7Gray Gradient§r
item.banner.gradient.green=§7Green Gradient§r
item.banner.gradient.lightBlue=§7Light Blue Gradient§r
item.banner.gradient.lime=§7Lime Gradient§r
item.banner.gradient.magenta=§7Magenta Gradient§r
item.banner.gradient.orange=§7Orange Gradient§r
item.banner.gradient.pink=§7Pink Gradient§r
item.banner.gradient.purple=§7Purple Gradient§r
item.banner.gradient.red=§7Red Gradient§r
item.banner.gradient.silver=§7Light Gray Gradient§r
item.banner.gradient.white=§7White Gradient§r
item.banner.gradient.yellow=§7Yellow Gradient§r
item.banner.gradient_up.black=§7Black Base Gradient§r
item.banner.gradient_up.blue=§7Blue Base Gradient§r
item.banner.gradient_up.brown=§7Brown Base Gradient§r
item.banner.gradient_up.cyan=§7Cyan Base Gradient§r
item.banner.gradient_up.gray=§7Gray Base Gradient§r
item.banner.gradient_up.green=§7Green Base Gradient§r
item.banner.gradient_up.lightBlue=§7Light Blue Base Gradient§r
item.banner.gradient_up.lime=§7Lime Base Gradient§r
item.banner.gradient_up.magenta=§7Magenta Base Gradient§r
item.banner.gradient_up.orange=§7Orange Base Gradient§r
item.banner.gradient_up.pink=§7Pink Base Gradient§r
item.banner.gradient_up.purple=§7Purple Base Gradient§r
item.banner.gradient_up.red=§7Red Base Gradient§r
item.banner.gradient_up.silver=§7Light Gray Base Gradient§r
item.banner.gradient_up.white=§7White Base Gradient§r
item.banner.gradient_up.yellow=§7Yellow Base Gradient§r
item.banner.half_horizontal.black=§7Black Per Fess§r
item.banner.half_horizontal.blue=§7Blue Per Fess§r
item.banner.half_horizontal.brown=§7Brown Per Fess§r
item.banner.half_horizontal.cyan=§7Cyan Per Fess§r
item.banner.half_horizontal.gray=§7Gray Per Fess§r
item.banner.half_horizontal.green=§7Green Per Fess§r
item.banner.half_horizontal.lightBlue=§7Light Blue Per Fess§r
item.banner.half_horizontal.lime=§7Lime Per Fess§r
item.banner.half_horizontal.magenta=§7Magenta Per Fess§r
item.banner.half_horizontal.orange=§7Orange Per Fess§r
item.banner.half_horizontal.pink=§7Pink Per Fess§r
item.banner.half_horizontal.purple=§7Purple Per Fess§r
item.banner.half_horizontal.red=§7Red Per Fess§r
item.banner.half_horizontal.silver=§7Light Gray Per Fess§r
item.banner.half_horizontal.white=§7White Per Fess§r
item.banner.half_horizontal.yellow=§7Yellow Per Fess§r
item.banner.half_horizontal_bottom.black=§7Black Per Fess Inverted§r
item.banner.half_horizontal_bottom.blue=§7Blue Per Fess Inverted§r
item.banner.half_horizontal_bottom.brown=§7Brown Per Fess Inverted§r
item.banner.half_horizontal_bottom.cyan=§7Cyan Per Fess Inverted§r
item.banner.half_horizontal_bottom.gray=§7Gray Per Fess Inverted§r
item.banner.half_horizontal_bottom.green=§7Green Per Fess Inverted§r
item.banner.half_horizontal_bottom.lightBlue=§7Light Blue Per Fess Inverted§r
item.banner.half_horizontal_bottom.lime=§7Lime Per Fess Inverted§r
item.banner.half_horizontal_bottom.magenta=§7Magenta Per Fess Inverted§r
item.banner.half_horizontal_bottom.orange=§7Orange Per Fess Inverted§r
item.banner.half_horizontal_bottom.pink=§7Pink Per Fess Inverted§r
item.banner.half_horizontal_bottom.purple=§7Purple Per Fess Inverted§r
item.banner.half_horizontal_bottom.red=§7Red Per Fess Inverted§r
item.banner.half_horizontal_bottom.silver=§7Light Gray Per Fess Inverted§r
item.banner.half_horizontal_bottom.white=§7White Per Fess Inverted§r
item.banner.half_horizontal_bottom.yellow=§7Yellow Per Fess Inverted§r
item.banner.half_vertical.black=§7Black Per Pale§r
item.banner.half_vertical.blue=§7Blue Per Pale§r
item.banner.half_vertical.brown=§7Brown Per Pale§r
item.banner.half_vertical.cyan=§7Cyan Per Pale§r
item.banner.half_vertical.gray=§7Gray Per Pale§r
item.banner.half_vertical.green=§7Green Per Pale§r
item.banner.half_vertical.lightBlue=§7Light Blue Per Pale§r
item.banner.half_vertical.lime=§7Lime Per Pale§r
item.banner.half_vertical.magenta=§7Magenta Per Pale§r
item.banner.half_vertical.orange=§7Orange Per Pale§r
item.banner.half_vertical.pink=§7Pink Per Pale§r
item.banner.half_vertical.purple=§7Purple Per Pale§r
item.banner.half_vertical.red=§7Red Per Pale§r
item.banner.half_vertical.silver=§7Light Gray Per Pale§r
item.banner.half_vertical.white=§7White Per Pale§r
item.banner.half_vertical.yellow=§7Yellow Per Pale§r
item.banner.half_vertical_right.black=§7Black Per Pale Inverted§r
item.banner.half_vertical_right.blue=§7Blue Per Pale Inverted§r
item.banner.half_vertical_right.brown=§7Brown Per Pale Inverted§r
item.banner.half_vertical_right.cyan=§7Cyan Per Pale Inverted§r
item.banner.half_vertical_right.gray=§7Gray Per Pale Inverted§r
item.banner.half_vertical_right.green=§7Green Per Pale Inverted§r
item.banner.half_vertical_right.lightBlue=§7Light Blue Per Pale Inverted§r
item.banner.half_vertical_right.lime=§7Lime Per Pale Inverted§r
item.banner.half_vertical_right.magenta=§7Magenta Per Pale Inverted§r
item.banner.half_vertical_right.orange=§7Orange Per Pale Inverted§r
item.banner.half_vertical_right.pink=§7Pink Per Pale Inverted§r
item.banner.half_vertical_right.purple=§7Purple Per Pale Inverted§r
item.banner.half_vertical_right.red=§7Red Per Pale Inverted§r
item.banner.half_vertical_right.silver=§7Light Gray Per Pale Inverted§r
item.banner.half_vertical_right.white=§7White Per Pale Inverted§r
item.banner.half_vertical_right.yellow=§7Yellow Per Pale Inverted§r
item.banner.mojang.black=§7Black Thing§r
item.banner.mojang.blue=§7Blue Thing§r
item.banner.mojang.brown=§7Brown Thing§r
item.banner.mojang.cyan=§7Cyan Thing§r
item.banner.mojang.gray=§7Gray Thing§r
item.banner.mojang.green=§7Green Thing§r
item.banner.mojang.lightBlue=§7Light Blue Thing§r
item.banner.mojang.lime=§7Lime Thing§r
item.banner.mojang.magenta=§7Magenta Thing§r
item.banner.mojang.orange=§7Orange Thing§r
item.banner.mojang.pink=§7Pink Thing§r
item.banner.mojang.purple=§7Purple Thing§r
item.banner.mojang.red=§7Red Thing§r
item.banner.mojang.silver=§7Light Gray Thing§r
item.banner.mojang.white=§7White Thing§r
item.banner.mojang.yellow=§7Yellow Thing§r
item.banner.piglin.black=§7Black Snout§r
item.banner.piglin.blue=§7Blue Snout§r
item.banner.piglin.brown=§7Brown Snout§r
item.banner.piglin.cyan=§7Cyan Snout§r
item.banner.piglin.gray=§7Gray Snout§r
item.banner.piglin.green=§7Green Snout§r
item.banner.piglin.lightBlue=§7Light Blue Snout§r
item.banner.piglin.lime=§7Lime Snout§r
item.banner.piglin.magenta=§7Magenta Snout§r
item.banner.piglin.orange=§7Orange Snout§r
item.banner.piglin.pink=§7Pink Snout§r
item.banner.piglin.purple=§7Purple Snout§r
item.banner.piglin.red=§7Red Snout§r
item.banner.piglin.silver=§7Light Gray Snout§r
item.banner.piglin.white=§7White Snout§r
item.banner.piglin.yellow=§7Yellow Snout§r
item.banner.rhombus.black=§7Black Lozenge§r
item.banner.rhombus.blue=§7Blue Lozenge§r
item.banner.rhombus.brown=§7Brown Lozenge§r
item.banner.rhombus.cyan=§7Cyan Lozenge§r
item.banner.rhombus.gray=§7Gray Lozenge§r
item.banner.rhombus.green=§7Green Lozenge§r
item.banner.rhombus.lightBlue=§7Light Blue Lozenge§r
item.banner.rhombus.lime=§7Lime Lozenge§r
item.banner.rhombus.magenta=§7Magenta Lozenge§r
item.banner.rhombus.orange=§7Orange Lozenge§r
item.banner.rhombus.pink=§7Pink Lozenge§r
item.banner.rhombus.purple=§7Purple Lozenge§r
item.banner.rhombus.red=§7Red Lozenge§r
item.banner.rhombus.silver=§7Light Gray Lozenge§r
item.banner.rhombus.white=§7White Lozenge§r
item.banner.rhombus.yellow=§7Yellow Lozenge§r
item.banner.skull.black=§7Black Skull Charge§r
item.banner.skull.blue=§7Blue Skull Charge§r
item.banner.skull.brown=§7Brown Skull Charge§r
item.banner.skull.cyan=§7Cyan Skull Charge§r
item.banner.skull.gray=§7Gray Skull Charge§r
item.banner.skull.green=§7Green Skull Charge§r
item.banner.skull.lightBlue=§7Light Blue Skull Charge§r
item.banner.skull.lime=§7Lime Skull Charge§r
item.banner.skull.magenta=§7Magenta Skull Charge§r
item.banner.skull.orange=§7Orange Skull Charge§r
item.banner.skull.pink=§7Pink Skull Charge§r
item.banner.skull.purple=§7Purple Skull Charge§r
item.banner.skull.red=§7Red Skull Charge§r
item.banner.skull.silver=§7Light Gray Skull Charge§r
item.banner.skull.white=§7White Skull Charge§r
item.banner.skull.yellow=§7Yellow Skull Charge§r
item.banner.small_stripes.black=§7Black Paly§r
item.banner.small_stripes.blue=§7Blue Paly§r
item.banner.small_stripes.brown=§7Brown Paly§r
item.banner.small_stripes.cyan=§7Cyan Paly§r
item.banner.small_stripes.gray=§7Gray Paly§r
item.banner.small_stripes.green=§7Green Paly§r
item.banner.small_stripes.lightBlue=§7Light Blue Paly§r
item.banner.small_stripes.lime=§7Lime Paly§r
item.banner.small_stripes.magenta=§7Magenta Paly§r
item.banner.small_stripes.orange=§7Orange Paly§r
item.banner.small_stripes.pink=§7Pink Paly§r
item.banner.small_stripes.purple=§7Purple Paly§r
item.banner.small_stripes.red=§7Red Paly§r
item.banner.small_stripes.silver=§7Light Gray Paly§r
item.banner.small_stripes.white=§7White Paly§r
item.banner.small_stripes.yellow=§7Yellow Paly§r
item.banner.square_bottom_left.black=§7Black Base Dexter Canton§r
item.banner.square_bottom_left.blue=§7Blue Base Dexter Canton§r
item.banner.square_bottom_left.brown=§7Brown Base Dexter Canton§r
item.banner.square_bottom_left.cyan=§7Cyan Base Dexter Canton§r
item.banner.square_bottom_left.gray=§7Gray Base Dexter Canton§r
item.banner.square_bottom_left.green=§7Green Base Dexter Canton§r
item.banner.square_bottom_left.lightBlue=§7Light Blue Base Dexter Canton§r
item.banner.square_bottom_left.lime=§7Lime Base Dexter Canton§r
item.banner.square_bottom_left.magenta=§7Magenta Base Dexter Canton§r
item.banner.square_bottom_left.orange=§7Orange Base Dexter Canton§r
item.banner.square_bottom_left.pink=§7Pink Base Dexter Canton§r
item.banner.square_bottom_left.purple=§7Purple Base Dexter Canton§r
item.banner.square_bottom_left.red=§7Red Base Dexter Canton§r
item.banner.square_bottom_left.silver=§7Light Gray Base Dexter Canton§r
item.banner.square_bottom_left.white=§7White Base Dexter Canton§r
item.banner.square_bottom_left.yellow=§7Yellow Base Dexter Canton§r
item.banner.square_bottom_right.black=§7Black Base Sinister Canton§r
item.banner.square_bottom_right.blue=§7Blue Base Sinister Canton§r
item.banner.square_bottom_right.brown=§7Brown Base Sinister Canton§r
item.banner.square_bottom_right.cyan=§7Cyan Base Sinister Canton§r
item.banner.square_bottom_right.gray=§7Gray Base Sinister Canton§r
item.banner.square_bottom_right.green=§7Green Base Sinister Canton§r
item.banner.square_bottom_right.lightBlue=§7Light Blue Base Sinister Canton§r
item.banner.square_bottom_right.lime=§7Lime Base Sinister Canton§r
item.banner.square_bottom_right.magenta=§7Magenta Base Sinister Canton§r
item.banner.square_bottom_right.orange=§7Orange Base Sinister Canton§r
item.banner.square_bottom_right.pink=§7Pink Base Sinister Canton§r
item.banner.square_bottom_right.purple=§7Purple Base Sinister Canton§r
item.banner.square_bottom_right.red=§7Red Base Sinister Canton§r
item.banner.square_bottom_right.silver=§7Light Gray Base Sinister Canton§r
item.banner.square_bottom_right.white=§7White Base Sinister Canton§r
item.banner.square_bottom_right.yellow=§7Yellow Base Sinister Canton§r
item.banner.square_top_left.black=§7Black Chief Dexter Canton§r
item.banner.square_top_left.blue=§7Blue Chief Dexter Canton§r
item.banner.square_top_left.brown=§7Brown Chief Dexter Canton§r
item.banner.square_top_left.cyan=§7Cyan Chief Dexter Canton§r
item.banner.square_top_left.gray=§7Gray Chief Dexter Canton§r
item.banner.square_top_left.green=§7Green Chief Dexter Canton§r
item.banner.square_top_left.lightBlue=§7Light Blue Chief Dexter Canton§r
item.banner.square_top_left.lime=§7Lime Chief Dexter Canton§r
item.banner.square_top_left.magenta=§7Magenta Chief Dexter Canton§r
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item.banner.square_top_left.pink=§7Pink Chief Dexter Canton§r
item.banner.square_top_left.purple=§7Purple Chief Dexter Canton§r
item.banner.square_top_left.red=§7Red Chief Dexter Canton§r
item.banner.square_top_left.silver=§7Light Gray Chief Dexter Canton§r
item.banner.square_top_left.white=§7White Chief Dexter Canton§r
item.banner.square_top_left.yellow=§7Yellow Chief Dexter Canton§r
item.banner.square_top_right.black=§7Black Chief Sinister Canton§r
item.banner.square_top_right.blue=§7Blue Chief Sinister Canton§r
item.banner.square_top_right.brown=§7Brown Chief Sinister Canton§r
item.banner.square_top_right.cyan=§7Cyan Chief Sinister Canton§r
item.banner.square_top_right.gray=§7Gray Chief Sinister Canton§r
item.banner.square_top_right.green=§7Green Chief Sinister Canton§r
item.banner.square_top_right.lightBlue=§7Light Blue Chief Sinister Canton§r
item.banner.square_top_right.lime=§7Lime Chief Sinister Canton§r
item.banner.square_top_right.magenta=§7Magenta Chief Sinister Canton§r
item.banner.square_top_right.orange=§7Orange Chief Sinister Canton§r
item.banner.square_top_right.pink=§7Pink Chief Sinister Canton§r
item.banner.square_top_right.purple=§7Purple Chief Sinister Canton§r
item.banner.square_top_right.red=§7Red Chief Sinister Canton§r
item.banner.square_top_right.silver=§7Light Gray Chief Sinister Canton§r
item.banner.square_top_right.white=§7White Chief Sinister Canton§r
item.banner.square_top_right.yellow=§7Yellow Chief Sinister Canton§r
item.banner.straight_cross.black=§7Black Cross§r
item.banner.straight_cross.blue=§7Blue Cross§r
item.banner.straight_cross.brown=§7Brown Cross§r
item.banner.straight_cross.cyan=§7Cyan Cross§r
item.banner.straight_cross.gray=§7Gray Cross§r
item.banner.straight_cross.green=§7Green Cross§r
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item.banner.straight_cross.lime=§7Lime Cross§r
item.banner.straight_cross.magenta=§7Magenta Cross§r
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item.banner.straight_cross.red=§7Red Cross§r
item.banner.straight_cross.silver=§7Light Gray Cross§r
item.banner.straight_cross.white=§7White Cross§r
item.banner.straight_cross.yellow=§7Yellow Cross§r
item.banner.stripe_bottom.black=§7Black Base§r
item.banner.stripe_bottom.blue=§7Blue Base§r
item.banner.stripe_bottom.brown=§7Brown Base§r
item.banner.stripe_bottom.cyan=§7Cyan Base§r
item.banner.stripe_bottom.gray=§7Gray Base§r
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item.banner.stripe_bottom.lime=§7Lime Base§r
item.banner.stripe_bottom.magenta=§7Magenta Base§r
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item.banner.stripe_bottom.red=§7Red Base§r
item.banner.stripe_bottom.silver=§7Light Gray Base§r
item.banner.stripe_bottom.white=§7White Base§r
item.banner.stripe_bottom.yellow=§7Yellow Base§r
item.banner.stripe_center.black=§7Black Pale§r
item.banner.stripe_center.blue=§7Blue Pale§r
item.banner.stripe_center.brown=§7Brown Pale§r
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item.banner.stripe_center.gray=§7Gray Pale§r
item.banner.stripe_center.green=§7Green Pale§r
item.banner.stripe_center.lightBlue=§7Light Blue Pale§r
item.banner.stripe_center.lime=§7Lime Pale§r
item.banner.stripe_center.magenta=§7Magenta Pale§r
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item.banner.stripe_center.purple=§7Purple Pale§r
item.banner.stripe_center.red=§7Red Pale§r
item.banner.stripe_center.silver=§7Light Gray Pale§r
item.banner.stripe_center.white=§7White Pale§r
item.banner.stripe_center.yellow=§7Yellow Pale§r
item.banner.stripe_downleft.black=§7Black Bend Sinister§r
item.banner.stripe_downleft.blue=§7Blue Bend Sinister§r
item.banner.stripe_downleft.brown=§7Brown Bend Sinister§r
item.banner.stripe_downleft.cyan=§7Cyan Bend Sinister§r
item.banner.stripe_downleft.gray=§7Gray Bend Sinister§r
item.banner.stripe_downleft.green=§7Green Bend Sinister§r
item.banner.stripe_downleft.lightBlue=§7Light Blue Bend Sinister§r
item.banner.stripe_downleft.lime=§7Lime Bend Sinister§r
item.banner.stripe_downleft.magenta=§7Magenta Bend Sinister§r
item.banner.stripe_downleft.orange=§7Orange Bend Sinister§r
item.banner.stripe_downleft.pink=§7Pink Bend Sinister§r
item.banner.stripe_downleft.purple=§7Purple Bend Sinister§r
item.banner.stripe_downleft.red=§7Red Bend Sinister§r
item.banner.stripe_downleft.silver=§7Light Gray Bend Sinister§r
item.banner.stripe_downleft.white=§7White Bend Sinister§r
item.banner.stripe_downleft.yellow=§7Yellow Bend Sinister§r
item.banner.stripe_downright.black=§7Black Bend§r
item.banner.stripe_downright.blue=§7Blue Bend§r
item.banner.stripe_downright.brown=§7Brown Bend§r
item.banner.stripe_downright.cyan=§7Cyan Bend§r
item.banner.stripe_downright.gray=§7Gray Bend§r
item.banner.stripe_downright.green=§7Green Bend§r
item.banner.stripe_downright.lightBlue=§7Light Blue Bend§r
item.banner.stripe_downright.lime=§7Lime Bend§r
item.banner.stripe_downright.magenta=§7Magenta Bend§r
item.banner.stripe_downright.orange=§7Orange Bend§r
item.banner.stripe_downright.pink=§7Pink Bend§r
item.banner.stripe_downright.purple=§7Purple Bend§r
item.banner.stripe_downright.red=§7Red Bend§r
item.banner.stripe_downright.silver=§7Light Gray Bend§r
item.banner.stripe_downright.white=§7White Bend§r
item.banner.stripe_downright.yellow=§7Yellow Bend§r
item.banner.stripe_left.black=§7Black Pale Dexter§r
item.banner.stripe_left.blue=§7Blue Pale Dexter§r
item.banner.stripe_left.brown=§7Brown Pale Dexter§r
item.banner.stripe_left.cyan=§7Cyan Pale Dexter§r
item.banner.stripe_left.gray=§7Gray Pale Dexter§r
item.banner.stripe_left.green=§7Green Pale Dexter§r
item.banner.stripe_left.lightBlue=§7Light Blue Pale Dexter§r
item.banner.stripe_left.lime=§7Lime Pale Dexter§r
item.banner.stripe_left.magenta=§7Magenta Pale Dexter§r
item.banner.stripe_left.orange=§7Orange Pale Dexter§r
item.banner.stripe_left.pink=§7Pink Pale Dexter§r
item.banner.stripe_left.purple=§7Purple Pale Dexter§r
item.banner.stripe_left.red=§7Red Pale Dexter§r
item.banner.stripe_left.silver=§7Light Gray Pale Dexter§r
item.banner.stripe_left.white=§7White Pale Dexter§r
item.banner.stripe_left.yellow=§7Yellow Pale Dexter§r
item.banner.stripe_middle.black=§7Black Fess§r
item.banner.stripe_middle.blue=§7Blue Fess§r
item.banner.stripe_middle.brown=§7Brown Fess§r
item.banner.stripe_middle.cyan=§7Cyan Fess§r
item.banner.stripe_middle.gray=§7Gray Fess§r
item.banner.stripe_middle.green=§7Green Fess§r
item.banner.stripe_middle.lightBlue=§7Light Blue Fess§r
item.banner.stripe_middle.lime=§7Lime Fess§r
item.banner.stripe_middle.magenta=§7Magenta Fess§r
item.banner.stripe_middle.orange=§7Orange Fess§r
item.banner.stripe_middle.pink=§7Pink Fess§r
item.banner.stripe_middle.purple=§7Purple Fess§r
item.banner.stripe_middle.red=§7Red Fess§r
item.banner.stripe_middle.silver=§7Light Gray Fess§r
item.banner.stripe_middle.white=§7White Fess§r
item.banner.stripe_middle.yellow=§7Yellow Fess§r
item.banner.stripe_right.black=§7Black Pale Sinister§r
item.banner.stripe_right.blue=§7Blue Pale Sinister§r
item.banner.stripe_right.brown=§7Brown Pale Sinister§r
item.banner.stripe_right.cyan=§7Cyan Pale Sinister§r
item.banner.stripe_right.gray=§7Gray Pale Sinister§r
item.banner.stripe_right.green=§7Green Pale Sinister§r
item.banner.stripe_right.lightBlue=§7Light Blue Pale Sinister§r
item.banner.stripe_right.lime=§7Lime Pale Sinister§r
item.banner.stripe_right.magenta=§7Magenta Pale Sinister§r
item.banner.stripe_right.orange=§7Orange Pale Sinister§r
item.banner.stripe_right.pink=§7Pink Pale Sinister§r
item.banner.stripe_right.purple=§7Purple Pale Sinister§r
item.banner.stripe_right.red=§7Red Pale Sinister§r
item.banner.stripe_right.silver=§7Light Gray Pale Sinister§r
item.banner.stripe_right.white=§7White Pale Sinister§r
item.banner.stripe_right.yellow=§7Yellow Pale Sinister§r
item.banner.stripe_top.black=§7Black Chief§r
item.banner.stripe_top.blue=§7Blue Chief§r
item.banner.stripe_top.brown=§7Brown Chief§r
item.banner.stripe_top.cyan=§7Cyan Chief§r
item.banner.stripe_top.gray=§7Gray Chief§r
item.banner.stripe_top.green=§7Green Chief§r
item.banner.stripe_top.lightBlue=§7Light Blue Chief§r
item.banner.stripe_top.lime=§7Lime Chief§r
item.banner.stripe_top.magenta=§7Magenta Chief§r
item.banner.stripe_top.orange=§7Orange Chief§r
item.banner.stripe_top.pink=§7Pink Chief§r
item.banner.stripe_top.purple=§7Purple Chief§r
item.banner.stripe_top.red=§7Red Chief§r
item.banner.stripe_top.silver=§7Light Gray Chief§r
item.banner.stripe_top.white=§7White Chief§r
item.banner.stripe_top.yellow=§7Yellow Chief§r
item.banner.triangle_bottom.black=§7Black Chevron§r
item.banner.triangle_bottom.blue=§7Blue Chevron§r
item.banner.triangle_bottom.brown=§7Brown Chevron§r
item.banner.triangle_bottom.cyan=§7Cyan Chevron§r
item.banner.triangle_bottom.gray=§7Gray Chevron§r
item.banner.triangle_bottom.green=§7Green Chevron§r
item.banner.triangle_bottom.lightBlue=§7Light Blue Chevron§r
item.banner.triangle_bottom.lime=§7Lime Chevron§r
item.banner.triangle_bottom.magenta=§7Magenta Chevron§r
item.banner.triangle_bottom.orange=§7Orange Chevron§r
item.banner.triangle_bottom.pink=§7Pink Chevron§r
item.banner.triangle_bottom.purple=§7Purple Chevron§r
item.banner.triangle_bottom.red=§7Red Chevron§r
item.banner.triangle_bottom.silver=§7Light Gray Chevron§r
item.banner.triangle_bottom.white=§7White Chevron§r
item.banner.triangle_bottom.yellow=§7Yellow Chevron§r
item.banner.triangle_top.black=§7Black Inverted Chevron§r
item.banner.triangle_top.blue=§7Blue Inverted Chevron§r
item.banner.triangle_top.brown=§7Brown Inverted Chevron§r
item.banner.triangle_top.cyan=§7Cyan Inverted Chevron§r
item.banner.triangle_top.gray=§7Gray Inverted Chevron§r
item.banner.triangle_top.green=§7Green Inverted Chevron§r
item.banner.triangle_top.lightBlue=§7Light Blue Inverted Chevron§r
item.banner.triangle_top.lime=§7Lime Inverted Chevron§r
item.banner.triangle_top.magenta=§7Magenta Inverted Chevron§r
item.banner.triangle_top.orange=§7Orange Inverted Chevron§r
item.banner.triangle_top.pink=§7Pink Inverted Chevron§r
item.banner.triangle_top.purple=§7Purple Inverted Chevron§r
item.banner.triangle_top.red=§7Red Inverted Chevron§r
item.banner.triangle_top.silver=§7Light Gray Inverted Chevron§r
item.banner.triangle_top.white=§7White Inverted Chevron§r
item.banner.triangle_top.yellow=§7Yellow Inverted Chevron§r
item.banner.triangles_bottom.black=§7Black Base Indented§r
item.banner.triangles_bottom.blue=§7Blue Base Indented§r
item.banner.triangles_bottom.brown=§7Brown Base Indented§r
item.banner.triangles_bottom.cyan=§7Cyan Base Indented§r
item.banner.triangles_bottom.gray=§7Gray Base Indented§r
item.banner.triangles_bottom.green=§7Green Base Indented§r
item.banner.triangles_bottom.lightBlue=§7Light Blue Base Indented§r
item.banner.triangles_bottom.lime=§7Lime Base Indented§r
item.banner.triangles_bottom.magenta=§7Magenta Base Indented§r
item.banner.triangles_bottom.orange=§7Orange Base Indented§r
item.banner.triangles_bottom.pink=§7Pink Base Indented§r
item.banner.triangles_bottom.purple=§7Purple Base Indented§r
item.banner.triangles_bottom.red=§7Red Base Indented§r
item.banner.triangles_bottom.silver=§7Light Gray Base Indented§r
item.banner.triangles_bottom.white=§7White Base Indented§r
item.banner.triangles_bottom.yellow=§7Yellow Base Indented§r
item.banner.triangles_top.black=§7Black Chief Indented§r
item.banner.triangles_top.blue=§7Blue Chief Indented§r
item.banner.triangles_top.brown=§7Brown Chief Indented§r
item.banner.triangles_top.cyan=§7Cyan Chief Indented§r
item.banner.triangles_top.gray=§7Gray Chief Indented§r
item.banner.triangles_top.green=§7Green Chief Indented§r
item.banner.triangles_top.lightBlue=§7Light Blue Chief Indented§r
item.banner.triangles_top.lime=§7Lime Chief Indented§r
item.banner.triangles_top.magenta=§7Magenta Chief Indented§r
item.banner.triangles_top.orange=§7Orange Chief Indented§r
item.banner.triangles_top.pink=§7Pink Chief Indented§r
item.banner.triangles_top.purple=§7Purple Chief Indented§r
item.banner.triangles_top.red=§7Red Chief Indented§r
item.banner.triangles_top.silver=§7Light Gray Chief Indented§r
item.banner.triangles_top.white=§7White Chief Indented§r
item.banner.triangles_top.yellow=§7Yellow Chief Indented§r
item.banner.illager=§7Illager§r
item.banner_pattern.bricks=§7Field Masoned§r
item.banner_pattern.creeper=§7Creeper Charge§r
item.banner_pattern.flower=§7Flower Charge§r
item.banner_pattern.piglin=§7Snout§r
item.banner_pattern.skull=§7Skull Charge§r
item.banner_pattern.thing=§7Thing§r
item.banner_pattern.vines=§7Bordure Indented§r
item.clay_ball.name=Clay Ball
item.fireworksCharge.black=§7Black§r
item.fireworksCharge.blue=§7Blue§r
item.fireworksCharge.brown=§7Brown§r
item.fireworksCharge.customColor=§7Custom§r
item.fireworksCharge.cyan=§7Cyan§r
item.fireworksCharge.fadeTo=§7Fade to§r
item.fireworksCharge.flicker=§7Twinkle§r
item.fireworksCharge.gray=§7Gray§r
item.fireworksCharge.green=§7Green§r
item.fireworksCharge.lightBlue=§7Light Blue§r
item.fireworksCharge.lime=§7Lime§r
item.fireworksCharge.magenta=§7Magenta§r
item.fireworksCharge.name=Firework Star§r
item.fireworksCharge.orange=§7Orange§r
item.fireworksCharge.pink=§7Pink§r
item.fireworksCharge.purple=§7Purple§r
item.fireworksCharge.red=§7Red§r
item.fireworksCharge.silver=§7Light Gray§r
item.fireworksCharge.trail=§7Trail§r
item.fireworksCharge.type=§7Unknown Shape§r
item.fireworksCharge.type.0=§7Small Ball§r
item.fireworksCharge.type.1=§7Large Ball§r
item.fireworksCharge.type.2=§7Star-shaped§r
item.fireworksCharge.type.3=§7Creeper-shaped§r
item.fireworksCharge.type.4=§7Burst§r
item.fireworksCharge.white=§7White§r
item.fireworksCharge.yellow=§7Yellow§r
item.fireworks.flight=§7Flight Duration:
item.spawn_egg.entity.chicken.name=Chicken Spawn Egg
item.spawn_egg.entity.cow.name=Cow Spawn Egg
item.spawn_egg.entity.cod.name=Cod Spawn Egg
item.spawn_egg.entity.pufferfish.name=Pufferfish Spawn Egg
item.spawn_egg.entity.salmon.name=Salmon Spawn Egg
item.spawn_egg.entity.tropicalfish.name=Tropical Fish Spawn Egg
item.spawn_egg.entity.pig.name=Pig Spawn Egg
item.spawn_egg.entity.sheep.name=Sheep Spawn Egg
item.spawn_egg.entity.npc.name=NPC Spawn Egg
item.spawn_egg.entity.wolf.name=Wolf Spawn Egg
item.spawn_egg.entity.villager.name=Villager Spawn Egg
item.spawn_egg.entity.villager_v2.name=Villager Spawn Egg
item.spawn_egg.entity.vindicator.name=Vindicator Spawn Egg
item.spawn_egg.entity.mooshroom.name=Mooshroom Spawn Egg
item.spawn_egg.entity.squid.name=Squid Spawn Egg
item.spawn_egg.entity.rabbit.name=Rabbit Spawn Egg
item.spawn_egg.entity.bat.name=Bat Spawn Egg
item.spawn_egg.entity.iron_golem.name=Iron Golem Spawn Egg
item.spawn_egg.entity.snow_golem.name=Snow Golem Spawn Egg
item.spawn_egg.entity.ocelot.name=Ocelot Spawn Egg
item.spawn_egg.entity.parrot.name=Parrot Spawn Egg
item.spawn_egg.entity.horse.name=Horse Spawn Egg
item.spawn_egg.entity.llama.name=Llama Spawn Egg
item.spawn_egg.entity.polar_bear.name=Polar Bear Spawn Egg
item.spawn_egg.entity.donkey.name=Donkey Spawn Egg
item.spawn_egg.entity.mule.name=Mule Spawn Egg
item.spawn_egg.entity.skeleton_horse.name=Skeleton Horse Spawn Egg
item.spawn_egg.entity.zombie_horse.name=Zombie Horse Spawn Egg
item.spawn_egg.entity.zombie.name=Zombie Spawn Egg
item.spawn_egg.entity.drowned.name=Drowned Spawn Egg
item.spawn_egg.entity.creeper.name=Creeper Spawn Egg
item.spawn_egg.entity.skeleton.name=Skeleton Spawn Egg
item.spawn_egg.entity.spider.name=Spider Spawn Egg
item.spawn_egg.entity.zombie_pigman.name=Zombified Piglin Spawn Egg
item.spawn_egg.entity.slime.name=Slime Spawn Egg
item.spawn_egg.entity.enderman.name=Enderman Spawn Egg
item.spawn_egg.entity.silverfish.name=Silverfish Spawn Egg
item.spawn_egg.entity.cave_spider.name=Cave Spider Spawn Egg
item.spawn_egg.entity.ghast.name=Ghast Spawn Egg
item.spawn_egg.entity.magma_cube.name=Magma Cube Spawn Egg
item.spawn_egg.entity.blaze.name=Blaze Spawn Egg
item.spawn_egg.entity.zombie_villager.name=Zombie Villager Spawn Egg
item.spawn_egg.entity.zombie_villager_v2.name=Zombie Villager Spawn Egg
item.spawn_egg.entity.witch.name=Witch Spawn Egg
item.spawn_egg.entity.stray.name=Stray Spawn Egg
item.spawn_egg.entity.husk.name=Husk Spawn Egg
item.spawn_egg.entity.wither_skeleton.name=Wither Skeleton Spawn Egg
item.spawn_egg.entity.guardian.name=Guardian Spawn Egg
item.spawn_egg.entity.elder_guardian.name=Elder Guardian Spawn Egg
item.spawn_egg.entity.shulker.name=Shulker Spawn Egg
item.spawn_egg.entity.endermite.name=Endermite Spawn Egg
item.spawn_egg.entity.evocation_illager.name=Evoker Spawn Egg
item.spawn_egg.entity.vex.name=Vex Spawn Egg
item.spawn_egg.entity.dolphin.name=Dolphin Spawn Egg
item.spawn_egg.entity.turtle.name=Sea Turtle Spawn Egg
item.spawn_egg.entity.phantom.name=Phantom Spawn Egg
item.spawn_egg.entity.panda.name=Panda Spawn Egg
item.spawn_egg.entity.cat.name=Cat Spawn Egg
item.spawn_egg.entity.pillager.name=Pillager Spawn Egg
item.spawn_egg.entity.ravager.name=Ravager Spawn Egg
item.spawn_egg.entity.wandering_trader.name=Wandering Trader Spawn Egg
item.spawn_egg.entity.fox.name=Fox Spawn Egg
item.spawn_egg.entity.bee.name=Bee Spawn Egg
item.spawn_egg.entity.piglin.name=Piglin Spawn Egg
item.spawn_egg.entity.hoglin.name=Hoglin Spawn Egg
item.spawn_egg.entity.zoglin.name=Zoglin Spawn Egg
item.spawn_egg.entity.strider.name=Strider Spawn Egg
item.spawn_egg.entity.piglin_brute.name=Piglin Brute Spawn Egg
item.spawn_egg.entity.axolotl.name=Axolotl Spawn Egg
item.spawn_egg.entity.goat.name=Goat Spawn Egg
item.spawn_egg.entity.glow_squid.name=Glow Squid Spawn Egg
item.spawn_egg.entity.frog.name=Frog Spawn Egg
item.spawn_egg.entity.tadpole.name=Tadpole Spawn Egg
item.spawn_egg.entity.warden.name=Warden Spawn Egg
item.spawn_egg.entity.allay.name=Allay Spawn Egg
item.spawn_egg.entity.agent.name=Agent Spawn Egg
item.spawn_egg.entity.trader_llama.name=Trader Llama Spawn Egg
item.spawn_egg.entity.camel.name=Camel Spawn Egg
item.spawn_egg.entity.ender_dragon.name=Ender Dragon Spawn Egg
item.spawn_egg.entity.iron_golem.name=Iron Golem Spawn Egg
item.spawn_egg.entity.snow_golem.name=Snow Golem Spawn Egg
item.spawn_egg.entity.wither.name=Wither Spawn Egg
item.spawn_egg.entity.sniffer.name=Sniffer Spawn Egg
item.spawn_egg.entity.breeze.name=Breeze Spawn Egg
item.spawn_egg.entity.armadillo.name=Armadillo Spawn Egg
item.spawn_egg.entity.unknown.name=Spawn Egg
item.spawn_egg.name=Spawn Egg

itemGroup.name.mobEgg=Spawn Eggs
itemGroup.name.record=§bMusic Discs§r
itemGroup.name.skull=Heads
itemGroup.name.glazedTerracotta=Glazed Terracotta
itemGroup.name.firework=Firework Rockets

sidebar.marketplace=Minecraft Store

tile.bed.noSleep=You can only sleep at night
tile.bed.notSafe=You may not rest now, there are monsters nearby
tile.bed.notValid=Your home bed was missing or obstructed
tile.bed.tooFar=You may not rest now, the bed is too far away

tile.lit_pumpkin.name=Jack-O-Lantern
tile.infested_deepslate.name=Silverfish Deepslate
tile.monster_egg.brick.name=Silverfish Stone Brick
tile.monster_egg.chiseledbrick.name=Silverfish Chiseled Stone Brick
tile.monster_egg.cobble.name=Silverfish Cobblestone
tile.monster_egg.crackedbrick.name=Silverfish Cracked Stone Brick
tile.monster_egg.mossybrick.name=Silverfish Mossy Stone Brick
tile.monster_egg.name=Silverfish Stone
tile.monster_egg.stone.name=Silverfish Stone
tile.anvil.slightlyDamaged.name=Chipped Anvil
tile.anvil.veryDamaged.name=Damaged Anvil
tile.brick_block.name=Bricks
tile.nether_brick.name=Nether Bricks
tile.red_nether_brick.name=Red Nether Bricks
tile.clay.name=Clay
tile.daylight_detector.name=Daylight Detector
tile.double_plant.grass.name=Tall Grass
tile.double_stone_slab.brick.name=Brick Slab
tile.double_stone_slab.smoothStoneBrick.name=Stone Brick Slab
tile.stone_slab.brick.name=Brick Slab
tile.stone_slab.smoothStoneBrick.name=Stone Brick Slab
tile.enchanting_table.name=Enchanting Table
tile.light_block.name=Light
tile.portal.name=Nether Portal
tile.quartz_block.lines.name=Quartz Pillar
tile.snow_layer.name=Snow
tile.snow.name=Snow Block
tile.turtle_egg.name=Sea Turtle Egg
tile.heavy_weighted_pressure_plate.name=Heavy Weighted Pressure Plate
tile.light_weighted_pressure_plate.name=Light Weighted Pressure Plate

item.board.name=Chalkboard
item.debug_stick.name=Debug Stick
item.glow_stick.black.name=Red Glow Stick
item.glow_stick.silver.name=Red Glow Stick
tile.acacia_door.name=Acacia Door
tile.acacia_wall_sign.name=Acacia Sign
tile.bamboo_wall_sign.name=Bamboo Sign
tile.birch_door.name=Birch Door
tile.birch_wall_sign.name=Birch Sign
tile.bubble_column.name=Bubble Column
tile.cherry_wall_sign.name=Cherry Sign
tile.dark_oak_door.name=Dark Oak Door
tile.darkoak_wall_sign.name=Dark Oak Sign
tile.double_stone_slab.wood.name=Petrified Oak Slab
tile.double_wooden_slab.acacia.name=Acacia Slab
tile.double_wooden_slab.big_oak.name=Dark Oak Slab
tile.double_wooden_slab.birch.name=Birch Slab
tile.double_wooden_slab.jungle.name=Jungle Slab
tile.double_wooden_slab.oak.name=Oak Slab
tile.double_wooden_slab.spruce.name=Spruce Slab
tile.end_portal.name=End Portal
tile.end_gateway.name=End Gateway
tile.flower_pot.name=Flower Pot
tile.frame.name=Item Frame
tile.frosted_ice.name=Frosted Ice
tile.glowingobsidian.name=Glowing Obsidian
tile.info_update.name=Info Update Block
tile.info_update2.name=Info Update Block 2
tile.jungle_door.name=Jungle Door
tile.jungle_wall_sign.name=Jungle Sign
tile.kelp.name=Kelp
tile.lit_furnace.name=Lit Furnace
tile.lit_redstone_lamp.name=Lit Redstone Lamp
tile.mangrove_wall_sign.name=Mangrove Sign
tile.melon_stem.name=Melon Stem
tile.moving_block.name=Moving Block
tile.piston_arm_collision.name=Piston Arm
tile.powered_comparator.name=Powered Redstone Comparator
tile.powered_repeater.name=Powered Redstone Repeater
tile.reeds.name=Sugar Cane
tile.reserved6.name=Reserved Block
tile.spruce_door.name=Spruce Door
tile.spruce_wall_sign.name=Spruce Sign
tile.stone_slab.wood.name=Petrified Oak Slab
tile.unpowered_comparator.name=Redstone Comparator
tile.unpowered_repeater.name=Redstone Repeater
tile.wall_banner.name=Black Banner
tile.wall_sign.name=Oak Sign
tile.wooden_door.name=Oak Door

map.toolTip.displayMarkers=§7Display Markers§r
map.toolTip.scaling=§7Scaling at 1:%s§r
map.toolTip.level=§7Level %s/%s§r
map.toolTip.locked=§7Locked§r
map.position=X: %s, Y: %s, Z: %s

menu.beta= 
menu.play=Play Game
menu.quit=Exit Game
menu.settings=Help & Options
menu.store=Minecraft Store

options.thirdperson=Camera Mode
options.gamepadcursorsensitivity=Interface Sensitivity
options.hidepaperdoll=Hide Animated Character
options.hidetooltips=Hide Controller Tooltips
options.screenAnimations=Display Screen Animations
options.showautosaveicon=Display Save Icon
options.ingamePlayerNames=In-Game Gamertags
options.splitscreenIngamePlayerNames=Splitscreen Gamertags
options.interfaceOpacity=Interface Opacity
options.splitscreenInterfaceOpacity=Splitscreen Interface Opacity
options.invertYAxis=Invert Look
options.sound=Sound
options.group.audio=Main (Sound Only)
options.swapGamepadAB=Swap A and B
options.swapGamepadXY=Swap X and Y
options.resetSettings=Reset to Defaults
options.multiplayergame=Online Game

options.turnOffAchievements.message=Xbox Live achievements are only available in worlds set to survival mode with Host Privileges off.  If you continue, no one will earn achievements while playing in this world ever again even if you switch back before playing.
options.achievementsDisabled=Created in Creative Mode

key.attack=Action
key.cycleItemLeft=Cycle Held Item Left
key.cycleItemRight=Cycle Held Item Right
key.drop=Drop
key.togglePerspective=Change Camera Mode
key.use=Use
key.flyDownSlow=Fly Down
key.flyUpSlow=Fly Up
key.mobEffects=Status Effects

pauseScreen.quit=Exit Game

permissions.ability.build=Can Build
permissions.ability.mine=Can Mine
permissions.ability.doorsandswitches=Can Use Doors and Switches
permissions.ability.opencontainers=Can Open Containers
permissions.ability.attackplayers=Can Attack Players
permissions.ability.attackmobs=Can Attack Animals
permissions.ability.op=Moderator
permissions.ability.invisible=Can Become Invisible
permissions.ability.teleport=Can Teleport
permissions.deopingother.message=They will no longer have Moderator level permissions by lowering their permission level.
permissions.description.operators=Moderators are members who can set player permissions and use commands to have more control over your world.
permissions.level.operator=Moderator
permissions.deopingself=Remove Moderator Permissions?
permissions.deopingself.message=You will no longer have Moderator level permissions by lowering your permission level.
permissions.nocheats=Host Privileges Are Off
permissions.nocheats.message=Certain commands like teleport are only available with Host Privileges ON.  Host Privileges can also be turned on through the pause menu under Game Settings.  If you choose to turn Host Privileges on, achievements will be disabled in this world.
permissions.nocheats.turnon=Turn Host Privileges on
permissions.nocheats.turnoff=Keep Host Privileges off
permissions.operator=Moderator

potion.awkward.splash.name=Awkward Splash Potion
potion.awkward.linger.name=Awkward Lingering Potion
potion.mundane.splash.name=Mundane Splash Potion
potion.mundane.linger.name=Mundane Lingering Potion
potion.mundane.extended.splash.name=Long Mundane Splash Potion
potion.mundane.extended.linger.name=Long Mundane Lingering Potion
potion.thick.splash.name=Thick Splash Potion
potion.thick.linger.name=Thick Lingering Potion

potion.absorption=§7Absorption
potion.blindness=§cBlindness
potion.conduitPower=§7Conduit Power
potion.confusion=§cNausea
potion.damageBoost=§7Strength
potion.digSlowDown=§cMining Fatigue
potion.digSpeed=§7Haste
potion.empty=§7No Effects
potion.fireResistance=§7Fire Resistance
potion.harm=§cInstant Damage
potion.heal=§7Instant Health
potion.healthBoost=§7Health Boost
potion.hunger=§cHunger
potion.invisibility=§7Invisibility
potion.jump=§7Jump Boost
potion.levitation=§cLevitation
potion.moveSlowdown=§cSlowness
potion.moveSpeed=§7Speed
potion.nightVision=§7Night Vision
potion.poison=§cPoison
potion.regeneration=§7Regeneration
potion.resistance=§7Resistance
potion.saturation=§7Saturation
potion.slowFalling=§7Slow Falling
potion.turtleMaster=§cSlowness
potion.turtleMaster2=§7Resistance
potion.waterBreathing=§7Water Breathing
potion.weakness=§cWeakness
potion.wither=§cWither

profileScreen.manage_button_text=Change Skin

raid.progress=Raiders remaining:	#
raid.victory=Raiders remaining: 0	#
raid.defeat=Raiders remaining: 0	#

resourcePack.description.default.level=You can edit these in Help & Options.

selectWorld.allowCommands=Allow Host Privileges:

selectWorld.cheats=Host Privileges

selectWorld.createNew=Create

selectWorld.tab.worlds=Load
selectWorld.tab.friends=Join
selectWorld.tab.classmates=Join
selectWorld.tab.thirdParty=Mini Games

selectWorld.newWorld.copyOf=%s

storageManager.delete.content.redownload=You can redownload content you've bought from the Minecraft Store.
storageManager.delete.premium=You are about to delete "%s". You will still own %s and if you wish to use %s again in the future, you can re-download it from the Minecraft Store.

skins.buy.noConnection=We're unable to connect to the Minecraft Store. Maybe check your internet connection?
skins.information.upsellWithoutStore=You must purchase the skin pack to use that skin, and we can't connect to the Minecraft Store.

store.title=Minecraft Store

store.owned.legacy=Owned

store.popup.xblRequired.message=You need to sign in before unlocking items in the Minecraft Store so that we can remember what you have already unlocked.

store.ratings.signIn.title=Rate items in the Minecraft Store

store.purchase.signInPart2=Sign in to Xbox Live to start using the Minecraft Store!

store.coins.fixAppReceipt.button=Sign in to the Minecraft Store

store.connection.failed.body=We're unable to connect to the Minecraft Store. Maybe check your internet connection?

store.fetchingItem=Connecting to the Minecraft Store...

store.new.icon= 

store.startMenu.sale= 

tips.edu.6=Remember that to use slash commands, you need to enable Host Privileges in your world.

tips.loading.1=Use a hoe to prepare areas of ground for planting.
tips.loading.2=Feed a bone to a wolf to tame it. You can then make it sit or follow you.
tips.loading.3=Use the right tool for the job!
tips.loading.4=A single bucket of lava can be used in a furnace to smelt 100 blocks.
tips.loading.5=Lava can take minutes to disappear COMPLETELY when the source block is removed.
tips.loading.6=Placing two chests side by side will make one large chest.
tips.loading.7=You can change your game spawn point and skip to dawn by sleeping in a bed.
tips.loading.8=Wolves cannot enter the Nether.
tips.loading.9=Harvest leather from cows, and use it to make armor.
tips.loading.10=Plant some saplings and they'll grow into trees.
tips.loading.11=Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.
tips.loading.12=Chickens lay an egg every 5 to 10 minutes.
tips.loading.13=Obsidian can only be mined with a diamond pickaxe.
tips.loading.14=Obsidian is created when water hits a lava source block.
tips.loading.15=Creepers are the easiest obtainable source of gunpowder.
tips.loading.16=Don't look an Enderman in the eye!
tips.loading.17=The instrument played by a note block depends on the material beneath it.
tips.loading.18=Wolves won't attack Creepers.
tips.loading.19=If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!
tips.loading.20=Always assume rumors are false, rather than assuming they're true!
tips.loading.21=There will be an update to this game eventually!
tips.loading.22=Building a portal will allow you to travel to another dimension - The Nether.
tips.loading.23=Read the What's New section in the How to Play menus to see the latest update information about the game.
tips.loading.24=Cook cactus in a furnace to get green dye.
tips.loading.25=Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.
tips.loading.26=Creepers explode when they get close to you!
tips.loading.27=Digging soil or sand with a spade is faster than with your hand!
tips.loading.28=Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.
tips.loading.29=If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.
tips.loading.30=Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!
tips.loading.31=Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.
tips.loading.32=Spiders won't attack you during the day - unless you attack them.
tips.loading.33=Make some torches to light up areas at night. Monsters will avoid the areas around these torches.
tips.loading.34=If an animal can't move more than 20 blocks in any direction, it won't despawn.
tips.loading.35=Digging straight down or straight up is not a great idea.
tips.loading.36=Creepers were born from a coding bug.
tips.loading.37=Tame wolves show their health with the position of their tail. Feed them meat to heal them.
tips.loading.38=Hit those fireballs back at the Ghast!
tips.loading.39=If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!
tips.loading.40=Is it a chicken or is it a duck?
tips.loading.41=Zombies and Skeletons can survive daylight if they are in water.
tips.loading.42=Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.
tips.loading.43=Pigmen won't attack you, unless you attack them.
tips.loading.44=Get to destinations faster with a minecart and rail!
tips.loading.45=Music by C418!
tips.loading.46=Use seagrass to attract and breed sea turtles.
tips.loading.47=Protect baby turtles from hostile mobs!
tips.loading.48=Baby turtles will drop scutes when they grow - these can be crafted into turtle shells.
tips.loading.49=Brew some water breathing potions for underwater exploration!
tips.loading.50=Dolphins can lead you to shipwrecks and underwater ruins, feed them cod and follow their trail!
tips.loading.51=Use shears to carve a pumpkin.
tips.loading.52=Use phantom membranes to repair your elytra.
tips.loading.53=There are 3587 types of tropical fish!
tips.loading.54=Sea pickles can be smelted into lime green dye.
tips.loading.55=Use haybales to breed Llamas!
tips.loading.56=Compasses always point to the world spawn - craft one to find your way!
tips.loading.57=Trade with villagers to obtain food, tools, and even treasure maps!
tips.loading.58=Did you know you can hold a map in your off-hand?
tips.loading.59=Sneak or wear frost walker boots to walk safely on magma blocks.
tips.loading.60=You can gather cob webs using shears.
tips.loading.61=Before you mine diamonds, redstone or gold, make sure you're using an iron or diamond pickaxe or the ore won't drop.
tips.loading.62=Gold is more abundant in Mesa biomes!
tips.loading.63=Elytra can be used to glide, find them in End City ships!
tips.loading.64=Tridents are dropped by the Drowned, and can be held or thrown.
tips.loading.65=You can smelt 20 items in a furnace by using a block of dried kelp as fuel.
tips.loading.66=Creepers that are killed by skeletons' arrows have a chance of dropping music discs.
tips.loading.67=Emerald ores are the rarest ores in Minecraft! They can only be found in extreme hill biomes!
tips.loading.68=Phantoms are dangerous mobs that appear during the night. Make sure to sleep regularly!
tips.loading.69=Zombies turn into drowned if they sink underwater.
tips.loading.70=MINECON takes place every year! Look out for the next one!
tips.loading.71=Using fireworks boosts elytra speed in mid air. Just... make sure they don't explode, otherwise it'll hurt BADLY!
tips.loading.72=Sprint in water to swim!
tips.loading.73=MINECON Earth is a worldwide interactive live-streaming event. Grab your items and join the party!
tips.loading.74=The Beacon is a powerful item that can only be crafted with a nether star from the Wither!
tips.loading.75=Did you know that nether stars can't be destroyed by explosions?
tips.loading.76=When digging straight up, place a torch at your feet to break any sand or gravel that could potentially fall down on you.
tips.loading.77=If you're playing on a console, you can connect extra controllers and press START on them to join a game at any point.
tips.loading.78=Alter the brightness settings to make the game brighter or darker.
tips.loading.79=Were you at Minecon?
tips.loading.80=No-one can remember where Minecon 2014 was held.
tips.loading.81=Minecon 2011 was in Las Vegas, Nevada, USA!
tips.loading.82=Minecon 2012 was in Paris, France!
tips.loading.83=Minecon 2013 was in Orlando, Florida, USA!
tips.loading.84=Minecon 2015 was in London, UK!
tips.loading.85=Minecon 2016 was in Anaheim, California, USA!

## Any message with "old" at the end of the name is no longer used in the console versions
## Certain messages use the name of the console you were playing on or are specific to Console Edition, these messages are listed separately from the rest
## ^^I have created variations of these messages that describe Bedrock Edition
## ^^^^Only the Bedrock Edition messages are set up to play in-game, but the device-specific versions are also in the language files in their original forms
## Anything that seems like an error (e.g. strange capitalisation) isn't; it's how the message is written.

tips.console.1=Use a hoe to prepare areas of ground for planting.
tips.console.2=Feed a bone to a wolf to tame it. You can then make it sit or follow you.
tips.console.3=Use the right tool for the job!
tips.console.4=A single bucket of lava can be used in a furnace to smelt 100 blocks.
tips.console.5=Lava can take minutes to disappear COMPLETELY when the source block is removed.
tips.console.6=Placing two chests side by side will make one large chest.
tips.console.7=You can change your game spawn point and skip to dawn by sleeping in a bed.
tips.console.8=Stackable fences are in the game now!
tips.console.9=Wolves cannot enter the Nether.
tips.console.10=Harvest leather from cows, and use it to make armor.
tips.console.11=Did you know there's a Minecraft Wiki?
tips.console.12=Plant some saplings and they'll grow into trees.
tips.console.13=Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.
tips.console.14=Chickens lay an egg every 5 to 10 minutes.
tips.console.15=.party() was excellent!
tips.console.16=Obsidian can only be mined with a diamond pickaxe.
tips.console.17=Obsidian is created when water hits a lava source block.
tips.console.18=Creepers are the easiest obtainable source of gunpowder.
tips.console.19=Don't look an Enderman in the eye!
tips.console.20=Do not look directly at the bugs.
tips.console.21=The instrument played by a note block depends on the material beneath it.
tips.console.22=Wolves won't attack Creepers.
tips.console.23=If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!
tips.console.24=Always assume rumors are false, rather than assuming they're true!
tips.console.25=Eating cooked pork chops gives more health than eating raw pork chops.
tips.console.26=No-one at Mojang has ever seen junkboy's face.
tips.console.27=There will be an update to this game eventually!
tips.console.28=Some famous people play Minecraft!
tips.console.29=Mojang has more awards than staff!
tips.console.30=deadmau5 likes Minecraft!
tips.console.31=Building a portal will allow you to travel to another dimension - The Nether.
tips.console.32=Read the What's New section in the How to Play menus to see the latest update information about the game.
tips.console.33=Cook cactus in a furnace to get green dye.
tips.console.34=Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.
tips.console.35=Who is Notch?
tips.console.36=Notch has over a million followers on twitter!
tips.console.37=Creepers explode when they get close to you!
tips.console.38=Digging soil or sand with a spade is faster than with your hand!
tips.console.39=Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.
tips.console.40=If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.
tips.console.41=Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!
tips.console.42=Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.
tips.console.43=Some animals will follow you if you have wheat in your hand.
tips.console.44=Mojang's new office is cool!
tips.console.45=Spiders won't attack you during the day - unless you attack them.
tips.console.46=Make some torches to light up areas at night. Monsters will avoid the areas around these torches.
tips.console.47=If an animal can't move more than 20 blocks in any direction, it won't despawn.
tips.console.48=Digging straight down or straight up is not a great idea.
tips.console.49=Creepers were born from a coding bug.
tips.console.50=Tame wolves show their health with the position of their tail. Feed them meat to heal them.
tips.console.51=Hit those fireballs back at the Ghast!
tips.console.52=Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!
tips.console.53=If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!
tips.console.54=Is it a chicken or is it a duck?
tips.console.55=Zombies and Skeletons can survive daylight if they are in water.
tips.console.56=Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.
tips.console.57=Pigmen won't attack you, unless you attack them.
tips.console.58=Harvest pork chops from pigs, and cook them and eat them to regain health.
tips.console.59=Get to destinations faster with a minecart and rail!
tips.console.60=New Downloadable Content is available! Access it from the Minecraft Store button in the Main Menu.
tips.console.61=Did you know you can change the look of your character with a Skin Pack from the Minecraft Store? Select the Minecraft Store button on the Main Menu to see what's available.
tips.console.62=Music by C418!

## The messages below this are all about Minecons.

tips.console.minecon.1=Were you at Minecon?
tips.console.minecon.2=No-one can remember where Minecon 2014 was held.
tips.console.minecon.3=Minecon 2011 was in Las Vegas, Nevada, USA!
tips.console.minecon.4=Minecon 2012 was in Paris, France!
tips.console.minecon.5=Minecon 2013 was in Orlando, Florida, USA!
tips.console.minecon.6=Minecon 2015 was in London, UK!
tips.console.minecon.7=Minecon 2016 was in Anaheim, California, USA!

## The six messages below this have been modified from the original in small ways to fit Bedrock Edition.

tips.console.bedrock.1=Minecraft: Bedrock Edition broke lots of records!
tips.console.bedrock.2=We think Mojang has removed Herobrine from the Bedrock engine game, but we're not too sure.
tips.console.bedrock.3=minecraftforum has a section dedicated to the Bedrock Edition.
tips.console.bedrock.4=If you're playing on a console, you can connect extra controllers and press START on them to join a game at any point.
tips.console.bedrock.5=You'll get the latest info on this game from Minecraft on twitter!
tips.console.bedrock.6=Alter the brightness settings to make the game brighter or darker.

## The three messages below this are specific to Console Edition and are in their original form.

tips.console_specific.1=You'll get the latest info on this game from 4JStudios on twitter!
tips.console_specific.1.old=You'll get the latest info on this game from 4JStudios and Kappische on twitter!
tips.console_specific.2=Alter the gamma settings to make the game brighter or darker.

## All messages past this point are different for each platform they appear on, and are in their original forms.

tips.console.xbox_360.1=Minecraft: Xbox 360 Edition broke lots of records!
tips.console.xbox_360.2=We think 4J Studios has removed Herobrine from the Xbox 360 console game, but we're not too sure.
tips.console.xbox_360.3=minecraftforum has a section dedicated to the Xbox 360 Edition.
tips.console.xbox_360.4=Connect extra controllers to your console and press START on them to join a game at any point.
tips.console.xbox_360.5=If you play this game in High Definition mode, you can have up to four players in split-screen on the same console!
tips.console.xbox_360.6.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing A

tips.console.xbox_one.1=Minecraft: Xbox One Edition broke lots of records!
tips.console.xbox_one.2=We think 4J Studios has removed Herobrine from the Xbox One console game, but we're not too sure.
tips.console.xbox_one.3=minecraftforum has a section dedicated to the Xbox One Edition.
tips.console.xbox_one.4=Connect extra controllers to your console and press  on them to join a game at any point.
tips.console.xbox_one.5.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 

tips.console.wii_u.1=Minecraft: Wii U Edition broke lots of records!
tips.console.wii_u.2=We think 4J Studios has removed Herobrine from the Wii U console game, but we're not too sure.
tips.console.wii_u.3=minecraftforum has a section dedicated to the Wii U Edition.
tips.console.wii_u.4=Connect extra controllers to your console and press START on them to join a game at any point.
tips.console.wii_u.5=If you play this game in High Definition mode, you can have up to four players in split-screen on the same console!
tips.console.wii_u.6.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing A

tips.console.nintendo_switch.1=Minecraft: Nintendo Switch Edition broke lots of records!
tips.console.nintendo_switch.2=We think 4J Studios has removed Herobrine from the Nintendo Switch console game, but we're not too sure.
tips.console.nintendo_switch.3=minecraftforum has a section dedicated to the Nintendo Switch Edition.
tips.console.nintendo_switch.4=Connect extra controllers to your console and press  on them to join a game at any point.
tips.console.nintendo_switch.5.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 

tips.console.playstation_3.1=Minecraft: PlayStation®3 Edition broke lots of records!
tips.console.playstation_3.2=We think 4J Studios has removed Herobrine from the PlayStation®3 system game, but we're not too sure.
tips.console.playstation_3.3=minecraftforum has a section dedicated to the PlayStation®3 Edition.
tips.console.playstation_3.4=Connect extra controllers to your PlayStation®3 system and press OPTIONS on them to join a game at any point.
tips.console.playstation_3.5.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 

tips.console.playstation_4.1=Minecraft: PlayStation®4 Edition broke lots of records!
tips.console.playstation_4.2=We think 4J Studios has removed Herobrine from the PlayStation®4 system game, but we're not too sure.
tips.console.playstation_4.3=minecraftforum has a section dedicated to the PlayStation®4 Edition.
tips.console.playstation_4.4=Connect extra controllers to your PlayStation®4 system and press OPTIONS on them to join a game at any point.
tips.console.playstation_4.5=If you play this game in High Definition mode, you can have up to four players in split-screen on the same console!
tips.console.playstation_4.6.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 

tips.console.playstation_vita.1=Minecraft: PlayStation®Vita Edition broke lots of records!
tips.console.playstation_vita.2=We think 4J Studios has removed Herobrine from the PlayStation®Vita system game, but we're not too sure.
tips.console.playstation_vita.3=minecraftforum has a section dedicated to the PlayStation®Vita Edition.
tips.console.playstation_vita.4=You can use the touchscreen on the PlayStation®Vita system to navigate menus!
tips.console.playstation_vita.5.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 

## The messages below here are specific to mini games.

tips.console.battle.1=Actions like swimming, jumping and running cause your hunger bar to deplete more. Make sure you always have some food on you!
tips.console.battle.2=You can always sprint in this mini game, as long as your hunger bar isn't empty.
tips.console.battle.3=Remember that there are different ways to win. Maybe you could try hiding, hoarding equipment or teaming up with other players.
tips.console.battle.4=The items in each of the starting chests are tuned for a different play style.
tips.console.battle.5=There is now a damage indicator on your crosshair. It will help you to determine the direction of your attacker.

tips.console.tumble.1=Watch your back! There may be a player behind you...
tips.console.tumble.2=If you walk on a Soul Sand block, you probably won't win...
tips.console.tumble.3=When you are a spectator, you can explore the outer arena.
tips.console.tumble.4=Try to avoid falling in the lava...
tips.console.tumble.5=Hitting TNT with a Snowball can have mind blowing results!
tips.console.tumble.6=The first player to win three rounds wins the game!
tips.console.tumble.7=Leading players will have a particle effect on them. It's a good idea to target them!
tips.console.tumble.8=Try to anticipate where a player is going, and break the blocks they are going to stand on.

tips.console.glide.1=In Score Attack, flying through rings will gain points; Green rings are worth the least, and Blue rings are worth the most.
tips.console.glide.2=Sets of Beacons are Checkpoints. If you die, you'll respawn at the last Checkpoint you reached.
tips.console.glide.3=Fly down to gain speed, but be careful! Gaining height is more difficult...
tips.console.glide.4=Green rings are worth 3 points, Yellow rings are worth 5 points, and Blue rings are worth 7 points.
tips.console.glide.5=In Time Attack, the player with the single fastest time in any of the three rounds wins.
tips.console.glide.6=Yellow Boosts propel you in the direction the arrows point; Orange Boosts will speed you up in the direction you are facing on entering.
tips.console.glide.7=You can quickly look behind you while flying, at the press of a button.
tips.console.glide.8=Fly into thermals to gain altitude, and boosts to gain speed.
tips.console.glide.9=Maintaining a good balance of speed and altitude is the key to victory.
tips.console.glide.10=Sharp turns will slow you down quite a lot.

## Everything past this point is the How to Play menus from Console Edition

howtoplay.console.basics.header.1=Basics
howtoplay.console.basics.header.2=§2HOW TO PLAY : BASICS§r
howtoplay.console.basics.text.1=Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, so make sure to build a shelter before that happens.
howtoplay.console.basics.text.2=Use RS to look around.
howtoplay.console.basics.text.3=Use LS to move around.
howtoplay.console.basics.text.4=Press A to jump.
howtoplay.console.basics.text.5=Push LS forward twice in rapid succession to sprint. While you hold LS forward, you will continue to sprint until you run out of sprint time or have less than   .
howtoplay.console.basics.text.6=Hold RT to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.
howtoplay.console.basics.text.7=If you are holding an item in your hand, use LT to use that item or press B to drop it.

howtoplay.console.multiplayer.header.1=Multiplayer
howtoplay.console.multiplayer.header.2=§2HOW TO PLAY : MULTIPLAYER§r
howtoplay.console.multiplayer.text.1=Minecraft on the Xbox One console is a multiplayer game by default. If you are playing in a High Definition mode, you can have local players join your game by attaching controllers and pressing START at any point during the game.
howtoplay.console.multiplayer.text.2=When you start or join an online game, it will be visible to people in your friends list (unless you've selected Invite Only when hosting the game) and if they join the game, it will also be visible to people in their friends list (if you have selected the Allow Friends of Friends option).
howtoplay.console.multiplayer.text.3=When you are in a game, you can press the SELECT button to bring up a list of all other players in the game, view their Gamer Cards, Kick players from the game, and invite others to the game.

howtoplay.console.hud.header.1=HUD
howtoplay.console.hud.header.2=§2HOW TO PLAY : HUD§r
howtoplay.console.hud.text.1=The HUD shows information about your status; your health, your remaining oxygen (when you are underwater), your hunger level, and your armor (if you are wearing any).
howtoplay.console.hud.text.2=If you lose some health but have 9 or more , your health will automatically replenish. Eating food will replenish your .
howtoplay.console.hud.text.3=The Experience Bar is also shown here. The number shows your current Experience Level, and the bar indicates how many Experience Points are required to increase your Experience Level.
howtoplay.console.hud.text.4=Experience Points are gained by collecting Experience Orbs. You can get Experience Orbs by:
howtoplay.console.hud.text.5=- Killing mobs\n- Mining certain block types\n- Breeding animals\n- Fishing\n- Smelting ore in a furnace
howtoplay.console.hud.text.6=The hotbar shows the items that are available to use. Use LB and RB to change the item in your hand.

howtoplay.console.battle.header.1=Battle Mini Game
howtoplay.console.battle.header.2=§2HOW TO PLAY : BATTLE MINI GAME§r
howtoplay.console.battle.header.3=§9Gameplay§r
howtoplay.console.battle.header.4=§9Restrictions§r
howtoplay.console.battle.header.5=§9Spectating§r
howtoplay.console.battle.header.6=§9Match Reports§r
howtoplay.console.battle.text.1=Battle is a frantic last-man-standing fight to the death, where players will have to scavenge the arenas for chests containing weapons, armor, and food in order to survive and to have an advantage over other players.
howtoplay.console.battle.text.2=The last player alive, or the player with the most kills when the level time ends, is the winner!
howtoplay.console.battle.text.3=At the start of the game, the players are placed in a lobby area while other players are joining the game. Once there are a minimum number of players in the lobby, a timer will start; although if all players press X to declare themselves ready the game will start immediately.
howtoplay.console.battle.text.4=Once the players enter the first arena, they will be locked to a podium position while everyone is loading and a timer will count down to the start of the game.
howtoplay.console.battle.text.5=Once the timer runs out, the players are released from their podiums, but will be invulnerable for a short time to allow them to find a weapon.
howtoplay.console.battle.text.6=After the grace period, the battle begins!
howtoplay.console.battle.text.7=Each round lasts a set time, or until there is only one surviving player. The game will then progress to the next arena, and all of the dead players will respawn.
howtoplay.console.battle.text.8=In Battle, players are not able to build or mine; it's all about finding the weapons, armor, and food needed to survive!
howtoplay.console.battle.text.9=When a player dies, they will be able to watch the action as a spectator; either by following a surviving player, or by flying around the arena as a bat.
howtoplay.console.battle.text.10=At the end of a round, there will be a match report showing the statistics for the round.
howtoplay.console.battle.text.11=Players will be awarded medals for their achievements (or lack of achievements) in the round.

howtoplay.console.tumble.header.1=Tumble Mini Game
howtoplay.console.tumble.header.2=§2HOW TO PLAY : TUMBLE MINI GAME§r
howtoplay.console.tumble.header.3=§9Gameplay§r
howtoplay.console.tumble.header.4=§9Spectating§r
howtoplay.console.tumble.header.5=§9Game Stats§r
howtoplay.console.tumble.text.1=Tumble is a fast paced last-man-standing mini game, where players try to destroy the blocks beneath other players, causing them to fall into lava.
howtoplay.console.tumble.text.2=The last player alive is the winner!
howtoplay.console.tumble.text.3=At the start of the game, the players are placed in a lobby area while other players are joining the game. Once there are a minimum number of players in the lobby, a timer will start; although if all players press X to declare themselves ready the game will start immediately.
howtoplay.console.tumble.text.4=Once the players enter the first arena, the game begins.
howtoplay.console.tumble.text.5=Each round lasts a set time, or until there is only one surviving player. The game will then progress to the next arena, and all of the dead players will respawn. Once a single player has won 3 rounds, players will be returned to the lobby.
howtoplay.console.tumble.text.6=When a player dies, they will be able to watch the action as a spectator; either by following a surviving player, or by flying around the arena as a bat.
howtoplay.console.tumble.text.7=At the end of a game, there will be a scoreboard showing the statistics for that game.
howtoplay.console.tumble.text.8=Players will be awarded medals for their achievements (or lack of achievements) in the game.

howtoplay.console.glide.header.1=Glide Mini Game
howtoplay.console.glide.header.2=§2HOW TO PLAY : GLIDE MINI GAME§r
howtoplay.console.glide.header.3=§2Score Attack:§r
howtoplay.console.glide.header.4=§2Time Attack:§r
howtoplay.console.glide.header.5=§9Lobby§r
howtoplay.console.glide.header.6=§9Gameplay - General§r
howtoplay.console.glide.header.7=§9Thermals§r
howtoplay.console.glide.header.8=§9Speed Boosts§r
howtoplay.console.glide.header.9=§9Gameplay - Score Attack§r
howtoplay.console.glide.header.10=§9Gameplay - Time Attack§r
howtoplay.console.glide.header.11=§9Hurry Up!§r
howtoplay.console.glide.header.12=§9Solo§r
howtoplay.console.glide.header.13=§9Checkpoints§r
howtoplay.console.glide.header.14=§9Game Stats§r
howtoplay.console.glide.text.1=Glide is a fast paced Elytra Mini Game. There are 2 variants:
howtoplay.console.glide.text.2=Fly through score rings to gain points. The player with the most points is the winner, but you still have to reach the end for your score to count!
howtoplay.console.glide.text.3=Speed is of the essence! The player who reaches the end in the fastest time is the winner.
howtoplay.console.glide.text.4=At the start of the game, the players are placed in a lobby area while other players are joining the game. Once there are a minimum number of players in the lobby, a countdown timer will start; although if all players press X to declare themselves ready the game will start immediately.
howtoplay.console.glide.text.5=Glide is all about flying without power; you can gain speed by diving, but you'll stall if you climb too steeply.
howtoplay.console.glide.text.6=In Glide you will find Thermals and Speed Boosts. There are 2 types of each:
howtoplay.console.glide.text.7=Fixed (White): These lift you up to a set height.
howtoplay.console.glide.text.8=§bNatural (Blue)§r: These lift you up based on your speed and angle; the longer you stay in a natural thermal, the more height you will gain.
howtoplay.console.glide.text.9=§eDirectional (Yellow)§r: These boost you in the direction the arrows point.
howtoplay.console.glide.text.10=§6Omni (Orange)§r: These boost you in the direction that you are facing on entering.
howtoplay.console.glide.text.11=In Score Attack the goal is to score as many points as possible by flying through rings. You still have to reach the end for your score to count.
howtoplay.console.glide.text.12=§2Green§r Rings = 3 Points.\n§eYellow§r Rings = 5 Points.\n§bBlue§r Rings = 7 Points.
howtoplay.console.glide.text.13=The player who crosses the finish line with the most points wins. In case of a tie, the tied player with the fastest time wins.
howtoplay.console.glide.text.14=In Time Attack, the goal is simply to reach the end as quickly as possible. The player with the single fastest time in any of the three rounds is declared the winner!
howtoplay.console.glide.text.15=After any player finishes the course, a timer will start. The timer will be shortened every time another player reaches the end, so hurry up!
howtoplay.console.glide.text.16=Glide can be played Solo in either variant for practice; you can even restart the race by pressing B, or go back to the last checkpoint by pressing X.
howtoplay.console.glide.text.17=When a player dies, they will respawn at the last checkpoint that they reached. Checkpoints are marked by beacons - passing through a checkpoint will also flash "Checkpoint!" on screen, and play a sound. There is no limit to the number of times you can respawn, but the clock keeps running!
howtoplay.console.glide.text.18=At the end of a game, there will be a scoreboard showing the statistics for that game.
howtoplay.console.glide.text.19=Players will be awarded medals for the achievements (or lack of achievements) in the game.

## Past here are pack-related entries.

pack.name=Console Aspects (Performance)
pack.description=Changes controller tooltips, blocks, sounds, and a lot of other things to be like Console Edition.

## Past here are settings tab-related entries.

settings.group.pack_information.label=Pack Information

tab.console_aspects.name=Console Aspects
tab.console_aspects.title=Console Aspects Pack Information

tab.console_aspects.credits.section=Credits

tab.console_aspects.changelog.section=Changelog
tab.console_aspects.changelog.section.universal=§l§o==Universal==§r
tab.console_aspects.changelog.section.default_textures=§l§o==Default Textures==§r
tab.console_aspects.changelog.section.classic_textures=§l§o==Classic Textures==§r
tab.console_aspects.changelog.section.updated_textures=§l§o==Updated Textures==§r
tab.console_aspects.changelog.section.compatibility_mode=§l§o==Compatibility Mode==§r
tab.console_aspects.changelog.section.fixes=§l§o==Fixes==§r
tab.console_aspects.changelog.section.pack=§l§o==Pack==§r
tab.console_aspects.changelog.section.notes=§l§o==Notes==§r

## Past here are entries that will change with each update.

tab.console_aspects.credits.1=Console Aspects was made by §6AgentMindStorm (§r§3@agentms_§r§6)§r.
tab.console_aspects.credits.2=This pack uses a few assets from version 6.4.6 of the PC GUI Pack. These include some splashes and some sounds.
tab.console_aspects.credits.3=PC GUI was made by §6Cris (§r§3@CrisXolt§r§6)§r, §6Sprintermax (§r§3@Sprintermax§r§6)§r, §6HawfHuman (§r§3@HawfHuman§r§6)§r, and §6SirZeus§r.
tab.console_aspects.credits.4=This pack also uses assets from version 1.13 of the Fixed Vanilla resource pack. These are the snowy grass side texture, purple glazed terracotta texture, activated observer back texture, double chest texture, cloud texture, netherite ingot, tools and armor textures, thrown item size, attachable system, bobbing animation, swimming animation, crawling animation, sneaking animation, baby zombie leg animation, piglin celebrating animation, wolf tail animation, elytra position, cat model, ocelot model, squid model, shulker model, villager models, zombie villager models, horse textures, donkey texture, mule texture, camel texture, warm frog texture, drowned texture, invisible phantom texture, potion particles, item frame breaking particles, bubble column splashing particles, bee nest and hive placing sounds, slowness effect icon, dirt UI background texture, sign UI textures, and command helper previews.
tab.console_aspects.credits.5=Fixed Vanilla was made by §6LateLag (§r§3@LateLagMC§r§6)§r.
tab.console_aspects.credits.6=This pack also uses assets from version 1.0.0 of the Java Edition Particles resource pack and version 1.20 of the MultiPixel resource pack. These are the grass block side transition colors, grass and fern textures, kelp textures, glow squid and blaze lighting, hurt entity overlay values, separated llama decor, separated pig saddles, semitransparent shulker bullets, enderman shaking animation, zombie attacking animations, creeper exploding animation, villager leg animation, cape animation, Wither armor size, dripping particles, flame particles, smoke particles, critical hit particles, totem of undying particles, eating particles, breaking particles, and other miscellaneous particle changes.
tab.console_aspects.credits.7=Java Edition Particles and MultiPixel were made by §6Rainvay_ZCYF (§r§3@ZouChenyunfei§r§6)§r.
tab.console_aspects.credits.8=This pack also uses assets from version 2.5.0 of Lukas' Java Parity Pack. These are the hurt entity overlay method, highlightable locked trades, selected item count position, item inventory icons, item durability bars, item description colors, the removal of the flying item renderer, the removal of chat censoring, the removal of chat block previews, and the removal of category text.
tab.console_aspects.credits.9=Lukas' Java Parity Pack was made by §6Lukas (§r§3@LukasPAH§r§6)§r.
tab.console_aspects.credits.10=Pack Contributors:
tab.console_aspects.credits.11=§6Dharen§r - Explosion particles, animation speeds for lava and magma, tall grass, and sheep
tab.console_aspects.credits.12=§6Netongas NG (§r§3@netongas_ng§r§6)§r - Acacia, birch, jungle, and dark oak door textures, skeleton bow aiming animation, skeleton idle animation, zombie villager helments, damage indicator particles, painting sounds, ender eye sounds, rabbit sounds, zombie sounds, lily pad sounds, and other miscellaneus sound changes
tab.console_aspects.credits.13=§6Wild (§r§3@wildthegamer_§r§6)§r - White rabbit texture and original code design for a custom tab
tab.console_aspects.credits.14=§6Cris (§r§3@CrisXolt§r§6)§r - Double tall grass textures, item name outline, and Bedrock Edition subtitle
tab.console_aspects.credits.15=§6Eroded Potato (§r§3@ErodedPotato§r§6)§r - Vertical held item position, light source shading, item breaking sound, item throwing sound, and carried grass block color
tab.console_aspects.credits.16=§6LateLag (§r§3@LateLagMC§r§6)§r - Particle rotation and carried leaves color
tab.console_aspects.credits.17=§6Cjnator38 (§r§3@cjnator38§r§6)§r - Explosion sounds
tab.console_aspects.credits.18=§6LugiaGamerYT§r - Level up sound, skeleton sounds, ambient horse sound, enderman model, phantom model, witch model, cow model, pig model, old vex animation, and drinking witch nose position
tab.console_aspects.credits.19=§6TrèsAbhi (§r§3@TresAbhi_§r§6)§r - Pack icon
tab.console_aspects.credits.20=§6KalmeMarq (§r§3@KalmeMarq§r§6)§r - Obsolete features
tab.console_aspects.credits.21=§6Tal (§r§3@melamed_tal§r§6)§r - Chest particle method
tab.console_aspects.credits.22=§6ambient (§r§5ambiennt on Discord§r§6)§r - First person empty hand punching
tab.console_aspects.credits.23=§6EmptyCoso (§r§3@EmptyCoso§r§6)§r - Chalkboard name and iron golem wobbling animation
tab.console_aspects.credits.24=§6Zarkmend ZAN (§r§3@Zarkmend_ZAN§r§6)§r - Obsolete features
tab.console_aspects.credits.25=§6SharedLoss (§r§5sharedloss on Discord§r§6)§r - End crystal animation
tab.console_aspects.credits.26=§6Snowstorm (§r§3@snowstormmc§r§6)§r - Solid white crosshair
tab.console_aspects.credits.27=§6HJN (§r§5_hjn on Discord§r§6)§r - Obsolete features
tab.console_aspects.credits.28=§6Laatt§r - Old Xbox 360 tooltip screenshots
tab.console_aspects.credits.29=§6Crackers0106 (§r§3@Crackers0106§r§6)§r - 3DS tooltips and new Xbox 360 tooltips
tab.console_aspects.credits.30=§6Byrom (§r§5Byrom#3154§r§6)§r - Xbox 360 asset extraction
tab.console_aspects.credits.31=§6winv3r (§r§3@winw3r§r§6)§r - PS3 tooltips
tab.console_aspects.credits.32=§6Little Hooligan (§r§3@nintendo741§r§6)§r - PSVITA tooltip screenshots
tab.console_aspects.credits.33=§6MrKazza (§r§3@MrKazza_§r§6)§r - Entity textures, armor textures, empty slot textures, first person crossbow behavior, villager held banner position, villager clothes layering, zombie villager biome textures, End crystal glass, jukebox sound, immediate respawn description, Classic Textures description, and silverfish block names
tab.console_aspects.credits.34=§6patred (§r§3@patredenglish§r§6)§r - Console Aspects title texture

tab.console_aspects.changelog.title=§lChanges in the Stuffed Update (3.2.0)
tab.console_aspects.changelog.date=§7Released November 17, 2023
tab.console_aspects.changelog.rules=Lines that begin with * are features unique to Console Aspects (not in Java Aspects).

tab.console_aspects.changelog.universal.1=§l§o==Universal==
tab.console_aspects.changelog.universal.2=§lTextures:
tab.console_aspects.changelog.universal.3=-Dirt background textures in UI now match the block (§6Thanks, @LateLagMC!§r)
tab.console_aspects.changelog.universal.4=-*Added various outdated textures which currently match on Bedrock and Console Edition, but may be updated in the future
tab.console_aspects.changelog.universal.5=§7  -Purple glazed terracotta
tab.console_aspects.changelog.universal.6=§7  -Spruce planks
tab.console_aspects.changelog.universal.7=§7  -Trident model
tab.console_aspects.changelog.universal.8=§7  -Trident riptide swirl
tab.console_aspects.changelog.universal.9=§7  -Double chest
tab.console_aspects.changelog.universal.10=§7  -Desert zombie villager
tab.console_aspects.changelog.universal.11=§7  -Drowned
tab.console_aspects.changelog.universal.12=§7  -Clouds
tab.console_aspects.changelog.universal.13=-*Concrete powder, rooted dirt, and terracottas no longer randomly rotate
tab.console_aspects.changelog.universal.14=-*Map icons now match Console Edition
tab.console_aspects.changelog.universal.15=-Copper bulbs and trial spawners are now shaded correctly
tab.console_aspects.changelog.universal.16=-Soul lanterns are now animated like normal lanterns
tab.console_aspects.changelog.universal.17=-Removed diagonal banner patterns as the default matches Console Edition (§6Thanks, @LateLagMC!§r)
tab.console_aspects.changelog.universal.18=§lEntities:
tab.console_aspects.changelog.universal.19=-*Bats now use their old design (unless using Updated Textures or Compatibility Mode)
tab.console_aspects.changelog.universal.20=-Added entity features from the latest version of Fixed Vanilla (§6Thanks, @LateLagMC!§r)
tab.console_aspects.changelog.universal.21=§7  -Small thrown items
tab.console_aspects.changelog.universal.22=§7  -Elytra model
tab.console_aspects.changelog.universal.23=§7  -Improved player, piglin, and enderman punching animations
tab.console_aspects.changelog.universal.24=§7  -Improved baby zombie running animation
tab.console_aspects.changelog.universal.25=§7  -Improved animations while swimming, crawling, and gliding
tab.console_aspects.changelog.universal.26=§7  -Cat and ocelot tails no longer z-fight
tab.console_aspects.changelog.universal.27=§7  -Squid and glow squid tentacles no longer z-fight
tab.console_aspects.changelog.universal.28=§7  -Improved bobbing animation
tab.console_aspects.changelog.universal.29=-Added the bow, crossbow, shield, spyglass, and trident animations from Fixed Vanilla (§6Thanks, @LateLagMC!§r)
tab.console_aspects.changelog.universal.30=§7  -Attacking with these items now looks closer to Console Edition
tab.console_aspects.changelog.universal.31=§7  -Bow is now the correct size and visible in the offhand
tab.console_aspects.changelog.universal.32=§7  -Crossbow position and animations now match Console Edition
tab.console_aspects.changelog.universal.33=§7  -Shield position in first and third person now exactly matches Console Edition
tab.console_aspects.changelog.universal.34=§7  -Spyglass is now visible in the offhand
tab.console_aspects.changelog.universal.35=§7  -Trident is now visible in the offhand
tab.console_aspects.changelog.universal.36=-Player heads in spectator mode are now solid like Console Edition's Tumble "Head" spectators
tab.console_aspects.changelog.universal.37=-*Villagers and zombie villagers now match Console Edition
tab.console_aspects.changelog.universal.38=§7  -Villagers now show all biome underclothes all the time, even through hats, like Console Edition (§6Thanks, @MrKazza_!§r)
tab.console_aspects.changelog.universal.39=§7  -Zombie villagers now only show biome textures like Console Edition  (§6Thanks, @MrKazza_!§r)
tab.console_aspects.changelog.universal.40=§7  -Baby villagers and nitwits now show their trade level
tab.console_aspects.changelog.universal.41=§7  -Trade level badges now go Iron -> Gold -> Gold -> Emerald -> Diamond like Console Edition
tab.console_aspects.changelog.universal.42=§7  -Added villager held item position for banners (§6Thanks, @MrKazza_!§r)
tab.console_aspects.changelog.universal.43=-Iron golem attack animations now match Console Edition
tab.console_aspects.changelog.universal.44=-*Drowned chasing and trident throwing animations now match Console Edition
tab.console_aspects.changelog.universal.45=-*Evoker fangs are now massive like Console Edition
tab.console_aspects.changelog.universal.46=-Certain held items no longer bob (such as crossbows)
tab.console_aspects.changelog.universal.47=-Spyglass, goat horn, pointed dripstone, and brush held item positions now match Java Edition
tab.console_aspects.changelog.universal.48=§7  -This change is detailed in the updated Future Feature Rules document
tab.console_aspects.changelog.universal.49=-*End crystals now have only one glass cube (§6Thanks, @MrKazza_!§r)
tab.console_aspects.changelog.universal.50=-Player arms now stop waggling due to movement while using a spyglass or tooting a goat horn
tab.console_aspects.changelog.universal.51=-*Inverted skins now look away from the camera like Console Edition
tab.console_aspects.changelog.universal.52=-Experience orbs now respect world lighting conditions (§6Thanks, @ZouChenyunfei!§r)
tab.console_aspects.changelog.universal.53=-The Wither and its projectiles now ignore lighting (§6Thanks, @ZouChenyunfei!§r)
tab.console_aspects.changelog.universal.54=-Wither skull projectiles now tilt vertically to face their target (§6Thanks, @ZouChenyunfei!§r)
tab.console_aspects.changelog.universal.55=-Projectiles no longer turn orange when on fire
tab.console_aspects.changelog.universal.56=-*Removed changes to zombie villager robes as the default matches Console Edition
tab.console_aspects.changelog.universal.57=§lInterface:
tab.console_aspects.changelog.universal.58=-*Added sea turtle egg item icon from Console Edition
tab.console_aspects.changelog.universal.59=-*Toast notifications now use the same blue border as hover text like Wii U Edition
tab.console_aspects.changelog.universal.60=-*HUD text shadows are now offset by half a pixel instead of 1 pixel
tab.console_aspects.changelog.universal.61=-*Selected inventory items now grow larger than other items like Console Edition
tab.console_aspects.changelog.universal.62=-Added empty slot icons from Console Edition for blaze powder, bottle, lapis, saddle, horse armor, and carpet (§6Thanks, @MrKazza_!§r)
tab.console_aspects.changelog.universal.63=-Horse and llama renderers now have a black background
tab.console_aspects.changelog.universal.64=-Highlighted Crafter slots are no longer green
tab.console_aspects.changelog.universal.65=-Hotbar end caps are now aligned correctly
tab.console_aspects.changelog.universal.66=-Recipe book buttons, settings sliders, and pocket inventory slots now use the correct selection colors
tab.console_aspects.changelog.universal.67=-Removed the background behind copyright and version on the main menu
tab.console_aspects.changelog.universal.68=§lSounds:
tab.console_aspects.changelog.universal.69=-*Music may now have 20-60 seconds between songs like Console Edition
tab.console_aspects.changelog.universal.70=-*Survival and menu music can no longer play in Creative Mode or underwater
tab.console_aspects.changelog.universal.71=-*End and credits music now use the unique songs from Console Edition
tab.console_aspects.changelog.universal.72=-Added till farmland, flatten path, and strip wood sounds from Console Edition
tab.console_aspects.changelog.universal.73=§7  -*Strip wood sounds are intentionally silent unless using Updated Textures
tab.console_aspects.changelog.universal.74=-*Levers, repeaters, and comparators now use wood sounds like Console Edition
tab.console_aspects.changelog.universal.75=-*Tripwire hooks and jukeboxes now use stone sounds like Console Edition (§6Thanks, @MrKazza_!§r)
tab.console_aspects.changelog.universal.76=-Added 1.21 block sound events for parity with Java Aspects
tab.console_aspects.changelog.universal.77=-All blocks now have audible fall damage sounds (the block sound played when taking fall damage)
tab.console_aspects.changelog.universal.78=-Cave sounds now play at a consistent pitch and volume
tab.console_aspects.changelog.universal.79=-Explosion sounds now have a smaller pitch range like Console Edition
tab.console_aspects.changelog.universal.80=-Item throwing, breaking, and blocking sounds now match Console Edition (§6Thanks, @ErodedPotato!§r)
tab.console_aspects.changelog.universal.81=-Parrots now imitate evokers like Console Edition and do not imitate guardians
tab.console_aspects.changelog.universal.82=-Added missing panda breathing sounds from Console Edition
tab.console_aspects.changelog.universal.83=-*All toast notifications except recipe unlocks are now silent like Wii U Edition
tab.console_aspects.changelog.universal.84=-*Swimming and splashing sounds now match Console Edition for most entities (see notes)
tab.console_aspects.changelog.universal.85=-Ender dragon sounds now match Console Edition and support commands
tab.console_aspects.changelog.universal.86=§7  -Play them using "/playsound entity.ender_dragon.[ambient/death/flap/growl/hurt] @s"
tab.console_aspects.changelog.universal.87=-Added guardian and elder guardian sound events for parity with Java Aspects
tab.console_aspects.changelog.universal.88=-Added sponge sound events for parity with Java Aspects
tab.console_aspects.changelog.universal.89=-Added equip turtle shell sound for commands
tab.console_aspects.changelog.universal.90=§7  -Play it using "/playsound item.armor.equip_turtle @s"
tab.console_aspects.changelog.universal.91=-Added generic, hostile, and player sounds for commands
tab.console_aspects.changelog.universal.92=§7  -entity.generic.[big_fall/burn/death/drink/eat/explode/extinguish_fire/hurt/small_fall/splash/swim]
tab.console_aspects.changelog.universal.93=§7  -entity.hostile.[big_fall/death/hurt/small_fall/splash/swim]
tab.console_aspects.changelog.universal.94=§7  -entity.player.[attack.knockback/attack.nodamage/attack.strong/attack.sweep/attack.weak/big_fall/burp/death/hurt/hurt_sweet_berry_bush/small_fall/splash/swim/teleport]
tab.console_aspects.changelog.universal.95=-Crafter sounds now match Java Edition for consistency with Java Aspects
tab.console_aspects.changelog.universal.96=-Dispenser, tripwire, and comparator sounds are now mono instead of stereo
tab.console_aspects.changelog.universal.97=-Cauldron sounds are now closer to Console Edition
tab.console_aspects.changelog.universal.98=-Removed explosion, thorns, bottle filling/emptying, wither skeleton, splashing, and underwater entry/exit sound files as they were added to Bedrock Edition
tab.console_aspects.changelog.universal.99=§lParticles:
tab.console_aspects.changelog.universal.100=-*Potion effect particles now use the old colors (unless using Updated Textures)
tab.console_aspects.changelog.universal.101=-Flame and smoke particles from torches, furnaces, and fires now appear more often like Java Edition (§6Thanks, @ZouChenyunfei!§r)
tab.console_aspects.changelog.universal.102=-Crop bone mealing particles now respect world lighting conditions (§6Thanks, @ZouChenyunfei!§r)
tab.console_aspects.changelog.universal.103=-Dripping particles now match Console Edition (§6Thanks, @ZouChenyunfei!§r)
tab.console_aspects.changelog.universal.104=-Potion particles now use all animation frames (§6Thanks, @LateLagMC!§r)
tab.console_aspects.changelog.universal.105=-*Logs and stems now use different breaking particles depending on orientation (see notes)
tab.console_aspects.changelog.universal.106=-*Lever breaking particles now use the lever arm texture instead of cobblestone
tab.console_aspects.changelog.universal.107=-Wither boss particles are now yellow instead of black (§6Thanks, @ZouChenyunfei!§r)
tab.console_aspects.changelog.universal.108=-Cherry leaf, decorated pot dust, and crafter particles are now billboarded
tab.console_aspects.changelog.universal.109=§lLanguage:
tab.console_aspects.changelog.universal.110=-*The new play screen now says "Load/Create/Join/Mini Games" instead of "All worlds/Create new world/Realms/Servers" like Console Edition
tab.console_aspects.changelog.universal.111=-Awkward, mundane, and thick splash and lingering potions now have the same names as Console Edition
tab.console_aspects.changelog.universal.112=-The message "Sleeping through this night" no longer appears while in bed
tab.console_aspects.changelog.universal.113=-Map descriptions are now light gray

tab.console_aspects.changelog.default_textures.1=§l§o==Default Textures==
tab.console_aspects.changelog.default_textures.2=§lTextures:
tab.console_aspects.changelog.default_textures.3=-Added activated Observer back texture which currently match on Bedrock and Console Edition, but may be updated in the future

tab.console_aspects.changelog.classic_textures.1=§l§o==Classic Textures==
tab.console_aspects.changelog.classic_textures.2=§lInterface:
tab.console_aspects.changelog.classic_textures.3=-Sign UI textures now match Classic Textures signs (§6Thanks, @LateLagMC!§r)

tab.console_aspects.changelog.updated_textures.1=§l§o==Updated Textures==
tab.console_aspects.changelog.updated_textures.2=§lTextures:
tab.console_aspects.changelog.updated_textures.3=-Added textures from the latest version of Fixed Vanilla (§6Thanks, @LateLagMC!§r)
tab.console_aspects.changelog.updated_textures.4=§7  -Purple glazed terracotta
tab.console_aspects.changelog.updated_textures.5=§7  -Observer back (on)
tab.console_aspects.changelog.updated_textures.6=§7  -Netherite axe, hoe, pickaxe, sword, boots, and ingot
tab.console_aspects.changelog.updated_textures.7=§7  -Trident model
tab.console_aspects.changelog.updated_textures.8=§7  -Double chest
tab.console_aspects.changelog.updated_textures.9=§7  -Horse, donkey, and mule
tab.console_aspects.changelog.updated_textures.10=§7  -Camel
tab.console_aspects.changelog.updated_textures.11=§7  -Warm frog
tab.console_aspects.changelog.updated_textures.12=§7  -Desert villager and zombie villager
tab.console_aspects.changelog.updated_textures.13=§7  -Drowned
tab.console_aspects.changelog.updated_textures.14=§7  -Slowness effect icon
tab.console_aspects.changelog.updated_textures.15=§7  -Clouds no longer have a semitransparent background
tab.console_aspects.changelog.updated_textures.16=§7  -Removed unused pixels from various entities
tab.console_aspects.changelog.updated_textures.17=-Spruce planks no longer have a miscolored pixel
tab.console_aspects.changelog.updated_textures.18=-Added shield banner pattern textures from Java Edition
tab.console_aspects.changelog.updated_textures.19=-Added updated monument and mansion map icons
tab.console_aspects.changelog.updated_textures.20=§lEntities:
tab.console_aspects.changelog.updated_textures.21=-Villagers and zombie villagers now show biome underclothes all the time, except through hats
tab.console_aspects.changelog.updated_textures.22=-Zombie villagers now show biome, profession, and trade level at the same time
tab.console_aspects.changelog.updated_textures.23=§lInterface:
tab.console_aspects.changelog.updated_textures.24=-Potion outlines in brewing stands now match the bottle
tab.console_aspects.changelog.updated_textures.25=-Lapis outlines in enchanting tables now match the smithing table
tab.console_aspects.changelog.updated_textures.26=§lSounds:
tab.console_aspects.changelog.updated_textures.27=-Survival and menu music now include non-C418 songs
tab.console_aspects.changelog.updated_textures.28=-Alpha now plays over the credits
tab.console_aspects.changelog.updated_textures.29=-Rooted dirt and sponges now have unique sounds
tab.console_aspects.changelog.updated_textures.30=-Torchflower seeds, pitcher pod, and pitcher plant now use crop sounds
tab.console_aspects.changelog.updated_textures.31=-Levers, repeaters, and comparators now use stone sounds
tab.console_aspects.changelog.updated_textures.32=-Tripwire hooks and jukeboxes now use wood sounds
tab.console_aspects.changelog.updated_textures.33=§lLanguage:
tab.console_aspects.changelog.updated_textures.34=-Spawn [Breeze/Armadillo] is now "[Breeze/Armadillo] Spawn Egg"

tab.console_aspects.changelog.compatibility_mode.1=§l§o==Compatibility Mode==
tab.console_aspects.changelog.compatibility_mode.2=§lInterface:
tab.console_aspects.changelog.compatibility_mode.3=-*The main menu panorama is now disabled in Compatibility Mode so other packs can replace it

tab.console_aspects.changelog.fixes.1=§l§o==Fixes==
tab.console_aspects.changelog.fixes.2=§lTextures:
tab.console_aspects.changelog.fixes.3=-*Grass is now brightened only once (by the color grading) instead of twice (by the color grading and the colormap)
tab.console_aspects.changelog.fixes.4=-Savanna villager, cleric villager, and zombie villager textures now apply in Classic Textures as well
tab.console_aspects.changelog.fixes.5=-Furnace, blast furnace, and smoker fronts are now appropriately shaded
tab.console_aspects.changelog.fixes.6=-Carried mangrove leaves are now the correct color
tab.console_aspects.changelog.fixes.7=-Default Textures: The enchantment glint ZIP now uses the correct textures
tab.console_aspects.changelog.fixes.8=-Default Textures: Leather boots are now actually dyed like Console Edition
tab.console_aspects.changelog.fixes.9=-Updated Textures: Nether fog colors are no longer too bright
tab.console_aspects.changelog.fixes.10=§lEntities:
tab.console_aspects.changelog.fixes.11=-Thrown snowballs, eggs, ender pearls, and potions are now the same size as Console Edition
tab.console_aspects.changelog.fixes.12=-Punching while swimming and crawling now animates correctly
tab.console_aspects.changelog.fixes.13=-The blue Wither shield is now correctly removed
tab.console_aspects.changelog.fixes.14=-First person empty hand position now exactly matches Java Edition (§6Thanks, @LateLagMC!§r)
tab.console_aspects.changelog.fixes.15=-First person held map animations now adjust for short skins
tab.console_aspects.changelog.fixes.16=-*Piglin helmets are no longer invisible
tab.console_aspects.changelog.fixes.17=-Updated Textures: Entity enchantment glint is now subtler like Java Aspects
tab.console_aspects.changelog.fixes.18=-Updated Textures: Shield enchantment glint texture now matches Java Aspects
tab.console_aspects.changelog.fixes.19=-Villagers now hold blue ice, bookshelves, and glass correctly
tab.console_aspects.changelog.fixes.20=-Updated Textures: Vex heads are no longer tilted upward
tab.console_aspects.changelog.fixes.21=-Fishing bobbers are now sized correctly
tab.console_aspects.changelog.fixes.22=-Iron golem, zombie villager, ender dragon, llama, pig saddle, Wither armor, charged creeper, and armor stand hurt and fire overlays now match Console Edition
tab.console_aspects.changelog.fixes.23=-*Piglins no longer cause content errors
tab.console_aspects.changelog.fixes.24=§lInterface:
tab.console_aspects.changelog.fixes.25=-*Rewrote background panorama code so it no longer skips and appears on all main menu screens
tab.console_aspects.changelog.fixes.26=-Updated 2D glass pane icons for 1.20.30
tab.console_aspects.changelog.fixes.27=-End Rod icons are now the correct size
tab.console_aspects.changelog.fixes.28=-Hotbars are no longer too opaque in Survival Mode
tab.console_aspects.changelog.fixes.29=-Pocket hotbar item slots are now centered under the experience bar when using touch controls with Classic UI
tab.console_aspects.changelog.fixes.30=-*HUD item text is now centered like Console Edition
tab.console_aspects.changelog.fixes.31=-*The dark background is once again removed from all containers, but not the pause screen, like PS4 Edition
tab.console_aspects.changelog.fixes.32=-*The inventory cursor once again wraps around in containers
tab.console_aspects.changelog.fixes.33=-The slot highlight no longer renders above the selected item in the pocket inventory screen hotbar
tab.console_aspects.changelog.fixes.34=-Chests are no longer invisible in recipe unlock messages
tab.console_aspects.changelog.fixes.35=-Beacon icons no longer have bright edges
tab.console_aspects.changelog.fixes.36=-Compatibility Mode: Walls in the stonecutter screen are now visible
tab.console_aspects.changelog.fixes.37=-*Redid the lettering on the unused Switch SL and SR tooltips to match the style of ZL and ZR
tab.console_aspects.changelog.fixes.38=§lSounds:
tab.console_aspects.changelog.fixes.39=-*Different armors now use separate equip sounds like Console Edition
tab.console_aspects.changelog.fixes.40=-*Updated Textures/Compatibility Mode: Netherrack, nether bricks, and vines now have the correct step sounds
tab.console_aspects.changelog.fixes.41=-Froglight sounds are quieter to match Java Aspects
tab.console_aspects.changelog.fixes.42=-Respawn anchor ambient sound now plays correctly
tab.console_aspects.changelog.fixes.43=-Goat horns can now be heard up to 256 blocks away
tab.console_aspects.changelog.fixes.44=-Lever sounds are now the same volume as stone button sounds
tab.console_aspects.changelog.fixes.45=-Dispenser and tripwire sounds are now the correct volume
tab.console_aspects.changelog.fixes.46=-Crossbow quick charge sounds now play at the right time
tab.console_aspects.changelog.fixes.47=-Crossbow sounds are now the correct pitch and volume
tab.console_aspects.changelog.fixes.48=-Player sounds are now the correct pitch
tab.console_aspects.changelog.fixes.49=-Drowned and husk converting sounds now have the correct pitch and volume
tab.console_aspects.changelog.fixes.50=-Anvil, bamboo, bamboo sapling, item frame, scaffolding, sculk, and sweet berry bush block sounds now match Console Edition
tab.console_aspects.changelog.fixes.51=-Thorns sounds now play at the correct pitch and volume
tab.console_aspects.changelog.fixes.52=-Unused boat sounds now have the correct pitch and volume
tab.console_aspects.changelog.fixes.53=§lParticles:
tab.console_aspects.changelog.fixes.54=-Block breaking particles are now closer to Console Edition (§6Thanks, @ZouChenyunfei!§r)
tab.console_aspects.changelog.fixes.55=§lLanguage:
tab.console_aspects.changelog.fixes.56=-Death messages once again display item names
tab.console_aspects.changelog.fixes.57=-Updated Textures: Enchanted Books and Heads item groups are no longer yellow
tab.console_aspects.changelog.fixes.58=§lCompatibility:
tab.console_aspects.changelog.fixes.59=-HUD text backgrounds are now removed when using other resource packs above Console Aspects
tab.console_aspects.changelog.fixes.60=-Fishing bobber is now compatible with other resource packs
tab.console_aspects.changelog.fixes.61=-Crafting table icon in the pocket inventory screen is now compatible with other resource packs
tab.console_aspects.changelog.fixes.62=-Chest UI textures used by servers now use the normal texture
tab.console_aspects.changelog.fixes.63=§lTechnical:
tab.console_aspects.changelog.fixes.64=-Updated "console_enchantment_glint.zip" to reflect the latest changes
tab.console_aspects.changelog.fixes.65=-Removed "console_enderman_eyes.zip" as it was merged into the main pack
tab.console_aspects.changelog.fixes.66=-Moved item pose code to "animation.humanoid.holding_brush"
tab.console_aspects.changelog.fixes.67=§7  -This animation is now always active for players and poses all held items, including the brush.
tab.console_aspects.changelog.fixes.68=-Removed unused fence gate icons as Bedrock Edition changed to match Console Edition
tab.console_aspects.changelog.fixes.69=-*Unused mob head icons now have the correct textures in all subpacks
tab.console_aspects.changelog.fixes.70=-*Removed outdated music player reference in "_ui_defs.json"
tab.console_aspects.changelog.fixes.71=-Entity enchantment glint now uses the same texture as in Bedrock Edition 1.20.40

tab.console_aspects.changelog.pack.1=§l§o==Pack==
tab.console_aspects.changelog.pack.2=§lTechnical:
tab.console_aspects.changelog.pack.3=-Updated the Aspects Missing Texture Patch with the following changes:
tab.console_aspects.changelog.pack.4=§7  -Copper bulb and trial spawner support
tab.console_aspects.changelog.pack.5=§7  -Log particle support
tab.console_aspects.changelog.pack.6=§7  -Fixed lit redstone lamps
tab.console_aspects.changelog.pack.7=§7  -Added specific texture files for redundancy
tab.console_aspects.changelog.pack.8=-Updated the minimum game version required to use the pack to 1.20.40, which means this pack is no longer compatible with earlier versions
tab.console_aspects.changelog.pack.9=-Changed pack UUID to be compatible with earlier versions of this pack
tab.console_aspects.changelog.pack.10=-Updated pack version to 3.2.0
tab.console_aspects.changelog.pack.11=§lPack Documents:
tab.console_aspects.changelog.pack.12=-Updated Eroded Potato's name and Twitter handle
tab.console_aspects.changelog.pack.13=-Updated the custom tab with the latest Changelog and Credits
tab.console_aspects.changelog.pack.14=-Updated the Credits, Command List, Feature List, and Full Lists of Performance, Updated, & Compatibility Changes to be correct with this version

tab.console_aspects.changelog.notes.1=§l§o==Notes==
tab.console_aspects.changelog.notes.2=-Specific Classic skins with unique heights break first-person animations when a cape is equipped, such as the Yoda and Jawa skins. Vote to fix this bug here: https://bugs.mojang.com/browse/MCPE-126660
tab.console_aspects.changelog.notes.3=-On Console Edition, blocks always used the texture on the bottom of the block for breaking particles. Blocks which can change orientation (like logs) used different particles depending on which texture is currently on bottom. On Bedrock, this feature can be added to all non-stripped logs, but stripped logs and other orientable blocks (like hay bales) do not allow different particles. These blocks have been set to use the top texture for simplicity.
tab.console_aspects.changelog.notes.4=-Previously, Console Aspects used Java Edition trident animations copied from Java Aspects to save time. This time-saver can finally be undone due to the new attachable system from Fixed Vanilla. As of this update, trident animations in first and third person now exactly match Console Edition's unique animations.
tab.console_aspects.changelog.notes.5=-Items rendered in recipe unlock toasts and the crafter output slot (such as glass panes and beacons) cannot match Console Edition due to the different system used for toast items.
tab.console_aspects.changelog.notes.6=-Thrown items are lit differently in Bedrock, Java, and Console Edition. Console Edition makes the items brightest when perpendicular to the x-z plane (in Minecraft), which cannot be recreated in a resource pack. Instead, this update changes them to match Java Edition, where items are brightest when thrown downward and darkest when thrown upward.
tab.console_aspects.changelog.notes.7=-To fix the background panorama, all color grading UI code was moved to "toast_screen.json", as the toast screen is always rendered on top of the screen.
tab.console_aspects.changelog.notes.8=-Old effect colors on particles only apply to the primary effect color. Secondary (mixed) colors from having multiple effects are not changed to how they used to be.
tab.console_aspects.changelog.notes.9=-Old effect colors do not apply to cauldron particles, as it causes a mismatch between the potion in the cauldron and the bubbles. Unfortunately, the potion color in the cauldron is hard-coded.
tab.console_aspects.changelog.notes.10=-Drowned trident throwing sounds are NOT higher pitched on Console Edition, unlike player trident throwing sounds. Drowned trident throwing matches the other editions; player trident throwing is unique.
tab.console_aspects.changelog.notes.11=-Pitcher plants have Console-accurate one-sided rendering on Bedrock Edition. Unfortunately, this rendering cannot be applied to other X-shaped models with a resource pack.
tab.console_aspects.changelog.notes.12=-Sweep attack sounds exist unused in Console Edition, so they were added for commands here.
tab.console_aspects.changelog.notes.13=-Evokers can be given items with commands which become visible when casting a spell. However, fixing their item poses it is not worth the performance impact as evokers will never hold items in normal gameplay.
tab.console_aspects.changelog.notes.14=-Creating a map from an empty map is silent in Console Edition, but using a cartography table to modify a map plays the writing sound. Since both sounds use the same event on Bedrock Edition, I cannot silence in-hand map sounds without breaking cartography table sounds.
tab.console_aspects.changelog.notes.15=-End music on Console Edition is handled differently than Java or Bedrock. The "dragon_alive" music uses the Sweden part of "The End", but does not include the other 9 minutes of the song. The "end" music is a louder version of the "boss" song from Java and Bedrock.
tab.console_aspects.changelog.notes.16=-On Console Edition, players and hostile mobs have updated splash sounds, while other entities such as friendly creatures and items have old splash sounds (specifically, any entity which used "entity.generic.splash"). Unfortunately, a bug introduced in Bedrock Edition 1.20.40 causes all entities to use the generic sound, no matter which sound event they are assigned in sounds.json. Generic entities are assigned updated splash sounds for now to reduce annoyance.
tab.console_aspects.changelog.notes.17=-Pumpkin carving and underwater entry/exit sounds now match on Bedrock and Console Edition. Although these sounds were missing on Bedrock for years, Console Edition's sounds (generally) matched Java Edition until the Update Aquatic, when 4J Studios changed to follow Bedrock Edition instead. Old sounds remained in the game, however, leading to a mixture of Bedrock and Java sound parity.
tab.console_aspects.changelog.notes.18=-For Updated Textures, sponges and wet sponges cannot have separate sounds due to resource pack limitations. Additionally, sponge "absorb" sounds always use the "break" sound from the "stone" block set, so the sound cannot be added without changing all stone block sounds.
tab.console_aspects.changelog.notes.19=-Many sound, texture, and animation features in this update were only possible with the help of @MrKazza_! Huge credit to him for UI screens, zombie villagers, and countless sounds. If it's a feature in this update, there's a good chance MrKazza vetted it.