## These definitions were compiled by AgentMindStorm (@agentms_). Make sure to get permission before you use them!
## Please do not remove or edit this line or the line before it.

action.hint.exit.chest_boat= 	#
action.hint.exit.boat= 	#
action.hint.exit.raft= 	#
action.hint.exit.minecart= 	#
action.hint.exit.pig= 	#
action.hint.exit.horse= 	#
action.hint.exit.strider= 	#
action.hint.exit.donkey= 	#
action.hint.exit.mule= 	#
action.hint.exit.llama= 	#
action.hint.exit.trader_llama= 	#
action.hint.exit.skeleton_horse= 	#
action.hint.exit.camel=  	#

action.hint.exit.console.chest_boat= 	#
action.hint.exit.console.boat= 	#
action.hint.exit.console.raft= 	#
action.hint.exit.console.minecart= 	#
action.hint.exit.console.pig= 	#
action.hint.exit.console.horse= 	#
action.hint.exit.console.strider= 	#
action.hint.exit.console.donkey= 	#
action.hint.exit.console.mule= 	#
action.hint.exit.console.llama= 	#
action.hint.exit.console.trader_llama= 	#
action.hint.exit.console.skeleton_horse= 	#
action.hint.exit.console.camel= 	#

action.hint.exit.scheme.chest_boat= 	#
action.hint.exit.scheme.boat= 	#
action.hint.exit.scheme.raft= 	#
action.hint.exit.scheme.minecart= 	#
action.hint.exit.scheme.pig= 	#
action.hint.exit.scheme.horse= 	#
action.hint.exit.scheme.strider= 	#
action.hint.exit.scheme.donkey= 	#
action.hint.exit.scheme.mule= 	#
action.hint.exit.scheme.llama= 	#
action.hint.exit.scheme.trader_llama= 	#
action.hint.exit.scheme.skeleton_horse= 	#
action.hint.exit.scheme.camel= 	#

codeScreen.needCheats=Host Privileges must be enabled in the level to code!	#

commands.deop.description=Revokes moderator status from a player.	#
commands.effect.success=Applied effect %1$s§r to %3$s	#
commands.effect.success.removed=Removed effect %1$s§r from %2$s	#
commands.gamerule.type.nocheatsenabled=Game rule '%1$s' can only be used if Host Privileges are enabled in this world.	#
commands.generic.disabled=Host Privileges aren't enabled in this level.	#
commands.op.description=Grants moderator status to a player.	#
commands.ops.set.success=Succeeded in setting moderator level for player %s.	#

container.hopper=Hopper	#

controller.buttonTip.removeFuelInput=Remove Fuel/Ingredient	#
controller.buttonTip.removeInput=Remove Ingredient	#

controllerLayoutScreen.resetAllBindings=Reset to Defaults	#

##Category text removal is currently disabled due to upcoming bundle changes.
##craftingScreen.tab.construction=craftingScreen.tab.construction	#
##craftingScreen.tab.nature=craftingScreen.tab.nature	#
##craftingScreen.tab.equipment=craftingScreen.tab.equipment	#
##craftingScreen.tab.items=craftingScreen.tab.items	#

craftingScreen.tab.construction.aspects=Construction	#
craftingScreen.tab.nature.aspects=Nature	#
craftingScreen.tab.equipment.aspects=Equipment	#
craftingScreen.tab.items.aspects=Items	#

createWorldScreen.defaultName=New World	#
createWorldScreen.cheatSettings=Game Options	#
createWorldScreen.create=Create New World	#
createWorldScreen.pvp=Player vs Player	#
createWorldScreen.daylightcycle=Daylight Cycle	#
createWorldScreen.entitiesdroploot=Entity Loot	#
createWorldScreen.experimentalbiomes=Custom Biomes	#
createWorldScreen.recipeUnlocking=Recipes Unlock	#

effect.badOmen=§cBad Omen	#
effect.darkness=§cDarkness	#
effect.villageHero=§7Hero of the Village	#

furnaceScreen.input=Ingredient	#
furnaceScreen.result= 	#

hbui.AchievementDisabledModal.achievementsDisabledNotificationCheatsEnabled=Turn off Host Privileges	#
hbui.AchievementDisabledModal.achievementsDisabledNotificationFlatWorld=Turn off Superflat World	#
hbui.AchievementDisabledModal.achievementsDisabledNotificationOperator=Set Trust Players to Visitor or Member	#
hbui.CreateNewWorld.achievementsDisabledMessages.cheatsEnabled=Turn off Host Privileges	#
hbui.CreateNewWorld.achievementsDisabledMessages.flatWorld=Turn off Superflat World	#
hbui.CreateNewWorld.achievementsDisabledMessages.operator=Set Trust Players to Visitor or Member	#
hbui.CreateNewWorld.cheats.description=When enabled, the host can execute commands and change game options from the pause menu. Disables achievements.	#
hbui.CreateNewWorld.cheats.disabledNarrationDaylightCycle=Enable Host Privileges to change settings	#
hbui.CreateNewWorld.cheats.narrationSuffixCheatsDisabled=Enable Host Privileges to change settings	#
hbui.CreateNewWorld.cheats.settingDisabledHint=Enable Host Privileges to change settings	#
hbui.CreateNewWorld.cheats.settingsTitle=Host Privileges	#
hbui.CreateNewWorld.cheats.title=Host Privileges	#
hbui.CreateNewWorldSideMenu.cheatsTabLabel=Host Privileges	#

hbui.CreateNewWorld.title=Create New World	#
hbui.CreateNewWorld.general.worldNamePlaceholder=New World	#
hbui.CreateNewWorld.general.gameModeTitle=Game Mode	#
hbui.CreateNewWorld.general.worldNameTitle=World Name	#
hbui.CreateNewWorld.general.worldTypeTitle=World Type	#
hbui.CreateNewWorldSideMenu.create=Create New World	#
hbui.CreateNewWorld.unlockSettingsModal.title=Unlock All World Settings	#
hbui.CreateNewWorld.unlockSettingsModal.unlock=Unlock Anyway	#

hbui.CreateNewWorld.multiplayer.friendlyFireTitle=Player vs Player	#
hbui.CreateNewWorld.multiplayer.visibleToLanPlayersTitle=Visible to LAN Players	#
hbui.CreateNewWorld.multiplayer.playerPermissionsTitle=Trust Players	#
hbui.CreateNewWorld.multiplayer.playerAccessInvitedLabel=Invite Only	#
hbui.CreateNewWorld.multiplayer.playerAccessTitle=Player Access	#
hbui.CreateNewWorld.multiplayer.playerAccessFriendsOfFriendsLabel=Friends of Friends	#
hbui.CreateNewWorld.multiplayer.nintendoPlayerAccessTitle=Nintendo Player Access	#
hbui.CreateNewWorld.multiplayer.nintendoSubscriptionPromotionButtonLabel=More Information	#
hbui.CreateNewWorld.multiplayer.multiplayerGameTitle=Online Game	#
hbui.CreateNewWorld.multiplayer.multiplayerGameDescription=When enabled, the game will be an online game.	#
hbui.CreateNewWorld.multiplayer.microsoftPlayerAccessTitle=Microsoft Player Access	#
hbui.CreateNewWorld.multiplayer.playstationPlayerAccessTitle=PlayStation Network Access	#
hbui.CreateNewWorld.multiplayer.playerPermissionsOperatorLabel=Moderator	#

hbui.CreateNewWorld.multiplayer.friendlyFireDescription=When enabled, players can inflict damage on other players. This option only affects Survival and Adventure modes.	#
hbui.CreateNewWorld.multiplayer.visibleToLanPlayersDescription=When enabled, people on your network can join the game.	#
hbui.CreateNewWorld.multiplayer.playerAccessInvitedDescription=Only invited players can join.	#
hbui.CreateNewWorld.multiplayer.playerAccessFriendsDescription=People on your Friends List can join the game.	#
hbui.CreateNewWorld.multiplayer.playerAccessFriendsOfFriendsDescription=Friends of people on your Friends List can join the game.	#
hbui.CreateNewWorld.multiplayer.playerPermissionsVisitorDescription=Players joining the game cannot build or mine until authorized.	#
hbui.CreateNewWorld.multiplayer.playerPermissionsMemberDescription=Players who join the game can build, mine, and attack.	#
hbui.CreateNewWorld.multiplayer.playerPermissionsOperatorDescription=The host player, and any players set as moderators, can access the "Game Options" menu. In this menu they can enable and disable fire spreading and TNT exploding, and change the game mode, difficulty, and other options.	#

hbui.CreateNewWorldSideMenu.advancedTabLabel=More Options	#
hbui.CreateNewWorld.advanced.title=More Options	#
hbui.CreateNewWorld.advanced.bonusChestTitle=Bonus Chest	#
hbui.CreateNewWorld.advanced.firesSpreadsTitle=Fire Spreads	#
hbui.CreateNewWorld.advanced.friendlyFireTitle=Player vs Player	#
hbui.CreateNewWorld.advanced.immediateRespawnTitle=Immediate Respawn	#
hbui.CreateNewWorld.advanced.mobLootTitle=Mob Loot	#
hbui.CreateNewWorld.advanced.naturalRegenerationTitle=Natural Regeneration	#
hbui.CreateNewWorld.advanced.recipesUnlockTitle=Recipes Unlock	#
hbui.CreateNewWorld.advanced.respawnBlocksExplodeTitle=Respawn Blocks Explode	#
hbui.CreateNewWorld.advanced.respawnRadiusLabel=Respawn Radius	#
hbui.CreateNewWorld.advanced.showCoordinatesTitle=Show Coordinates	#
hbui.CreateNewWorld.advanced.simulationDistanceTitle=Simulation Distance	#
hbui.CreateNewWorld.advanced.startWithMapTitle=Starting Map	#
hbui.CreateNewWorld.advanced.tileDropsTitle=Tile Drops	#
hbui.CreateNewWorld.advanced.tntExplodesTitle=TNT Explodes	#
hbui.CreateNewWorld.advanced.useFlatWorldTitle=Superflat World	#
hbui.CreateNewWorld.advanced.worldSeedLabel=Seed for the World Generator	#

hbui.CreateNewWorld.advanced.bonusChestDescription=When enabled, a chest containing some useful items will be created near the player spawn point.	#
hbui.CreateNewWorld.advanced.firesSpreadsDescription=When enabled, fire may spread to nearby flammable blocks.	#
hbui.CreateNewWorld.advanced.friendlyFireDescription=When enabled, players can inflict damage on other players. This option only affects Survival and Adventure modes.	#
hbui.CreateNewWorld.advanced.immediateRespawnDescription=When enabled, players will immediately respawn.	#
hbui.CreateNewWorld.advanced.mobLootDescription=When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).	#
hbui.CreateNewWorld.advanced.naturalRegenerationDescription=When disabled, players will not regenerate health naturally.	#
hbui.CreateNewWorld.advanced.recipesUnlockDescription=When enabled, collecting materials will unlock recipes in the recipe book.	#
hbui.CreateNewWorld.advanced.respawnBlocksExplodeDescription=When enabled, respawn blocks such as Beds will explode when activated in the wrong dimension.	#
hbui.CreateNewWorld.advanced.respawnRadiusDescription=The respawn radius decides how far players can spawn around the world spawn point, with a maximum of 128 blocks.	#
hbui.CreateNewWorld.advanced.showCoordinatesDescription=When enabled, players can see their location in the world.	#
hbui.CreateNewWorld.advanced.simulationDistanceDescription=The simulation distance of the world decides the radius around players where things happen (for example, Furnaces will only smelt items when a player is within this distance).	#
hbui.CreateNewWorld.advanced.startWithMapDescription=When enabled, players will start the game with an unopened map in their inventory.	#
hbui.CreateNewWorld.advanced.tileDropsDescription=When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).	#
hbui.CreateNewWorld.advanced.tntExplodesDescription=When enabled, TNT will explode when activated.	#
hbui.CreateNewWorld.advanced.useFlatWorldDescription=When enabled, a completely flat world will be generated in the Overworld. This option disables achievements for this world while playing, and if loading it again after saving with this option on.	#
hbui.CreateNewWorld.advanced.worldSeedDescription=Enter a seed to generate the same terrain again. Leave blank for a random world.	#

hbui.CreateNewWorld.cheats.commandBlocksTitle=Command Blocks	#
hbui.CreateNewWorld.cheats.commandsTitle=Console Commands	#
hbui.CreateNewWorld.cheats.daylightCycleAlwaysDayLabel=Always Day	#
hbui.CreateNewWorld.cheats.daylightCycleTitle=Daylight Cycle	#
hbui.CreateNewWorld.cheats.educationTitle=Education Edition	#
hbui.CreateNewWorld.cheats.entitiesDropLootTitle=Entity Loot	#
hbui.CreateNewWorld.cheats.inventoryTitle=Keep Inventory	#
hbui.CreateNewWorld.cheats.mobGriefingTitle=Mob Griefing	#
hbui.CreateNewWorld.cheats.mobSpawningTitle=Mob Spawning	#
hbui.CreateNewWorld.cheats.tickSpeedLabel=Random Tick Speed	#
hbui.CreateNewWorld.cheats.weatherTitle=Weather Cycle	#

hbui.CreateNewWorld.cheats.commandBlocksDescription=When enabled, command blocks can execute commands without help from players.	#
hbui.CreateNewWorld.cheats.commandsDescription=When enabled, players can execute commands from the chat screen.	#
hbui.CreateNewWorld.cheats.daylightCycleAlwaysDayDescription=The time of day will be locked to noon.	#
hbui.CreateNewWorld.cheats.daylightCycleNormalDescription=The time of day will change.	#
hbui.CreateNewWorld.cheats.educationDescription=When enabled, players can access Education Edition features, such as the Element Constructor.	#
hbui.CreateNewWorld.cheats.entitiesDropLootDescription=When disabled, entities like paintings and minecarts will not drop items when destroyed.	#
hbui.CreateNewWorld.cheats.inventoryDescription=When enabled, players will keep their inventory when they die.	#
hbui.CreateNewWorld.cheats.mobGriefingDescription=When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove grass) or picking up items.	#
hbui.CreateNewWorld.cheats.mobSpawningDescription=When disabled, mobs will not spawn naturally.	#
hbui.CreateNewWorld.cheats.tickSpeedDescription=The random tick speed decides how quickly the world changes (for example, the speed of plants growing and fire spreading). Maxes out at 4096.	#
hbui.CreateNewWorld.cheats.weatherDescription=When disabled, the weather will not change.	#

hbui.CreateNewWorld.behaviorPacks.inactivePacksEmptyBody=Go to the Minecraft Store or online to find packs to play your world in a different way!	#
hbui.CreateNewWorld.resourcePacks.activatedAllPacksMessageDescription=All your owned packs have already been activated. Get more packs on the Minecraft Store or online!	#
hbui.CreateNewWorld.resourcePacks.connectionFailedBody=We can’t reach the Minecraft Store right now. Please make sure you’re connected to the internet and try again.	#
hbui.CreateNewWorld.resourcePacks.downloadWorldTemplateNoInternetMsg=We're unable to connect to the Minecraft Store to download the template used to create this world. That template contained an Add-On pack that you need to continue playing this world. Reconnect to the internet and download the template to continue.	#
hbui.CreateNewWorld.resourcePacks.getMorePacksButtonBody=Hundreds of packs available in the Minecraft Store	#
hbui.CreateNewWorld.resourcePacks.inactivePacksEmptyBody=Go to the Minecraft Store or online to find packs to play your world in a different way!	#
hbui.CreateNewWorld.resourcePacks.realmsPlusPacksEmptyBody=Go to the Minecraft Store or online to find packs to play your world in a different way!	#
hbui.CreateNewWorld.resourcePacks.sharedPacksDescription=When enabled, players need to download all active packs to join the game.	#
hbui.CreateNewWorld.resourcePacks.sharedPacksTitle=Shared Packs	#
hbui.CreateNewWorld.resourcePacks.storeConnectionFailedBody=We’re having trouble connecting to the Minecraft Store right now. Please try again later!	#
hbui.CreateNewWorld.resourcePacks.userOwnsNoMessageDescription=Go to the Minecraft Store or online to find packs to play your world in a different way!	#

hbui.PlayScreen.createNewWorld=Create	#
hbui.PlayScreen.allWorlds=Load	#
hbui.PlayScreen.realms=Join	#
hbui.PlayScreen.servers=Mini Games	#

howtoplay.blocks.text.9=Coarse Dirt - This is almost like a normal Dirt Block but Grass can't grow on it. It can be found in Windswept Savanna and Old Growth Taiga biomes.	#

howtoplay.category.optionsAndCheats=Options & Host Privileges	#

howtoplay.gameSettings.text.3=-Default Game Mode: This is the gamemode that all new players to the world will start with. You can have players start in either survival or creative mode. Selecting creative mode will turn Host Privileges on.	#
howtoplay.gameSettings.header.2=Host Privileges and Gamerules	#
howtoplay.gameSettings.text.9=-Host Privileges: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled.	#
howtoplay.gameSettings.text.10=Below are gamerules, Host Privileges must be turned on to use them:	#
howtoplay.gameSettings.text.12=-Daylight Cycle: The time will not advance when this setting is turned off.	#
howtoplay.gameSettings.text.21=-Entity Loot: Controls whether things like minecarts and armour stands will drop themselves when they are broken.	#

howtoplay.hostAndPlayerOptions.text.1.notTouch=When playing with Host Privileges on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once Host Privileges have been enabled, you can find these options in the chat window by pressing :_input_key.use:.	#
howtoplay.hostAndPlayerOptions.text.1.touch=When playing with Host Privileges on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once Host Privileges have been enabled, you can find these options in the chat window by tapping the chat button.	#

howtoplay.jukebox.text.3=When a Jukebox is playing a Music Disc, it will power Redstone Dust.	#

howtoplay.realms.text.4=Under the Game button, you can rename the Realm, set the difficulty and gamemode, turn on Host Privileges, and download/upload the world.	#

howtoplay.redstone.text.1=Redstone Dust transmits an electrical signal. When it has power it lights up and transmits its signal to other Redstone items that are next to it.	#
howtoplay.redstone.text.3=Place some Redstone Dust next to a power source and turn it on to power it.	#

howtoplay.resourceAndBehaviorPacks.text.2=In the Help & Options Menu, choose a pack from the available packs list and select the plus sign next to it. Now your pack will apply its changes to the default Minecraft pack.	#

howtoplay.structureBlocks.text.2=To get a Structure Block you must use the /give slash command. To use a Structure Block, you must have Moderator permissions.

howtoplay.theStore=The Minecraft Store	#
howtoplay.theStore.title=How to Play : The Minecraft Store	#
howtoplay.theStore.text.1=The Minecraft Store is a place to find new skins, worlds, textures, and mash-up packs by various talented creators.	#

howtoplay.worldBuilder.text.2=With Host Privileges activated, the host can enable or disable the World Builder ability for any players in the world.	#

entity.turtle.name=Sea Turtle	#
entity.egg.name=Thrown Egg	#
entity.ender_pearl.name=Thrown Ender Pearl	#
entity.splash_potion.name=Thrown Splash Potion	#
entity.lingering_potion.name=Thrown Lingering Potion	#
entity.villager.mason=Mason	#
entity.xp_bottle.name=Thrown Bottle o' Enchanting	#

item.milk.name=Milk Bucket	#
item.appleEnchanted.name=Enchanted Golden Apple	#
item.melon.name=Melon Slice	#
item.cooked_beef.name=Steak	#
item.chainmail_helmet.name=Chainmail Helmet	#
item.chainmail_chestplate.name=Chainmail Chestplate	#
item.chainmail_leggings.name=Chainmail Leggings	#
item.chainmail_boots.name=Chainmail Boots	#
item.horsearmorgold.name=Golden Horse Armour	#
item.reeds.name=Sugar Cane	#
item.skull.char.name=Player Head	#
item.speckled_melon.name=Glistering Melon Slice	#
item.wheat_seeds.name=Wheat Seeds	#
item.banner.illager_captain.name=§6Ominous Banner§r	#
item.banner.border.black=§7Black Bordure§r	#
item.banner.border.blue=§7Blue Bordure§r	#
item.banner.border.brown=§7Brown Bordure§r	#
item.banner.border.cyan=§7Cyan Bordure§r	#
item.banner.border.gray=§7Grey Bordure§r	#
item.banner.border.green=§7Green Bordure§r	#
item.banner.border.lightBlue=§7Light Blue Bordure§r	#
item.banner.border.lime=§7Lime Bordure§r	#
item.banner.border.magenta=§7Magenta Bordure§r	#
item.banner.border.orange=§7Orange Bordure§r	#
item.banner.border.pink=§7Pink Bordure§r	#
item.banner.border.purple=§7Purple Bordure§r	#
item.banner.border.red=§7Red Bordure§r	#
item.banner.border.silver=§7Light Grey Bordure§r	#
item.banner.border.white=§7White Bordure§r	#
item.banner.border.yellow=§7Yellow Bordure§r	#
item.banner.bricks.black=§7Black Field Masoned§r	#
item.banner.bricks.blue=§7Blue Field Masoned§r	#
item.banner.bricks.brown=§7Brown Field Masoned§r	#
item.banner.bricks.cyan=§7Cyan Field Masoned§r	#
item.banner.bricks.gray=§7Grey Field Masoned§r	#
item.banner.bricks.green=§7Green Field Masoned§r	#
item.banner.bricks.lightBlue=§7Light Blue Field Masoned§r	#
item.banner.bricks.lime=§7Lime Field Masoned§r	#
item.banner.bricks.magenta=§7Magenta Field Masoned§r	#
item.banner.bricks.orange=§7Orange Field Masoned§r	#
item.banner.bricks.pink=§7Pink Field Masoned§r	#
item.banner.bricks.purple=§7Purple Field Masoned§r	#
item.banner.bricks.red=§7Red Field Masoned§r	#
item.banner.bricks.silver=§7Light Grey Field Masoned§r	#
item.banner.bricks.white=§7White Field Masoned§r	#
item.banner.bricks.yellow=§7Yellow Field Masoned§r	#
item.banner.circle.black=§7Black Roundel§r	#
item.banner.circle.blue=§7Blue Roundel§r	#
item.banner.circle.brown=§7Brown Roundel§r	#
item.banner.circle.cyan=§7Cyan Roundel§r	#
item.banner.circle.gray=§7Grey Roundel§r	#
item.banner.circle.green=§7Green Roundel§r	#
item.banner.circle.lightBlue=§7Light Blue Roundel§r	#
item.banner.circle.lime=§7Lime Roundel§r	#
item.banner.circle.magenta=§7Magenta Roundel§r	#
item.banner.circle.orange=§7Orange Roundel§r	#
item.banner.circle.pink=§7Pink Roundel§r	#
item.banner.circle.purple=§7Purple Roundel§r	#
item.banner.circle.red=§7Red Roundel§r	#
item.banner.circle.silver=§7Light Grey Roundel§r	#
item.banner.circle.white=§7White Roundel§r	#
item.banner.circle.yellow=§7Yellow Roundel§r	#
item.banner.creeper.black=§7Black Creeper Charge§r	#
item.banner.creeper.blue=§7Blue Creeper Charge§r	#
item.banner.creeper.brown=§7Brown Creeper Charge§r	#
item.banner.creeper.cyan=§7Cyan Creeper Charge§r	#
item.banner.creeper.gray=§7Grey Creeper Charge§r	#
item.banner.creeper.green=§7Green Creeper Charge§r	#
item.banner.creeper.lightBlue=§7Light Blue Creeper Charge§r	#
item.banner.creeper.lime=§7Lime Creeper Charge§r	#
item.banner.creeper.magenta=§7Magenta Creeper Charge§r	#
item.banner.creeper.orange=§7Orange Creeper Charge§r	#
item.banner.creeper.pink=§7Pink Creeper Charge§r	#
item.banner.creeper.purple=§7Purple Creeper Charge§r	#
item.banner.creeper.red=§7Red Creeper Charge§r	#
item.banner.creeper.silver=§7Light Grey Creeper Charge§r	#
item.banner.creeper.white=§7White Creeper Charge§r	#
item.banner.creeper.yellow=§7Yellow Creeper Charge§r	#
item.banner.cross.black=§7Black Saltire§r	#
item.banner.cross.blue=§7Blue Saltire§r	#
item.banner.cross.brown=§7Brown Saltire§r	#
item.banner.cross.cyan=§7Cyan Saltire§r	#
item.banner.cross.gray=§7Grey Saltire§r	#
item.banner.cross.green=§7Green Saltire§r	#
item.banner.cross.lightBlue=§7Light Blue Saltire§r	#
item.banner.cross.lime=§7Lime Saltire§r	#
item.banner.cross.magenta=§7Magenta Saltire§r	#
item.banner.cross.orange=§7Orange Saltire§r	#
item.banner.cross.pink=§7Pink Saltire§r	#
item.banner.cross.purple=§7Purple Saltire§r	#
item.banner.cross.red=§7Red Saltire§r	#
item.banner.cross.silver=§7Light Grey Saltire§r	#
item.banner.cross.white=§7White Saltire§r	#
item.banner.cross.yellow=§7Yellow Saltire§r	#
item.banner.curly_border.black=§7Black Bordure Indented§r	#
item.banner.curly_border.blue=§7Blue Bordure Indented§r	#
item.banner.curly_border.brown=§7Brown Bordure Indented§r	#
item.banner.curly_border.cyan=§7Cyan Bordure Indented§r	#
item.banner.curly_border.gray=§7Grey Bordure Indented§r	#
item.banner.curly_border.green=§7Green Bordure Indented§r	#
item.banner.curly_border.lightBlue=§7Light Blue Bordure Indented§r	#
item.banner.curly_border.lime=§7Lime Bordure Indented§r	#
item.banner.curly_border.magenta=§7Magenta Bordure Indented§r	#
item.banner.curly_border.orange=§7Orange Bordure Indented§r	#
item.banner.curly_border.pink=§7Pink Bordure Indented§r	#
item.banner.curly_border.purple=§7Purple Bordure Indented§r	#
item.banner.curly_border.red=§7Red Bordure Indented§r	#
item.banner.curly_border.silver=§7Light Grey Bordure Indented§r	#
item.banner.curly_border.white=§7White Bordure Indented§r	#
item.banner.curly_border.yellow=§7Yellow Bordure Indented§r	#
item.banner.diagonal_left.black=§7Black Per Bend Sinister§r	#
item.banner.diagonal_left.blue=§7Blue Per Bend Sinister§r	#
item.banner.diagonal_left.brown=§7Brown Per Bend Sinister§r	#
item.banner.diagonal_left.cyan=§7Cyan Per Bend Sinister§r	#
item.banner.diagonal_left.gray=§7Grey Per Bend Sinister§r	#
item.banner.diagonal_left.green=§7Green Per Bend Sinister§r	#
item.banner.diagonal_left.lightBlue=§7Light Blue Per Bend Sinister§r	#
item.banner.diagonal_left.lime=§7Lime Per Bend Sinister§r	#
item.banner.diagonal_left.magenta=§7Magenta Per Bend Sinister§r	#
item.banner.diagonal_left.orange=§7Orange Per Bend Sinister§r	#
item.banner.diagonal_left.pink=§7Pink Per Bend Sinister§r	#
item.banner.diagonal_left.purple=§7Purple Per Bend Sinister§r	#
item.banner.diagonal_left.red=§7Red Per Bend Sinister§r	#
item.banner.diagonal_left.silver=§7Light Grey Per Bend Sinister§r	#
item.banner.diagonal_left.white=§7White Per Bend Sinister§r	#
item.banner.diagonal_left.yellow=§7Yellow Per Bend Sinister§r	#
item.banner.diagonal_right.black=§7Black Per Bend§r	#
item.banner.diagonal_right.blue=§7Blue Per Bend§r	#
item.banner.diagonal_right.brown=§7Brown Per Bend§r	#
item.banner.diagonal_right.cyan=§7Cyan Per Bend§r	#
item.banner.diagonal_right.gray=§7Grey Per Bend§r	#
item.banner.diagonal_right.green=§7Green Per Bend§r	#
item.banner.diagonal_right.lightBlue=§7Light Blue Per Bend§r	#
item.banner.diagonal_right.lime=§7Lime Per Bend§r	#
item.banner.diagonal_right.magenta=§7Magenta Per Bend§r	#
item.banner.diagonal_right.orange=§7Orange Per Bend§r	#
item.banner.diagonal_right.pink=§7Pink Per Bend§r	#
item.banner.diagonal_right.purple=§7Purple Per Bend§r	#
item.banner.diagonal_right.red=§7Red Per Bend§r	#
item.banner.diagonal_right.silver=§7Light Grey Per Bend§r	#
item.banner.diagonal_right.white=§7White Per Bend§r	#
item.banner.diagonal_right.yellow=§7Yellow Per Bend§r	#
item.banner.diagonal_up_left.black=§7Black Per Bend Inverted§r	#
item.banner.diagonal_up_left.blue=§7Blue Per Bend Inverted§r	#
item.banner.diagonal_up_left.brown=§7Brown Per Bend Inverted§r	#
item.banner.diagonal_up_left.cyan=§7Cyan Per Bend Inverted§r	#
item.banner.diagonal_up_left.gray=§7Grey Per Bend Inverted§r	#
item.banner.diagonal_up_left.green=§7Green Per Bend Inverted§r	#
item.banner.diagonal_up_left.lightBlue=§7Light Blue Per Bend Inverted§r	#
item.banner.diagonal_up_left.lime=§7Lime Per Bend Inverted§r	#
item.banner.diagonal_up_left.magenta=§7Magenta Per Bend Inverted§r	#
item.banner.diagonal_up_left.orange=§7Orange Per Bend Inverted§r	#
item.banner.diagonal_up_left.pink=§7Pink Per Bend Inverted§r	#
item.banner.diagonal_up_left.purple=§7Purple Per Bend Inverted§r	#
item.banner.diagonal_up_left.red=§7Red Per Bend Inverted§r	#
item.banner.diagonal_up_left.silver=§7Light Grey Per Bend Inverted§r	#
item.banner.diagonal_up_left.white=§7White Per Bend Inverted§r	#
item.banner.diagonal_up_left.yellow=§7Yellow Per Bend Inverted§r	#
item.banner.diagonal_up_right.black=§7Black Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.blue=§7Blue Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.brown=§7Brown Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.cyan=§7Cyan Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.gray=§7Grey Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.green=§7Green Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.lightBlue=§7Light Blue Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.lime=§7Lime Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.magenta=§7Magenta Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.orange=§7Orange Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.pink=§7Pink Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.purple=§7Purple Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.red=§7Red Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.silver=§7Light Grey Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.white=§7White Per Bend Sinister Inverted§r	#
item.banner.diagonal_up_right.yellow=§7Yellow Per Bend Sinister Inverted§r	#
item.banner.flower.black=§7Black Flower Charge§r	#
item.banner.flower.blue=§7Blue Flower Charge§r	#
item.banner.flower.brown=§7Brown Flower Charge§r	#
item.banner.flower.cyan=§7Cyan Flower Charge§r	#
item.banner.flower.gray=§7Grey Flower Charge§r	#
item.banner.flower.green=§7Green Flower Charge§r	#
item.banner.flower.lightBlue=§7Light Blue Flower Charge§r	#
item.banner.flower.lime=§7Lime Flower Charge§r	#
item.banner.flower.magenta=§7Magenta Flower Charge§r	#
item.banner.flower.orange=§7Orange Flower Charge§r	#
item.banner.flower.pink=§7Pink Flower Charge§r	#
item.banner.flower.purple=§7Purple Flower Charge§r	#
item.banner.flower.red=§7Red Flower Charge§r	#
item.banner.flower.silver=§7Light Grey Flower Charge§r	#
item.banner.flower.white=§7White Flower Charge§r	#
item.banner.flower.yellow=§7Yellow Flower Charge§r	#
item.banner.globe.black=§7Black Globe§r	#
item.banner.globe.blue=§7Blue Globe§r	#
item.banner.globe.brown=§7Brown Globe§r	#
item.banner.globe.cyan=§7Cyan Globe§r	#
item.banner.globe.gray=§7Grey Globe§r	#
item.banner.globe.green=§7Green Globe§r	#
item.banner.globe.lightBlue=§7Light Blue Globe§r	#
item.banner.globe.lime=§7Lime Globe§r	#
item.banner.globe.magenta=§7Magenta Globe§r	#
item.banner.globe.orange=§7Orange Globe§r	#
item.banner.globe.pink=§7Pink Globe§r	#
item.banner.globe.purple=§7Purple Globe§r	#
item.banner.globe.red=§7Red Globe§r	#
item.banner.globe.silver=§7Light Grey Globe§r	#
item.banner.globe.white=§7White Globe§r	#
item.banner.globe.yellow=§7Yellow Globe§r	#
item.banner.gradient.black=§7Black Gradient§r	#
item.banner.gradient.blue=§7Blue Gradient§r	#
item.banner.gradient.brown=§7Brown Gradient§r	#
item.banner.gradient.cyan=§7Cyan Gradient§r	#
item.banner.gradient.gray=§7Grey Gradient§r	#
item.banner.gradient.green=§7Green Gradient§r	#
item.banner.gradient.lightBlue=§7Light Blue Gradient§r	#
item.banner.gradient.lime=§7Lime Gradient§r	#
item.banner.gradient.magenta=§7Magenta Gradient§r	#
item.banner.gradient.orange=§7Orange Gradient§r	#
item.banner.gradient.pink=§7Pink Gradient§r	#
item.banner.gradient.purple=§7Purple Gradient§r	#
item.banner.gradient.red=§7Red Gradient§r	#
item.banner.gradient.silver=§7Light Grey Gradient§r	#
item.banner.gradient.white=§7White Gradient§r	#
item.banner.gradient.yellow=§7Yellow Gradient§r	#
item.banner.gradient_up.black=§7Black Base Gradient§r	#
item.banner.gradient_up.blue=§7Blue Base Gradient§r	#
item.banner.gradient_up.brown=§7Brown Base Gradient§r	#
item.banner.gradient_up.cyan=§7Cyan Base Gradient§r	#
item.banner.gradient_up.gray=§7Grey Base Gradient§r	#
item.banner.gradient_up.green=§7Green Base Gradient§r	#
item.banner.gradient_up.lightBlue=§7Light Blue Base Gradient§r	#
item.banner.gradient_up.lime=§7Lime Base Gradient§r	#
item.banner.gradient_up.magenta=§7Magenta Base Gradient§r	#
item.banner.gradient_up.orange=§7Orange Base Gradient§r	#
item.banner.gradient_up.pink=§7Pink Base Gradient§r	#
item.banner.gradient_up.purple=§7Purple Base Gradient§r	#
item.banner.gradient_up.red=§7Red Base Gradient§r	#
item.banner.gradient_up.silver=§7Light Grey Base Gradient§r	#
item.banner.gradient_up.white=§7White Base Gradient§r	#
item.banner.gradient_up.yellow=§7Yellow Base Gradient§r	#
item.banner.half_horizontal.black=§7Black Per Fess§r	#
item.banner.half_horizontal.blue=§7Blue Per Fess§r	#
item.banner.half_horizontal.brown=§7Brown Per Fess§r	#
item.banner.half_horizontal.cyan=§7Cyan Per Fess§r	#
item.banner.half_horizontal.gray=§7Grey Per Fess§r	#
item.banner.half_horizontal.green=§7Green Per Fess§r	#
item.banner.half_horizontal.lightBlue=§7Light Blue Per Fess§r	#
item.banner.half_horizontal.lime=§7Lime Per Fess§r	#
item.banner.half_horizontal.magenta=§7Magenta Per Fess§r	#
item.banner.half_horizontal.orange=§7Orange Per Fess§r	#
item.banner.half_horizontal.pink=§7Pink Per Fess§r	#
item.banner.half_horizontal.purple=§7Purple Per Fess§r	#
item.banner.half_horizontal.red=§7Red Per Fess§r	#
item.banner.half_horizontal.silver=§7Light Grey Per Fess§r	#
item.banner.half_horizontal.white=§7White Per Fess§r	#
item.banner.half_horizontal.yellow=§7Yellow Per Fess§r	#
item.banner.half_horizontal_bottom.black=§7Black Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.blue=§7Blue Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.brown=§7Brown Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.cyan=§7Cyan Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.gray=§7Grey Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.green=§7Green Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.lightBlue=§7Light Blue Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.lime=§7Lime Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.magenta=§7Magenta Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.orange=§7Orange Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.pink=§7Pink Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.purple=§7Purple Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.red=§7Red Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.silver=§7Light Grey Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.white=§7White Per Fess Inverted§r	#
item.banner.half_horizontal_bottom.yellow=§7Yellow Per Fess Inverted§r	#
item.banner.half_vertical.black=§7Black Per Pale§r	#
item.banner.half_vertical.blue=§7Blue Per Pale§r	#
item.banner.half_vertical.brown=§7Brown Per Pale§r	#
item.banner.half_vertical.cyan=§7Cyan Per Pale§r	#
item.banner.half_vertical.gray=§7Grey Per Pale§r	#
item.banner.half_vertical.green=§7Green Per Pale§r	#
item.banner.half_vertical.lightBlue=§7Light Blue Per Pale§r	#
item.banner.half_vertical.lime=§7Lime Per Pale§r	#
item.banner.half_vertical.magenta=§7Magenta Per Pale§r	#
item.banner.half_vertical.orange=§7Orange Per Pale§r	#
item.banner.half_vertical.pink=§7Pink Per Pale§r	#
item.banner.half_vertical.purple=§7Purple Per Pale§r	#
item.banner.half_vertical.red=§7Red Per Pale§r	#
item.banner.half_vertical.silver=§7Light Grey Per Pale§r	#
item.banner.half_vertical.white=§7White Per Pale§r	#
item.banner.half_vertical.yellow=§7Yellow Per Pale§r	#
item.banner.half_vertical_right.black=§7Black Per Pale Inverted§r	#
item.banner.half_vertical_right.blue=§7Blue Per Pale Inverted§r	#
item.banner.half_vertical_right.brown=§7Brown Per Pale Inverted§r	#
item.banner.half_vertical_right.cyan=§7Cyan Per Pale Inverted§r	#
item.banner.half_vertical_right.gray=§7Grey Per Pale Inverted§r	#
item.banner.half_vertical_right.green=§7Green Per Pale Inverted§r	#
item.banner.half_vertical_right.lightBlue=§7Light Blue Per Pale Inverted§r	#
item.banner.half_vertical_right.lime=§7Lime Per Pale Inverted§r	#
item.banner.half_vertical_right.magenta=§7Magenta Per Pale Inverted§r	#
item.banner.half_vertical_right.orange=§7Orange Per Pale Inverted§r	#
item.banner.half_vertical_right.pink=§7Pink Per Pale Inverted§r	#
item.banner.half_vertical_right.purple=§7Purple Per Pale Inverted§r	#
item.banner.half_vertical_right.red=§7Red Per Pale Inverted§r	#
item.banner.half_vertical_right.silver=§7Light Grey Per Pale Inverted§r	#
item.banner.half_vertical_right.white=§7White Per Pale Inverted§r	#
item.banner.half_vertical_right.yellow=§7Yellow Per Pale Inverted§r	#
item.banner.mojang.black=§7Black Thing§r	#
item.banner.mojang.blue=§7Blue Thing§r	#
item.banner.mojang.brown=§7Brown Thing§r	#
item.banner.mojang.cyan=§7Cyan Thing§r	#
item.banner.mojang.gray=§7Grey Thing§r	#
item.banner.mojang.green=§7Green Thing§r	#
item.banner.mojang.lightBlue=§7Light Blue Thing§r	#
item.banner.mojang.lime=§7Lime Thing§r	#
item.banner.mojang.magenta=§7Magenta Thing§r	#
item.banner.mojang.orange=§7Orange Thing§r	#
item.banner.mojang.pink=§7Pink Thing§r	#
item.banner.mojang.purple=§7Purple Thing§r	#
item.banner.mojang.red=§7Red Thing§r	#
item.banner.mojang.silver=§7Light Grey Thing§r	#
item.banner.mojang.white=§7White Thing§r	#
item.banner.mojang.yellow=§7Yellow Thing§r	#
item.banner.piglin.black=§7Black Snout§r	#
item.banner.piglin.blue=§7Blue Snout§r	#
item.banner.piglin.brown=§7Brown Snout§r	#
item.banner.piglin.cyan=§7Cyan Snout§r	#
item.banner.piglin.gray=§7Grey Snout§r	#
item.banner.piglin.green=§7Green Snout§r	#
item.banner.piglin.lightBlue=§7Light Blue Snout§r	#
item.banner.piglin.lime=§7Lime Snout§r	#
item.banner.piglin.magenta=§7Magenta Snout§r	#
item.banner.piglin.orange=§7Orange Snout§r	#
item.banner.piglin.pink=§7Pink Snout§r	#
item.banner.piglin.purple=§7Purple Snout§r	#
item.banner.piglin.red=§7Red Snout§r	#
item.banner.piglin.silver=§7Light Grey Snout§r	#
item.banner.piglin.white=§7White Snout§r	#
item.banner.piglin.yellow=§7Yellow Snout§r	#
item.banner.rhombus.black=§7Black Lozenge§r	#
item.banner.rhombus.blue=§7Blue Lozenge§r	#
item.banner.rhombus.brown=§7Brown Lozenge§r	#
item.banner.rhombus.cyan=§7Cyan Lozenge§r	#
item.banner.rhombus.gray=§7Grey Lozenge§r	#
item.banner.rhombus.green=§7Green Lozenge§r	#
item.banner.rhombus.lightBlue=§7Light Blue Lozenge§r	#
item.banner.rhombus.lime=§7Lime Lozenge§r	#
item.banner.rhombus.magenta=§7Magenta Lozenge§r	#
item.banner.rhombus.orange=§7Orange Lozenge§r	#
item.banner.rhombus.pink=§7Pink Lozenge§r	#
item.banner.rhombus.purple=§7Purple Lozenge§r	#
item.banner.rhombus.red=§7Red Lozenge§r	#
item.banner.rhombus.silver=§7Light Grey Lozenge§r	#
item.banner.rhombus.white=§7White Lozenge§r	#
item.banner.rhombus.yellow=§7Yellow Lozenge§r	#
item.banner.skull.black=§7Black Skull Charge§r	#
item.banner.skull.blue=§7Blue Skull Charge§r	#
item.banner.skull.brown=§7Brown Skull Charge§r	#
item.banner.skull.cyan=§7Cyan Skull Charge§r	#
item.banner.skull.gray=§7Grey Skull Charge§r	#
item.banner.skull.green=§7Green Skull Charge§r	#
item.banner.skull.lightBlue=§7Light Blue Skull Charge§r	#
item.banner.skull.lime=§7Lime Skull Charge§r	#
item.banner.skull.magenta=§7Magenta Skull Charge§r	#
item.banner.skull.orange=§7Orange Skull Charge§r	#
item.banner.skull.pink=§7Pink Skull Charge§r	#
item.banner.skull.purple=§7Purple Skull Charge§r	#
item.banner.skull.red=§7Red Skull Charge§r	#
item.banner.skull.silver=§7Light Grey Skull Charge§r	#
item.banner.skull.white=§7White Skull Charge§r	#
item.banner.skull.yellow=§7Yellow Skull Charge§r	#
item.banner.small_stripes.black=§7Black Paly§r	#
item.banner.small_stripes.blue=§7Blue Paly§r	#
item.banner.small_stripes.brown=§7Brown Paly§r	#
item.banner.small_stripes.cyan=§7Cyan Paly§r	#
item.banner.small_stripes.gray=§7Grey Paly§r	#
item.banner.small_stripes.green=§7Green Paly§r	#
item.banner.small_stripes.lightBlue=§7Light Blue Paly§r	#
item.banner.small_stripes.lime=§7Lime Paly§r	#
item.banner.small_stripes.magenta=§7Magenta Paly§r	#
item.banner.small_stripes.orange=§7Orange Paly§r	#
item.banner.small_stripes.pink=§7Pink Paly§r	#
item.banner.small_stripes.purple=§7Purple Paly§r	#
item.banner.small_stripes.red=§7Red Paly§r	#
item.banner.small_stripes.silver=§7Light Grey Paly§r	#
item.banner.small_stripes.white=§7White Paly§r	#
item.banner.small_stripes.yellow=§7Yellow Paly§r	#
item.banner.square_bottom_left.black=§7Black Base Dexter Canton§r	#
item.banner.square_bottom_left.blue=§7Blue Base Dexter Canton§r	#
item.banner.square_bottom_left.brown=§7Brown Base Dexter Canton§r	#
item.banner.square_bottom_left.cyan=§7Cyan Base Dexter Canton§r	#
item.banner.square_bottom_left.gray=§7Grey Base Dexter Canton§r	#
item.banner.square_bottom_left.green=§7Green Base Dexter Canton§r	#
item.banner.square_bottom_left.lightBlue=§7Light Blue Base Dexter Canton§r	#
item.banner.square_bottom_left.lime=§7Lime Base Dexter Canton§r	#
item.banner.square_bottom_left.magenta=§7Magenta Base Dexter Canton§r	#
item.banner.square_bottom_left.orange=§7Orange Base Dexter Canton§r	#
item.banner.square_bottom_left.pink=§7Pink Base Dexter Canton§r	#
item.banner.square_bottom_left.purple=§7Purple Base Dexter Canton§r	#
item.banner.square_bottom_left.red=§7Red Base Dexter Canton§r	#
item.banner.square_bottom_left.silver=§7Light Grey Base Dexter Canton§r	#
item.banner.square_bottom_left.white=§7White Base Dexter Canton§r	#
item.banner.square_bottom_left.yellow=§7Yellow Base Dexter Canton§r	#
item.banner.square_bottom_right.black=§7Black Base Sinister Canton§r	#
item.banner.square_bottom_right.blue=§7Blue Base Sinister Canton§r	#
item.banner.square_bottom_right.brown=§7Brown Base Sinister Canton§r	#
item.banner.square_bottom_right.cyan=§7Cyan Base Sinister Canton§r	#
item.banner.square_bottom_right.gray=§7Grey Base Sinister Canton§r	#
item.banner.square_bottom_right.green=§7Green Base Sinister Canton§r	#
item.banner.square_bottom_right.lightBlue=§7Light Blue Base Sinister Canton§r	#
item.banner.square_bottom_right.lime=§7Lime Base Sinister Canton§r	#
item.banner.square_bottom_right.magenta=§7Magenta Base Sinister Canton§r	#
item.banner.square_bottom_right.orange=§7Orange Base Sinister Canton§r	#
item.banner.square_bottom_right.pink=§7Pink Base Sinister Canton§r	#
item.banner.square_bottom_right.purple=§7Purple Base Sinister Canton§r	#
item.banner.square_bottom_right.red=§7Red Base Sinister Canton§r	#
item.banner.square_bottom_right.silver=§7Light Grey Base Sinister Canton§r	#
item.banner.square_bottom_right.white=§7White Base Sinister Canton§r	#
item.banner.square_bottom_right.yellow=§7Yellow Base Sinister Canton§r	#
item.banner.square_top_left.black=§7Black Chief Dexter Canton§r	#
item.banner.square_top_left.blue=§7Blue Chief Dexter Canton§r	#
item.banner.square_top_left.brown=§7Brown Chief Dexter Canton§r	#
item.banner.square_top_left.cyan=§7Cyan Chief Dexter Canton§r	#
item.banner.square_top_left.gray=§7Grey Chief Dexter Canton§r	#
item.banner.square_top_left.green=§7Green Chief Dexter Canton§r	#
item.banner.square_top_left.lightBlue=§7Light Blue Chief Dexter Canton§r	#
item.banner.square_top_left.lime=§7Lime Chief Dexter Canton§r	#
item.banner.square_top_left.magenta=§7Magenta Chief Dexter Canton§r	#
item.banner.square_top_left.orange=§7Orange Chief Dexter Canton§r	#
item.banner.square_top_left.pink=§7Pink Chief Dexter Canton§r	#
item.banner.square_top_left.purple=§7Purple Chief Dexter Canton§r	#
item.banner.square_top_left.red=§7Red Chief Dexter Canton§r	#
item.banner.square_top_left.silver=§7Light Grey Chief Dexter Canton§r	#
item.banner.square_top_left.white=§7White Chief Dexter Canton§r	#
item.banner.square_top_left.yellow=§7Yellow Chief Dexter Canton§r	#
item.banner.square_top_right.black=§7Black Chief Sinister Canton§r	#
item.banner.square_top_right.blue=§7Blue Chief Sinister Canton§r	#
item.banner.square_top_right.brown=§7Brown Chief Sinister Canton§r	#
item.banner.square_top_right.cyan=§7Cyan Chief Sinister Canton§r	#
item.banner.square_top_right.gray=§7Grey Chief Sinister Canton§r	#
item.banner.square_top_right.green=§7Green Chief Sinister Canton§r	#
item.banner.square_top_right.lightBlue=§7Light Blue Chief Sinister Canton§r	#
item.banner.square_top_right.lime=§7Lime Chief Sinister Canton§r	#
item.banner.square_top_right.magenta=§7Magenta Chief Sinister Canton§r	#
item.banner.square_top_right.orange=§7Orange Chief Sinister Canton§r	#
item.banner.square_top_right.pink=§7Pink Chief Sinister Canton§r	#
item.banner.square_top_right.purple=§7Purple Chief Sinister Canton§r	#
item.banner.square_top_right.red=§7Red Chief Sinister Canton§r	#
item.banner.square_top_right.silver=§7Light Grey Chief Sinister Canton§r	#
item.banner.square_top_right.white=§7White Chief Sinister Canton§r	#
item.banner.square_top_right.yellow=§7Yellow Chief Sinister Canton§r	#
item.banner.straight_cross.black=§7Black Cross§r	#
item.banner.straight_cross.blue=§7Blue Cross§r	#
item.banner.straight_cross.brown=§7Brown Cross§r	#
item.banner.straight_cross.cyan=§7Cyan Cross§r	#
item.banner.straight_cross.gray=§7Grey Cross§r	#
item.banner.straight_cross.green=§7Green Cross§r	#
item.banner.straight_cross.lightBlue=§7Light Blue Cross§r	#
item.banner.straight_cross.lime=§7Lime Cross§r	#
item.banner.straight_cross.magenta=§7Magenta Cross§r	#
item.banner.straight_cross.orange=§7Orange Cross§r	#
item.banner.straight_cross.pink=§7Pink Cross§r	#
item.banner.straight_cross.purple=§7Purple Cross§r	#
item.banner.straight_cross.red=§7Red Cross§r	#
item.banner.straight_cross.silver=§7Light Grey Cross§r	#
item.banner.straight_cross.white=§7White Cross§r	#
item.banner.straight_cross.yellow=§7Yellow Cross§r	#
item.banner.stripe_bottom.black=§7Black Base§r	#
item.banner.stripe_bottom.blue=§7Blue Base§r	#
item.banner.stripe_bottom.brown=§7Brown Base§r	#
item.banner.stripe_bottom.cyan=§7Cyan Base§r	#
item.banner.stripe_bottom.gray=§7Grey Base§r	#
item.banner.stripe_bottom.green=§7Green Base§r	#
item.banner.stripe_bottom.lightBlue=§7Light Blue Base§r	#
item.banner.stripe_bottom.lime=§7Lime Base§r	#
item.banner.stripe_bottom.magenta=§7Magenta Base§r	#
item.banner.stripe_bottom.orange=§7Orange Base§r	#
item.banner.stripe_bottom.pink=§7Pink Base§r	#
item.banner.stripe_bottom.purple=§7Purple Base§r	#
item.banner.stripe_bottom.red=§7Red Base§r	#
item.banner.stripe_bottom.silver=§7Light Grey Base§r	#
item.banner.stripe_bottom.white=§7White Base§r	#
item.banner.stripe_bottom.yellow=§7Yellow Base§r	#
item.banner.stripe_center.black=§7Black Pale§r	#
item.banner.stripe_center.blue=§7Blue Pale§r	#
item.banner.stripe_center.brown=§7Brown Pale§r	#
item.banner.stripe_center.cyan=§7Cyan Pale§r	#
item.banner.stripe_center.gray=§7Grey Pale§r	#
item.banner.stripe_center.green=§7Green Pale§r	#
item.banner.stripe_center.lightBlue=§7Light Blue Pale§r	#
item.banner.stripe_center.lime=§7Lime Pale§r	#
item.banner.stripe_center.magenta=§7Magenta Pale§r	#
item.banner.stripe_center.orange=§7Orange Pale§r	#
item.banner.stripe_center.pink=§7Pink Pale§r	#
item.banner.stripe_center.purple=§7Purple Pale§r	#
item.banner.stripe_center.red=§7Red Pale§r	#
item.banner.stripe_center.silver=§7Light Grey Pale§r	#
item.banner.stripe_center.white=§7White Pale§r	#
item.banner.stripe_center.yellow=§7Yellow Pale§r	#
item.banner.stripe_downleft.black=§7Black Bend Sinister§r	#
item.banner.stripe_downleft.blue=§7Blue Bend Sinister§r	#
item.banner.stripe_downleft.brown=§7Brown Bend Sinister§r	#
item.banner.stripe_downleft.cyan=§7Cyan Bend Sinister§r	#
item.banner.stripe_downleft.gray=§7Grey Bend Sinister§r	#
item.banner.stripe_downleft.green=§7Green Bend Sinister§r	#
item.banner.stripe_downleft.lightBlue=§7Light Blue Bend Sinister§r	#
item.banner.stripe_downleft.lime=§7Lime Bend Sinister§r	#
item.banner.stripe_downleft.magenta=§7Magenta Bend Sinister§r	#
item.banner.stripe_downleft.orange=§7Orange Bend Sinister§r	#
item.banner.stripe_downleft.pink=§7Pink Bend Sinister§r	#
item.banner.stripe_downleft.purple=§7Purple Bend Sinister§r	#
item.banner.stripe_downleft.red=§7Red Bend Sinister§r	#
item.banner.stripe_downleft.silver=§7Light Grey Bend Sinister§r	#
item.banner.stripe_downleft.white=§7White Bend Sinister§r	#
item.banner.stripe_downleft.yellow=§7Yellow Bend Sinister§r	#
item.banner.stripe_downright.black=§7Black Bend§r	#
item.banner.stripe_downright.blue=§7Blue Bend§r	#
item.banner.stripe_downright.brown=§7Brown Bend§r	#
item.banner.stripe_downright.cyan=§7Cyan Bend§r	#
item.banner.stripe_downright.gray=§7Grey Bend§r	#
item.banner.stripe_downright.green=§7Green Bend§r	#
item.banner.stripe_downright.lightBlue=§7Light Blue Bend§r	#
item.banner.stripe_downright.lime=§7Lime Bend§r	#
item.banner.stripe_downright.magenta=§7Magenta Bend§r	#
item.banner.stripe_downright.orange=§7Orange Bend§r	#
item.banner.stripe_downright.pink=§7Pink Bend§r	#
item.banner.stripe_downright.purple=§7Purple Bend§r	#
item.banner.stripe_downright.red=§7Red Bend§r	#
item.banner.stripe_downright.silver=§7Light Grey Bend§r	#
item.banner.stripe_downright.white=§7White Bend§r	#
item.banner.stripe_downright.yellow=§7Yellow Bend§r	#
item.banner.stripe_left.black=§7Black Pale Dexter§r	#
item.banner.stripe_left.blue=§7Blue Pale Dexter§r	#
item.banner.stripe_left.brown=§7Brown Pale Dexter§r	#
item.banner.stripe_left.cyan=§7Cyan Pale Dexter§r	#
item.banner.stripe_left.gray=§7Grey Pale Dexter§r	#
item.banner.stripe_left.green=§7Green Pale Dexter§r	#
item.banner.stripe_left.lightBlue=§7Light Blue Pale Dexter§r	#
item.banner.stripe_left.lime=§7Lime Pale Dexter§r	#
item.banner.stripe_left.magenta=§7Magenta Pale Dexter§r	#
item.banner.stripe_left.orange=§7Orange Pale Dexter§r	#
item.banner.stripe_left.pink=§7Pink Pale Dexter§r	#
item.banner.stripe_left.purple=§7Purple Pale Dexter§r	#
item.banner.stripe_left.red=§7Red Pale Dexter§r	#
item.banner.stripe_left.silver=§7Light Grey Pale Dexter§r	#
item.banner.stripe_left.white=§7White Pale Dexter§r	#
item.banner.stripe_left.yellow=§7Yellow Pale Dexter§r	#
item.banner.stripe_middle.black=§7Black Fess§r	#
item.banner.stripe_middle.blue=§7Blue Fess§r	#
item.banner.stripe_middle.brown=§7Brown Fess§r	#
item.banner.stripe_middle.cyan=§7Cyan Fess§r	#
item.banner.stripe_middle.gray=§7Grey Fess§r	#
item.banner.stripe_middle.green=§7Green Fess§r	#
item.banner.stripe_middle.lightBlue=§7Light Blue Fess§r	#
item.banner.stripe_middle.lime=§7Lime Fess§r	#
item.banner.stripe_middle.magenta=§7Magenta Fess§r	#
item.banner.stripe_middle.orange=§7Orange Fess§r	#
item.banner.stripe_middle.pink=§7Pink Fess§r	#
item.banner.stripe_middle.purple=§7Purple Fess§r	#
item.banner.stripe_middle.red=§7Red Fess§r	#
item.banner.stripe_middle.silver=§7Light Grey Fess§r	#
item.banner.stripe_middle.white=§7White Fess§r	#
item.banner.stripe_middle.yellow=§7Yellow Fess§r	#
item.banner.stripe_right.black=§7Black Pale Sinister§r	#
item.banner.stripe_right.blue=§7Blue Pale Sinister§r	#
item.banner.stripe_right.brown=§7Brown Pale Sinister§r	#
item.banner.stripe_right.cyan=§7Cyan Pale Sinister§r	#
item.banner.stripe_right.gray=§7Grey Pale Sinister§r	#
item.banner.stripe_right.green=§7Green Pale Sinister§r	#
item.banner.stripe_right.lightBlue=§7Light Blue Pale Sinister§r	#
item.banner.stripe_right.lime=§7Lime Pale Sinister§r	#
item.banner.stripe_right.magenta=§7Magenta Pale Sinister§r	#
item.banner.stripe_right.orange=§7Orange Pale Sinister§r	#
item.banner.stripe_right.pink=§7Pink Pale Sinister§r	#
item.banner.stripe_right.purple=§7Purple Pale Sinister§r	#
item.banner.stripe_right.red=§7Red Pale Sinister§r	#
item.banner.stripe_right.silver=§7Light Grey Pale Sinister§r	#
item.banner.stripe_right.white=§7White Pale Sinister§r	#
item.banner.stripe_right.yellow=§7Yellow Pale Sinister§r	#
item.banner.stripe_top.black=§7Black Chief§r	#
item.banner.stripe_top.blue=§7Blue Chief§r	#
item.banner.stripe_top.brown=§7Brown Chief§r	#
item.banner.stripe_top.cyan=§7Cyan Chief§r	#
item.banner.stripe_top.gray=§7Grey Chief§r	#
item.banner.stripe_top.green=§7Green Chief§r	#
item.banner.stripe_top.lightBlue=§7Light Blue Chief§r	#
item.banner.stripe_top.lime=§7Lime Chief§r	#
item.banner.stripe_top.magenta=§7Magenta Chief§r	#
item.banner.stripe_top.orange=§7Orange Chief§r	#
item.banner.stripe_top.pink=§7Pink Chief§r	#
item.banner.stripe_top.purple=§7Purple Chief§r	#
item.banner.stripe_top.red=§7Red Chief§r	#
item.banner.stripe_top.silver=§7Light Grey Chief§r	#
item.banner.stripe_top.white=§7White Chief§r	#
item.banner.stripe_top.yellow=§7Yellow Chief§r	#
item.banner.triangle_bottom.black=§7Black Chevron§r	#
item.banner.triangle_bottom.blue=§7Blue Chevron§r	#
item.banner.triangle_bottom.brown=§7Brown Chevron§r	#
item.banner.triangle_bottom.cyan=§7Cyan Chevron§r	#
item.banner.triangle_bottom.gray=§7Grey Chevron§r	#
item.banner.triangle_bottom.green=§7Green Chevron§r	#
item.banner.triangle_bottom.lightBlue=§7Light Blue Chevron§r	#
item.banner.triangle_bottom.lime=§7Lime Chevron§r	#
item.banner.triangle_bottom.magenta=§7Magenta Chevron§r	#
item.banner.triangle_bottom.orange=§7Orange Chevron§r	#
item.banner.triangle_bottom.pink=§7Pink Chevron§r	#
item.banner.triangle_bottom.purple=§7Purple Chevron§r	#
item.banner.triangle_bottom.red=§7Red Chevron§r	#
item.banner.triangle_bottom.silver=§7Light Grey Chevron§r	#
item.banner.triangle_bottom.white=§7White Chevron§r	#
item.banner.triangle_bottom.yellow=§7Yellow Chevron§r	#
item.banner.triangle_top.black=§7Black Inverted Chevron§r	#
item.banner.triangle_top.blue=§7Blue Inverted Chevron§r	#
item.banner.triangle_top.brown=§7Brown Inverted Chevron§r	#
item.banner.triangle_top.cyan=§7Cyan Inverted Chevron§r	#
item.banner.triangle_top.gray=§7Grey Inverted Chevron§r	#
item.banner.triangle_top.green=§7Green Inverted Chevron§r	#
item.banner.triangle_top.lightBlue=§7Light Blue Inverted Chevron§r	#
item.banner.triangle_top.lime=§7Lime Inverted Chevron§r	#
item.banner.triangle_top.magenta=§7Magenta Inverted Chevron§r	#
item.banner.triangle_top.orange=§7Orange Inverted Chevron§r	#
item.banner.triangle_top.pink=§7Pink Inverted Chevron§r	#
item.banner.triangle_top.purple=§7Purple Inverted Chevron§r	#
item.banner.triangle_top.red=§7Red Inverted Chevron§r	#
item.banner.triangle_top.silver=§7Light Grey Inverted Chevron§r	#
item.banner.triangle_top.white=§7White Inverted Chevron§r	#
item.banner.triangle_top.yellow=§7Yellow Inverted Chevron§r	#
item.banner.triangles_bottom.black=§7Black Base Indented§r	#
item.banner.triangles_bottom.blue=§7Blue Base Indented§r	#
item.banner.triangles_bottom.brown=§7Brown Base Indented§r	#
item.banner.triangles_bottom.cyan=§7Cyan Base Indented§r	#
item.banner.triangles_bottom.gray=§7Grey Base Indented§r	#
item.banner.triangles_bottom.green=§7Green Base Indented§r	#
item.banner.triangles_bottom.lightBlue=§7Light Blue Base Indented§r	#
item.banner.triangles_bottom.lime=§7Lime Base Indented§r	#
item.banner.triangles_bottom.magenta=§7Magenta Base Indented§r	#
item.banner.triangles_bottom.orange=§7Orange Base Indented§r	#
item.banner.triangles_bottom.pink=§7Pink Base Indented§r	#
item.banner.triangles_bottom.purple=§7Purple Base Indented§r	#
item.banner.triangles_bottom.red=§7Red Base Indented§r	#
item.banner.triangles_bottom.silver=§7Light Grey Base Indented§r	#
item.banner.triangles_bottom.white=§7White Base Indented§r	#
item.banner.triangles_bottom.yellow=§7Yellow Base Indented§r	#
item.banner.triangles_top.black=§7Black Chief Indented§r	#
item.banner.triangles_top.blue=§7Blue Chief Indented§r	#
item.banner.triangles_top.brown=§7Brown Chief Indented§r	#
item.banner.triangles_top.cyan=§7Cyan Chief Indented§r	#
item.banner.triangles_top.gray=§7Grey Chief Indented§r	#
item.banner.triangles_top.green=§7Green Chief Indented§r	#
item.banner.triangles_top.lightBlue=§7Light Blue Chief Indented§r	#
item.banner.triangles_top.lime=§7Lime Chief Indented§r	#
item.banner.triangles_top.magenta=§7Magenta Chief Indented§r	#
item.banner.triangles_top.orange=§7Orange Chief Indented§r	#
item.banner.triangles_top.pink=§7Pink Chief Indented§r	#
item.banner.triangles_top.purple=§7Purple Chief Indented§r	#
item.banner.triangles_top.red=§7Red Chief Indented§r	#
item.banner.triangles_top.silver=§7Light Grey Chief Indented§r	#
item.banner.triangles_top.white=§7White Chief Indented§r	#
item.banner.triangles_top.yellow=§7Yellow Chief Indented§r	#
item.banner.illager=§7Illager§r	#
item.banner_pattern.bricks=§7Field Masoned§r	#
item.banner_pattern.creeper=§7Creeper Charge§r	#
item.banner_pattern.flower=§7Flower Charge§r	#
item.banner_pattern.piglin=§7Snout§r	#
item.banner_pattern.skull=§7Skull Charge§r	#
item.banner_pattern.thing=§7Thing§r	#
item.banner_pattern.vines=§7Bordure Indented§r	#
item.clay_ball.name=Clay Ball	#
item.fireworksCharge.black=§7Black§r	#
item.fireworksCharge.blue=§7Blue§r	#
item.fireworksCharge.brown=§7Brown§r	#
item.fireworksCharge.customColor=§7Custom§r	#
item.fireworksCharge.cyan=§7Cyan§r	#
item.fireworksCharge.fadeTo=§7Fade to§r	#
item.fireworksCharge.flicker=§7Twinkle§r	#
item.fireworksCharge.gray=§7Grey§r	#
item.fireworksCharge.green=§7Green§r	#
item.fireworksCharge.lightBlue=§7Light Blue§r	#
item.fireworksCharge.lime=§7Lime§r	#
item.fireworksCharge.magenta=§7Magenta§r	#
item.fireworksCharge.name=Firework Star§r	#
item.fireworksCharge.orange=§7Orange§r	#
item.fireworksCharge.pink=§7Pink§r	#
item.fireworksCharge.purple=§7Purple§r	#
item.fireworksCharge.red=§7Red§r	#
item.fireworksCharge.silver=§7Light Grey§r	#
item.fireworksCharge.trail=§7Trail§r	#
item.fireworksCharge.type=§7Unknown Shape§r	#
item.fireworksCharge.type.0=§7Small Ball§r	#
item.fireworksCharge.type.1=§7Large Ball§r	#
item.fireworksCharge.type.2=§7Star-shaped§r	#
item.fireworksCharge.type.3=§7Creeper-shaped§r	#
item.fireworksCharge.type.4=§7Burst§r	#
item.fireworksCharge.white=§7White§r	#
item.fireworksCharge.yellow=§7Yellow§r	#
item.fireworks.flight=§7Flight Duration:	#
item.spawn_egg.entity.chicken.name=Chicken Spawn Egg	#
item.spawn_egg.entity.cow.name=Cow Spawn Egg	#
item.spawn_egg.entity.cod.name=Cod Spawn Egg	#
item.spawn_egg.entity.pufferfish.name=Pufferfish Spawn Egg	#
item.spawn_egg.entity.salmon.name=Salmon Spawn Egg	#
item.spawn_egg.entity.tropicalfish.name=Tropical Fish Spawn Egg	#
item.spawn_egg.entity.pig.name=Pig Spawn Egg	#
item.spawn_egg.entity.sheep.name=Sheep Spawn Egg	#
item.spawn_egg.entity.npc.name=NPC Spawn Egg	#
item.spawn_egg.entity.wolf.name=Wolf Spawn Egg	#
item.spawn_egg.entity.villager.name=Villager Spawn Egg	#
item.spawn_egg.entity.villager_v2.name=Villager Spawn Egg	#
item.spawn_egg.entity.vindicator.name=Vindicator Spawn Egg	#
item.spawn_egg.entity.mooshroom.name=Mooshroom Spawn Egg	#
item.spawn_egg.entity.squid.name=Squid Spawn Egg	#
item.spawn_egg.entity.rabbit.name=Rabbit Spawn Egg	#
item.spawn_egg.entity.bat.name=Bat Spawn Egg	#
item.spawn_egg.entity.iron_golem.name=Iron Golem Spawn Egg	#
item.spawn_egg.entity.snow_golem.name=Snow Golem Spawn Egg	#
item.spawn_egg.entity.ocelot.name=Ocelot Spawn Egg	#
item.spawn_egg.entity.parrot.name=Parrot Spawn Egg	#
item.spawn_egg.entity.horse.name=Horse Spawn Egg	#
item.spawn_egg.entity.llama.name=Llama Spawn Egg	#
item.spawn_egg.entity.polar_bear.name=Polar Bear Spawn Egg	#
item.spawn_egg.entity.donkey.name=Donkey Spawn Egg	#
item.spawn_egg.entity.mule.name=Mule Spawn Egg	#
item.spawn_egg.entity.skeleton_horse.name=Skeleton Horse Spawn Egg	#
item.spawn_egg.entity.zombie_horse.name=Zombie Horse Spawn Egg	#
item.spawn_egg.entity.zombie.name=Zombie Spawn Egg	#
item.spawn_egg.entity.drowned.name=Drowned Spawn Egg	#
item.spawn_egg.entity.creeper.name=Creeper Spawn Egg	#
item.spawn_egg.entity.skeleton.name=Skeleton Spawn Egg	#
item.spawn_egg.entity.spider.name=Spider Spawn Egg	#
item.spawn_egg.entity.zombie_pigman.name=Zombified Piglin Spawn Egg	#
item.spawn_egg.entity.slime.name=Slime Spawn Egg	#
item.spawn_egg.entity.enderman.name=Enderman Spawn Egg	#
item.spawn_egg.entity.silverfish.name=Silverfish Spawn Egg	#
item.spawn_egg.entity.cave_spider.name=Cave Spider Spawn Egg	#
item.spawn_egg.entity.ghast.name=Ghast Spawn Egg	#
item.spawn_egg.entity.magma_cube.name=Magma Cube Spawn Egg	#
item.spawn_egg.entity.blaze.name=Blaze Spawn Egg	#
item.spawn_egg.entity.zombie_villager.name=Zombie Villager Spawn Egg	#
item.spawn_egg.entity.zombie_villager_v2.name=Zombie Villager Spawn Egg	#
item.spawn_egg.entity.witch.name=Witch Spawn Egg	#
item.spawn_egg.entity.stray.name=Stray Spawn Egg	#
item.spawn_egg.entity.husk.name=Husk Spawn Egg	#
item.spawn_egg.entity.wither_skeleton.name=Wither Skeleton Spawn Egg	#
item.spawn_egg.entity.guardian.name=Guardian Spawn Egg	#
item.spawn_egg.entity.elder_guardian.name=Elder Guardian Spawn Egg	#
item.spawn_egg.entity.shulker.name=Shulker Spawn Egg	#
item.spawn_egg.entity.endermite.name=Endermite Spawn Egg	#
item.spawn_egg.entity.evocation_illager.name=Evoker Spawn Egg	#
item.spawn_egg.entity.vex.name=Vex Spawn Egg	#
item.spawn_egg.entity.dolphin.name=Dolphin Spawn Egg	#
item.spawn_egg.entity.turtle.name=Sea Turtle Spawn Egg	#
item.spawn_egg.entity.phantom.name=Phantom Spawn Egg	#
item.spawn_egg.entity.panda.name=Panda Spawn Egg	#
item.spawn_egg.entity.cat.name=Cat Spawn Egg	#
item.spawn_egg.entity.pillager.name=Pillager Spawn Egg	#
item.spawn_egg.entity.ravager.name=Ravager Spawn Egg	#
item.spawn_egg.entity.wandering_trader.name=Wandering Trader Spawn Egg	#
item.spawn_egg.entity.fox.name=Fox Spawn Egg	#
item.spawn_egg.entity.bee.name=Bee Spawn Egg	#
item.spawn_egg.entity.piglin.name=Piglin Spawn Egg	#
item.spawn_egg.entity.hoglin.name=Hoglin Spawn Egg	#
item.spawn_egg.entity.zoglin.name=Zoglin Spawn Egg	#
item.spawn_egg.entity.strider.name=Strider Spawn Egg	#
item.spawn_egg.entity.piglin_brute.name=Piglin Brute Spawn Egg	#
item.spawn_egg.entity.axolotl.name=Axolotl Spawn Egg	#
item.spawn_egg.entity.goat.name=Goat Spawn Egg	#
item.spawn_egg.entity.glow_squid.name=Glow Squid Spawn Egg	#
item.spawn_egg.entity.frog.name=Frog Spawn Egg	#
item.spawn_egg.entity.tadpole.name=Tadpole Spawn Egg	#
item.spawn_egg.entity.warden.name=Warden Spawn Egg	#
item.spawn_egg.entity.allay.name=Allay Spawn Egg	#
item.spawn_egg.entity.agent.name=Agent Spawn Egg	#
item.spawn_egg.entity.trader_llama.name=Trader Llama Spawn Egg	#
item.spawn_egg.entity.camel.name=Camel Spawn Egg	#
item.spawn_egg.entity.ender_dragon.name=Ender Dragon Spawn Egg	#
item.spawn_egg.entity.iron_golem.name=Iron Golem Spawn Egg	#
item.spawn_egg.entity.snow_golem.name=Snow Golem Spawn Egg	#
item.spawn_egg.entity.wither.name=Wither Spawn Egg	#
item.spawn_egg.entity.sniffer.name=Sniffer Spawn Egg	#
item.spawn_egg.entity.breeze.name=Breeze Spawn Egg	#
item.spawn_egg.entity.armadillo.name=Armadillo Spawn Egg	#
item.spawn_egg.entity.unknown.name=Spawn Egg	#
item.spawn_egg.name=Spawn Egg	#

itemGroup.name.mobEgg=Spawn Eggs	#
itemGroup.name.record=§bMusic Discs§r	#
itemGroup.name.skull=Heads	#
itemGroup.name.glazedTerracotta=Glazed Terracotta	#
itemGroup.name.firework=Firework Rockets	#

sidebar.marketplace=Minecraft Store	#

tile.bed.noSleep=You can only sleep at night	#
tile.bed.notSafe=You may not rest now, there are monsters nearby	#
tile.bed.notValid=Your home bed was missing or obstructed	#
tile.bed.tooFar=You may not rest now, the bed is too far away	#

tile.lit_pumpkin.name=Jack-O-Lantern	#
tile.infested_deepslate.name=Silverfish Deepslate	#
tile.monster_egg.brick.name=Silverfish Stone Brick	#
tile.monster_egg.chiseledbrick.name=Silverfish Chiselled Stone Brick	#
tile.monster_egg.cobble.name=Silverfish Cobblestone	#
tile.monster_egg.crackedbrick.name=Silverfish Cracked Stone Brick	#
tile.monster_egg.mossybrick.name=Silverfish Mossy Stone Brick	#
tile.monster_egg.name=Silverfish Stone	#
tile.monster_egg.stone.name=Silverfish Stone	#
tile.anvil.slightlyDamaged.name=Chipped Anvil	#
tile.anvil.veryDamaged.name=Damaged Anvil	#
tile.brick_block.name=Bricks	#
tile.nether_brick.name=Nether Bricks	#
tile.red_nether_brick.name=Red Nether Bricks	#
tile.clay.name=Clay	#
tile.daylight_detector.name=Daylight Detector	#
tile.double_plant.grass.name=Tall Grass	#
tile.double_stone_slab.brick.name=Brick Slab	#
tile.double_stone_slab.smoothStoneBrick.name=Stone Brick Slab	#
tile.stone_slab.brick.name=Brick Slab	#
tile.stone_slab.smoothStoneBrick.name=Stone Brick Slab	#
tile.enchanting_table.name=Enchanting Table	#
tile.light_block.name=Light	#
tile.portal.name=Nether Portal	#
tile.quartz_block.lines.name=Quartz Pillar	#
tile.snow_layer.name=Snow	#
tile.snow.name=Snow Block	#
tile.turtle_egg.name=Sea Turtle Egg	#
tile.heavy_weighted_pressure_plate.name=Heavy Weighted Pressure Plate	#
tile.light_weighted_pressure_plate.name=Light Weighted Pressure Plate	#

item.board.name=Chalkboard	#
item.debug_stick.name=Debug Stick	#
item.glow_stick.black.name=Red Glow Stick	#
item.glow_stick.silver.name=Red Glow Stick	#
tile.acacia_door.name=Acacia Door	#
tile.acacia_wall_sign.name=Acacia Sign	#
tile.bamboo_wall_sign.name=Bamboo Sign	#
tile.birch_door.name=Birch Door	#
tile.birch_wall_sign.name=Birch Sign	#
tile.bubble_column.name=Bubble Column	#
tile.cherry_wall_sign.name=Cherry Sign	#
tile.dark_oak_door.name=Dark Oak Door	#
tile.darkoak_wall_sign.name=Dark Oak Sign	#
tile.double_stone_slab.wood.name=Petrified Oak Slab	#
tile.double_wooden_slab.acacia.name=Acacia Slab	#
tile.double_wooden_slab.big_oak.name=Dark Oak Slab	#
tile.double_wooden_slab.birch.name=Birch Slab	#
tile.double_wooden_slab.jungle.name=Jungle Slab	#
tile.double_wooden_slab.oak.name=Oak Slab	#
tile.double_wooden_slab.spruce.name=Spruce Slab	#
tile.end_portal.name=End Portal	#
tile.end_gateway.name=End Gateway	#
tile.flower_pot.name=Flower Pot	#
tile.frame.name=Item Frame	#
tile.frosted_ice.name=Frosted Ice	#
tile.glowingobsidian.name=Glowing Obsidian	#
tile.info_update.name=Info Update Block	#
tile.info_update2.name=Info Update Block 2	#
tile.jungle_door.name=Jungle Door	#
tile.jungle_wall_sign.name=Jungle Sign	#
tile.kelp.name=Kelp	#
tile.lit_furnace.name=Lit Furnace	#
tile.lit_redstone_lamp.name=Lit Redstone Lamp	#
tile.mangrove_wall_sign.name=Mangrove Sign	#
tile.melon_stem.name=Melon Stem	#
tile.moving_block.name=Moving Block	#
tile.piston_arm_collision.name=Piston Arm	#
tile.powered_comparator.name=Powered Redstone Comparator	#
tile.powered_repeater.name=Powered Redstone Repeater	#
tile.reeds.name=Sugar Cane	#
tile.reserved6.name=Reserved Block	#
tile.spruce_door.name=Spruce Door	#
tile.spruce_wall_sign.name=Spruce Sign	#
tile.stone_slab.wood.name=Petrified Oak Slab	#
tile.unpowered_comparator.name=Redstone Comparator	#
tile.unpowered_repeater.name=Redstone Repeater	#
tile.wall_banner.name=Black Banner	#
tile.wall_sign.name=Oak Sign	#
tile.wooden_door.name=Oak Door	#

map.toolTip.displayMarkers=§7Display Markers§r
map.toolTip.scaling=§7Scaling at 1:%s§r
map.toolTip.level=§7Level %s/%s§r
map.toolTip.locked=§7Locked§r
map.position=X: %s, Y: %s, Z: %s	#

menu.beta= 	#
menu.play=Play Game	#
menu.quit=Exit Game	#
menu.settings=Help & Options	#
menu.store=Minecraft Store	#

options.thirdperson=Camera Mode	#
options.gamepadcursorsensitivity=Interface Sensitivity	#
options.hidepaperdoll=Hide Animated Character	#
options.hidetooltips=Hide Controller Tooltips	#
options.screenAnimations=Display Screen Animations	#
options.showautosaveicon=Display Save Icon	#
options.ingamePlayerNames=In-Game Gamertags	#
options.splitscreenIngamePlayerNames=Splitscreen Gamertags	#
options.interfaceOpacity=Interface Opacity	#
options.splitscreenInterfaceOpacity=Splitscreen Interface Opacity	#
options.invertYAxis=Invert Look	#
options.sound=Sound	#
options.group.audio=Main (Sound Only)	#
options.swapGamepadAB=Swap A and B	#
options.swapGamepadXY=Swap X and Y	#
options.resetSettings=Reset to Defaults	#
options.multiplayergame=Online Game	#

options.turnOffAchievements.message=Xbox Live achievements are only available in worlds set to survival mode with Host Privileges off.  If you continue, no one will earn achievements while playing in this world ever again even if you switch back before playing.	#
options.achievementsDisabled=Created in Creative Mode	#

key.attack=Action	#
key.cycleItemLeft=Cycle Held Item Left	#
key.cycleItemRight=Cycle Held Item Right	#
key.drop=Drop	#
key.togglePerspective=Change Camera Mode	#
key.use=Use	#
key.flyDownSlow=Fly Down	#
key.flyUpSlow=Fly Up	#
key.mobEffects=Status Effects	#

pauseScreen.quit=Exit Game	#

permissions.ability.build=Can Build	#
permissions.ability.mine=Can Mine	#
permissions.ability.doorsandswitches=Can Use Doors and Switches	#
permissions.ability.opencontainers=Can Open Containers	#
permissions.ability.attackplayers=Can Attack Players	#
permissions.ability.attackmobs=Can Attack Animals	#
permissions.ability.op=Moderator	#
permissions.ability.invisible=Can Become Invisible	#
permissions.ability.teleport=Can Teleport	#
permissions.deopingother.message=They will no longer have Moderator level permissions by lowering their permission level.	#
permissions.description.operators=Moderators are members who can set player permissions and use commands to have more control over your world.	#
permissions.level.operator=Moderator	#
permissions.deopingself=Remove Moderator Permissions?	#
permissions.deopingself.message=You will no longer have Moderator level permissions by lowering your permission level.	#
permissions.nocheats=Host Privileges Are Off	#
permissions.nocheats.message=Certain commands like teleport are only available with Host Privileges ON.  Host Privileges can also be turned on through the pause menu under Game Settings.  If you choose to turn Host Privileges on, achievements will be disabled in this world.	#
permissions.nocheats.turnon=Turn Host Privileges on	#
permissions.nocheats.turnoff=Keep Host Privileges off	#
permissions.operator=Moderator	#

potion.awkward.splash.name=Awkward Splash Potion	#
potion.awkward.linger.name=Awkward Lingering Potion	#
potion.mundane.splash.name=Mundane Splash Potion	#
potion.mundane.linger.name=Mundane Lingering Potion	#
potion.mundane.extended.splash.name=Long Mundane Splash Potion	#
potion.mundane.extended.linger.name=Long Mundane Lingering Potion	#
potion.thick.splash.name=Thick Splash Potion	#
potion.thick.linger.name=Thick Lingering Potion	#

potion.absorption=§7Absorption	#
potion.blindness=§cBlindness	#
potion.conduitPower=§7Conduit Power	#
potion.confusion=§cNausea	#
potion.damageBoost=§7Strength	#
potion.digSlowDown=§cMining Fatigue	#
potion.digSpeed=§7Haste	#
potion.empty=§7No Effects	#
potion.fireResistance=§7Fire Resistance	#
potion.harm=§cInstant Damage	#
potion.heal=§7Instant Health	#
potion.healthBoost=§7Health Boost	#
potion.hunger=§cHunger	#
potion.invisibility=§7Invisibility	#
potion.jump=§7Jump Boost	#
potion.levitation=§cLevitation	#
potion.moveSlowdown=§cSlowness	#
potion.moveSpeed=§7Speed	#
potion.nightVision=§7Night Vision	#
potion.poison=§cPoison	#
potion.regeneration=§7Regeneration	#
potion.resistance=§7Resistance	#
potion.saturation=§7Saturation	#
potion.slowFalling=§7Slow Falling	#
potion.turtleMaster=§cSlowness	#
potion.turtleMaster2=§7Resistance	#
potion.waterBreathing=§7Water Breathing	#
potion.weakness=§cWeakness	#
potion.wither=§cWither	#

profileScreen.manage_button_text=Change Skin	#

raid.progress=Raiders remaining:	#
raid.victory=Raiders remaining: 0	#
raid.defeat=Raiders remaining: 0	#

resourcePack.description.default.level=You can edit these in Help & Options.	#

selectWorld.allowCommands=Allow Host Privileges:	#

selectWorld.cheats=Host Privileges	#

selectWorld.createNew=Create	#

selectWorld.tab.worlds=Load	#
selectWorld.tab.friends=Join	#
selectWorld.tab.classmates=Join	#
selectWorld.tab.thirdParty=Mini Games	#

selectWorld.newWorld.copyOf=%s	#

storageManager.delete.content.redownload=You can redownload content you've bought from the Minecraft Store.	#
storageManager.delete.premium=You are about to delete "%s". You will still own %s and if you wish to use %s again in the future, you can re-download it from the Minecraft Store.	#

skins.buy.noConnection=We're unable to connect to the Minecraft Store. Maybe check your internet connection?	#
skins.information.upsellWithoutStore=You must purchase the skin pack to use that skin, and we can't connect to the Minecraft Store.	#

store.title=Minecraft Store	#

store.owned.legacy=Owned	#

store.popup.xblRequired.message=You need to sign in before unlocking items in the Minecraft Store so that we can remember what you have already unlocked.	#

store.ratings.signIn.title=Rate items in the Minecraft Store	#

store.purchase.signInPart2=Sign in to Xbox Live to start using the Minecraft Store!	#

store.coins.fixAppReceipt.button=Sign in to the Minecraft Store	#

store.connection.failed.body=We're unable to connect to the Minecraft Store. Maybe check your internet connection?	#

store.fetchingItem=Connecting to the Minecraft Store...	#

store.new.icon= 	#

store.startMenu.sale= 	#

tips.edu.6=Remember that to use slash commands, you need to enable Host Privileges in your world.	#

tips.loading.1=Use a hoe to prepare areas of ground for planting.	#
tips.loading.2=Feed a bone to a wolf to tame it. You can then make it sit or follow you.	#
tips.loading.3=Use the right tool for the job!	#
tips.loading.4=A single bucket of lava can be used in a furnace to smelt 100 blocks.	#
tips.loading.5=Lava can take minutes to disappear COMPLETELY when the source block is removed.	#
tips.loading.6=Placing two chests side by side will make one large chest.	#
tips.loading.7=You can change your game spawn point and skip to dawn by sleeping in a bed.	#
tips.loading.8=Wolves cannot enter the Nether.	#
tips.loading.9=Harvest leather from cows, and use it to make armor.	#
tips.loading.10=Plant some saplings and they'll grow into trees.	#
tips.loading.11=Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.	#
tips.loading.12=Chickens lay an egg every 5 to 10 minutes.	#
tips.loading.13=Obsidian can only be mined with a diamond pickaxe.	#
tips.loading.14=Obsidian is created when water hits a lava source block.	#
tips.loading.15=Creepers are the easiest obtainable source of gunpowder.	#
tips.loading.16=Don't look an Enderman in the eye!	#
tips.loading.17=The instrument played by a note block depends on the material beneath it.	#
tips.loading.18=Wolves won't attack Creepers.	#
tips.loading.19=If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!	#
tips.loading.20=Always assume rumors are false, rather than assuming they're true!	#
tips.loading.21=There will be an update to this game eventually!	#
tips.loading.22=Building a portal will allow you to travel to another dimension - The Nether.	#
tips.loading.23=Read the What's New section in the How to Play menus to see the latest update information about the game.	#
tips.loading.24=Cook cactus in a furnace to get green dye.	#
tips.loading.25=Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.	#
tips.loading.26=Creepers explode when they get close to you!	#
tips.loading.27=Digging soil or sand with a spade is faster than with your hand!	#
tips.loading.28=Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.	#
tips.loading.29=If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.	#
tips.loading.30=Bonemeal (crafted from a Skeleton bone) can be used as a fertilizer, and can make things grow instantly!	#
tips.loading.31=Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.	#
tips.loading.32=Spiders won't attack you during the day - unless you attack them.	#
tips.loading.33=Make some torches to light up areas at night. Monsters will avoid the areas around these torches.	#
tips.loading.34=If an animal can't move more than 20 blocks in any direction, it won't despawn.	#
tips.loading.35=Digging straight down or straight up is not a great idea.	#
tips.loading.36=Creepers were born from a coding bug.	#
tips.loading.37=Tame wolves show their health with the position of their tail. Feed them meat to heal them.	#
tips.loading.38=Hit those fireballs back at the Ghast!	#
tips.loading.39=If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!	#
tips.loading.40=Is it a chicken or is it a duck?	#
tips.loading.41=Zombies and Skeletons can survive daylight if they are in water.	#
tips.loading.42=Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.	#
tips.loading.43=Pigmen won't attack you, unless you attack them.	#
tips.loading.44=Get to destinations faster with a minecart and rail!	#
tips.loading.45=Music by C418!	#
tips.loading.46=Use seagrass to attract and breed sea turtles.	#
tips.loading.47=Protect baby turtles from hostile mobs!	#
tips.loading.48=Baby turtles will drop scutes when they grow - these can be crafted into turtle shells.	#
tips.loading.49=Brew some water breathing potions for underwater exploration!	#
tips.loading.50=Dolphins can lead you to shipwrecks and underwater ruins, feed them cod and follow their trail!	#
tips.loading.51=Use shears to carve a pumpkin.	#
tips.loading.52=Use phantom membranes to repair your elytra.	#
tips.loading.53=There are 3587 types of tropical fish!	#
tips.loading.54=Sea pickles can be smelted into lime green dye.	#
tips.loading.55=Use haybales to breed Llamas!	#
tips.loading.56=Compasses always point to the world spawn - craft one to find your way!	#
tips.loading.57=Trade with villagers to obtain food, tools, and even treasure maps!	#
tips.loading.58=Did you know you can hold a map in your off-hand?	#
tips.loading.59=Sneak or wear frost walker boots to walk safely on magma blocks.	#
tips.loading.60=You can gather cob webs using shears.	#
tips.loading.61=Before you mine diamonds, redstone or gold, make sure you're using an iron or diamond pickaxe or the ore won't drop.	#
tips.loading.62=Gold is more abundant in Mesa biomes!	#
tips.loading.63=Elytra can be used to glide, find them in End City ships!	#
tips.loading.64=Tridents are dropped by the Drowned, and can be held or thrown.	#
tips.loading.65=You can smelt 20 items in a furnace by using a block of dried kelp as fuel.	#
tips.loading.66=Creepers that are killed by skeletons' arrows have a chance of dropping music discs.	#
tips.loading.67=Emerald ores are the rarest ores in Minecraft! They can only be found in extreme hill biomes!	#
tips.loading.68=Phantoms are dangerous mobs that appear during the night. Make sure to sleep regularly!	#
tips.loading.69=Zombies turn into drowned if they sink underwater.	#
tips.loading.70=MINECON takes place every year! Look out for the next one!	#
tips.loading.71=Using fireworks boosts elytra speed in mid air. Just... make sure they don't explode, otherwise it'll hurt BADLY!	#
tips.loading.72=Sprint in water to swim!	#
tips.loading.73=MINECON Earth is a worldwide interactive live-streaming event. Grab your items and join the party!	#
tips.loading.74=The Beacon is a powerful item that can only be crafted with a nether star from the Wither!	#
tips.loading.75=Did you know that nether stars can't be destroyed by explosions?	#
tips.loading.76=When digging straight up, place a torch at your feet to break any sand or gravel that could potentially fall down on you.	#
tips.loading.77=If you're playing on a console, you can connect extra controllers and press START on them to join a game at any point.	#
tips.loading.78=Alter the brightness settings to make the game brighter or darker.	#
tips.loading.79=Were you at Minecon?	#
tips.loading.80=No-one can remember where Minecon 2014 was held.	#
tips.loading.81=Minecon 2011 was in Las Vegas, Nevada, USA!	#
tips.loading.82=Minecon 2012 was in Paris, France!	#
tips.loading.83=Minecon 2013 was in Orlando, Florida, USA!	#
tips.loading.84=Minecon 2015 was in London, UK!	#
tips.loading.85=Minecon 2016 was in Anaheim, California, USA!	#

## Any message with "old" at the end of the name is no longer used in the console versions
## Certain messages use the name of the console you were playing on or are specific to Console Edition, these messages are listed separately from the rest
## ^^I have created variations of these messages that describe Bedrock Edition
## ^^^^Only the Bedrock Edition messages are set up to play in-game, but the device-specific versions are also in the language files in their original forms
## Anything that seems like an error (e.g. strange capitalisation) isn't; it's how the message is written.

tips.console.1=Use a hoe to prepare areas of ground for planting.	#
tips.console.2=Feed a bone to a wolf to tame it. You can then make it sit or follow you.	#
tips.console.3=Use the right tool for the job!	#
tips.console.4=A single bucket of lava can be used in a furnace to smelt 100 blocks.	#
tips.console.5=Lava can take minutes to disappear COMPLETELY when the source block is removed.	#
tips.console.6=Placing two chests side by side will make one large chest.	#
tips.console.7=You can change your game spawn point and skip to dawn by sleeping in a bed.	#
tips.console.8=Stackable fences are in the game now!	#
tips.console.9=Wolves cannot enter the Nether.	#
tips.console.10=Harvest leather from cows, and use it to make armour.	#
tips.console.11=Did you know there's a Minecraft Wiki?	#
tips.console.12=Plant some saplings and they'll grow into trees.	#
tips.console.13=Blocks that can be used as a light source will melt snow and ice. This includes torches, glowstone, and Jack-O-Lanterns.	#
tips.console.14=Chickens lay an egg every 5 to 10 minutes.	#
tips.console.15=.party() was excellent!	#
tips.console.16=Obsidian can only be mined with a diamond pickaxe.	#
tips.console.17=Obsidian is created when water hits a lava source block.	#
tips.console.18=Creepers are the easiest obtainable source of gunpowder.	#
tips.console.19=Don't look an Enderman in the eye!	#
tips.console.20=Do not look directly at the bugs.	#
tips.console.21=The instrument played by a note block depends on the material beneath it.	#
tips.console.22=Wolves won't attack Creepers.	#
tips.console.23=If you set the game difficulty to Peaceful, your health will automatically regenerate, and no monsters will come out at night!	#
tips.console.24=Always assume rumors are false, rather than assuming they're true!	#
tips.console.25=Eating cooked pork chops gives more health than eating raw pork chops.	#
tips.console.26=No-one at Mojang has ever seen junkboy's face.	#
tips.console.27=There will be an update to this game eventually!	#
tips.console.28=Some famous people play Minecraft!	#
tips.console.29=Mojang has more awards than staff!	#
tips.console.30=deadmau5 likes Minecraft!
tips.console.31=Building a portal will allow you to travel to another dimension - The Nether.	#
tips.console.32=Read the What's New section in the How to Play menus to see the latest update information about the game.	#
tips.console.33=Cook cactus in a furnace to get green dye.	#
tips.console.34=Cobblestone is resistant to Ghast fireballs, making it useful for guarding portals.	#
tips.console.35=Who is Notch?	#
tips.console.36=Notch has over a million followers on twitter!	#
tips.console.37=Creepers explode when they get close to you!	#
tips.console.38=Digging soil or sand with a spade is faster than with your hand!	#
tips.console.39=Take caution when building structures made of wool in open air, as lightning from thunderstorms can set wool on fire.	#
tips.console.40=If you can't find any coal for your torches, you can always make charcoal from trees in a furnace.	#
tips.console.41=Bonemeal (crafted from a Skeleton bone) can be used as a fertiliser, and can make things grow instantly!	#
tips.console.42=Sleeping in a bed at night will fast forward the game to dawn, but all players in a multiplayer game need to sleep in beds at the same time.	#
tips.console.43=Some animals will follow you if you have wheat in your hand.	#
tips.console.44=Mojang's new office is cool!	#
tips.console.45=Spiders won't attack you during the day - unless you attack them.	#
tips.console.46=Make some torches to light up areas at night. Monsters will avoid the areas around these torches.	#
tips.console.47=If an animal can't move more than 20 blocks in any direction, it won't despawn.	#
tips.console.48=Digging straight down or straight up is not a great idea.	#
tips.console.49=Creepers were born from a coding bug.	#
tips.console.50=Tame wolves show their health with the position of their tail. Feed them meat to heal them.	#
tips.console.51=Hit those fireballs back at the Ghast!	#
tips.console.52=Not all Swedish people have blonde hair. Some, like Jens from Mojang, even have ginger hair!	#
tips.console.53=If you have an empty bucket, you can fill it with milk from a cow, or water, or lava!	#
tips.console.54=Is it a chicken or is it a duck?	#
tips.console.55=Zombies and Skeletons can survive daylight if they are in water.	#
tips.console.56=Attacking a wolf will cause any wolves in the immediate vicinity to turn hostile and attack you. This trait is also shared by Zombie Pigmen.	#
tips.console.57=Pigmen won't attack you, unless you attack them.	#
tips.console.58=Harvest pork chops from pigs, and cook them and eat them to regain health.	#
tips.console.59=Get to destinations faster with a minecart and rail!	#
tips.console.60=New Downloadable Content is available! Access it from the Minecraft Store button in the Main Menu.	#
tips.console.61=Did you know you can change the look of your character with a Skin Pack from the Minecraft Store? Select the Minecraft Store button on the Main Menu to see what's available.	#
tips.console.62=Music by C418!	#

## The messages below this are all about Minecons.

tips.console.minecon.1=Were you at Minecon?	#
tips.console.minecon.2=No-one can remember where Minecon 2014 was held.	#
tips.console.minecon.3=Minecon 2011 was in Las Vegas, Nevada, USA!	#
tips.console.minecon.4=Minecon 2012 was in Paris, France!	#
tips.console.minecon.5=Minecon 2013 was in Orlando, Florida, USA!	#
tips.console.minecon.6=Minecon 2015 was in London, UK!	#
tips.console.minecon.7=Minecon 2016 was in Anaheim, California, USA!	#

## The six messages below this have been modified from the original in small ways to fit Bedrock Edition.

tips.console.bedrock.1=Minecraft: Bedrock Edition broke lots of records!	#
tips.console.bedrock.2=We think Mojang has removed Herobrine from the Bedrock engine game, but we're not too sure.	#
tips.console.bedrock.3=minecraftforum has a section dedicated to the Bedrock Edition.	#
tips.console.bedrock.4=If you're playing on a console, you can connect extra controllers and press START on them to join a game at any point.	#
tips.console.bedrock.5=You'll get the latest info on this game from Minecraft on twitter!	#
tips.console.bedrock.6=Alter the brightness settings to make the game brighter or darker.	#

## The three messages below this are specific to Console Edition and are in their original form.

tips.console_specific.1=You'll get the latest info on this game from 4JStudios on twitter!	#
tips.console_specific.1.old=You'll get the latest info on this game from 4JStudios and Kappische on twitter!	#
tips.console_specific.2=Alter the gamma settings to make the game brighter or darker.	#

## All messages past this point are different for each platform they appear on, and are in their original forms.

tips.console.xbox_360.1=Minecraft: Xbox 360 Edition broke lots of records!	#
tips.console.xbox_360.2=We think 4J Studios has removed Herobrine from the Xbox 360 console game, but we're not too sure.	#
tips.console.xbox_360.3=minecraftforum has a section dedicated to the Xbox 360 Edition.	#
tips.console.xbox_360.4=Connect extra controllers to your console and press START on them to join a game at any point.	#
tips.console.xbox_360.5=If you play this game in High Definition mode, you can have up to four players in split-screen on the same console!	#
tips.console.xbox_360.6.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing A	#

tips.console.xbox_one.1=Minecraft: Xbox One Edition broke lots of records!	#
tips.console.xbox_one.2=We think 4J Studios has removed Herobrine from the Xbox One console game, but we're not too sure.	#
tips.console.xbox_one.3=minecraftforum has a section dedicated to the Xbox One Edition.	#
tips.console.xbox_one.4=Connect extra controllers to your console and press  on them to join a game at any point.	#
tips.console.xbox_one.5.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 	#

tips.console.wii_u.1=Minecraft: Wii U Edition broke lots of records!	#
tips.console.wii_u.2=We think 4J Studios has removed Herobrine from the Wii U console game, but we're not too sure.	#
tips.console.wii_u.3=minecraftforum has a section dedicated to the Wii U Edition.	#
tips.console.wii_u.4=Connect extra controllers to your console and press START on them to join a game at any point.	#
tips.console.wii_u.5=If you play this game in High Definition mode, you can have up to four players in split-screen on the same console!	#
tips.console.wii_u.6.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing A	#

tips.console.nintendo_switch.1=Minecraft: Nintendo Switch Edition broke lots of records!	#
tips.console.nintendo_switch.2=We think 4J Studios has removed Herobrine from the Nintendo Switch console game, but we're not too sure.	#
tips.console.nintendo_switch.3=minecraftforum has a section dedicated to the Nintendo Switch Edition.	#
tips.console.nintendo_switch.4=Connect extra controllers to your console and press  on them to join a game at any point.	#
tips.console.nintendo_switch.5.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 	#

tips.console.playstation_3.1=Minecraft: PlayStation®3 Edition broke lots of records!	#
tips.console.playstation_3.2=We think 4J Studios has removed Herobrine from the PlayStation®3 system game, but we're not too sure.	#
tips.console.playstation_3.3=minecraftforum has a section dedicated to the PlayStation®3 Edition.	#
tips.console.playstation_3.4=Connect extra controllers to your PlayStation®3 system and press OPTIONS on them to join a game at any point.	#
tips.console.playstation_3.5.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 	#

tips.console.playstation_4.1=Minecraft: PlayStation®4 Edition broke lots of records!	#
tips.console.playstation_4.2=We think 4J Studios has removed Herobrine from the PlayStation®4 system game, but we're not too sure.	#
tips.console.playstation_4.3=minecraftforum has a section dedicated to the PlayStation®4 Edition.	#
tips.console.playstation_4.4=Connect extra controllers to your PlayStation®4 system and press OPTIONS on them to join a game at any point.	#
tips.console.playstation_4.5=If you play this game in High Definition mode, you can have up to four players in split-screen on the same console!	#
tips.console.playstation_4.6.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 	#

tips.console.playstation_vita.1=Minecraft: PlayStation®Vita Edition broke lots of records!	#
tips.console.playstation_vita.2=We think 4J Studios has removed Herobrine from the PlayStation®Vita system game, but we're not too sure.	#
tips.console.playstation_vita.3=minecraftforum has a section dedicated to the PlayStation®Vita Edition.	#
tips.console.playstation_vita.4=You can use the touchscreen on the PlayStation®Vita system to navigate menus!	#
tips.console.playstation_vita.5.old=You can drop items when in the Inventory menu by moving the cursor off the menu and pressing 	#

## The messages below here are specific to mini games.

tips.console.battle.1=Actions like swimming, jumping and running cause your hunger bar to deplete more. Make sure you always have some food on you!	#
tips.console.battle.2=You can always sprint in this mini game, as long as your hunger bar isn't empty.	#
tips.console.battle.3=Remember that there are different ways to win. Maybe you could try hiding, hoarding equipment or teaming up with other players.	#
tips.console.battle.4=The items in each of the starting chests are tuned for a different play style.	#
tips.console.battle.5=There is now a damage indicator on your crosshair. It will help you to determine the direction of your attacker.	#

tips.console.tumble.1=Watch your back! There may be a player behind you...	#
tips.console.tumble.2=If you walk on a Soul Sand block, you probably won't win...	#
tips.console.tumble.3=When you are a spectator, you can explore the outer arena.	#
tips.console.tumble.4=Try to avoid falling in the lava...	#
tips.console.tumble.5=Hitting TNT with a Snowball can have mind blowing results!	#
tips.console.tumble.6=The first player to win three rounds wins the game!	#
tips.console.tumble.7=Leading players will have a particle effect on them. It's a good idea to target them!	#
tips.console.tumble.8=Try to anticipate where a player is going, and break the blocks they are going to stand on.	#

tips.console.glide.1=In Score Attack, flying through rings will gain points; Green rings are worth the least, and Blue rings are worth the most.	#
tips.console.glide.2=Sets of Beacons are Checkpoints. If you die, you'll respawn at the last Checkpoint you reached.	#
tips.console.glide.3=Fly down to gain speed, but be careful! Gaining height is more difficult...	#
tips.console.glide.4=Green rings are worth 3 points, Yellow rings are worth 5 points, and Blue rings are worth 7 points.	#
tips.console.glide.5=In Time Attack, the player with the single fastest time in any of the three rounds wins.	#
tips.console.glide.6=Yellow Boosts propel you in the direction the arrows point; Orange Boosts will speed you up in the direction you are facing on entering.	#
tips.console.glide.7=You can quickly look behind you while flying, at the press of a button.	#
tips.console.glide.8=Fly into thermals to gain altitude, and boosts to gain speed.	#
tips.console.glide.9=Maintaining a good balance of speed and altitude is the key to victory.	#
tips.console.glide.10=Sharp turns will slow you down quite a lot.	#

## Everything past this point is the How to Play menus from Console Edition

howtoplay.console.basics.header.1=Basics
howtoplay.console.basics.header.2=§2HOW TO PLAY : BASICS§r
howtoplay.console.basics.text.1=Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, so make sure to build a shelter before that happens.
howtoplay.console.basics.text.2=Use RS to look around.
howtoplay.console.basics.text.3=Use LS to move around.
howtoplay.console.basics.text.4=Press A to jump.
howtoplay.console.basics.text.5=Push LS forward twice in rapid succession to sprint. While you hold LS forward, you will continue to sprint until you run out of sprint time or have less than   .
howtoplay.console.basics.text.6=Hold RT to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.
howtoplay.console.basics.text.7=If you are holding an item in your hand, use LT to use that item or press B to drop it.

howtoplay.console.multiplayer.header.1=Multiplayer
howtoplay.console.multiplayer.header.2=§2HOW TO PLAY : MULTIPLAYER§r
howtoplay.console.multiplayer.text.1=Minecraft on the Xbox One console is a multiplayer game by default. If you are playing in a High Definition mode, you can have local players join your game by attaching controllers and pressing START at any point during the game.
howtoplay.console.multiplayer.text.2=When you start or join an online game, it will be visible to people in your friends list (unless you've selected Invite Only when hosting the game) and if they join the game, it will also be visible to people in their friends list (if you have selected the Allow Friends of Friends option).
howtoplay.console.multiplayer.text.3=When you are in a game, you can press the SELECT button to bring up a list of all other players in the game, view their Gamer Cards, Kick players from the game, and invite others to the game.

howtoplay.console.hud.header.1=HUD
howtoplay.console.hud.header.2=§2HOW TO PLAY : HUD§r
howtoplay.console.hud.text.1=The HUD shows information about your status; your health, your remaining oxygen (when you are underwater), your hunger level, and your armor (if you are wearing any).
howtoplay.console.hud.text.2=If you lose some health but have 9 or more , your health will automatically replenish. Eating food will replenish your .
howtoplay.console.hud.text.3=The Experience Bar is also shown here. The number shows your current Experience Level, and the bar indicates how many Experience Points are required to increase your Experience Level.
howtoplay.console.hud.text.4=Experience Points are gained by collecting Experience Orbs. You can get Experience Orbs by:
howtoplay.console.hud.text.5=- Killing mobs\n- Mining certain block types\n- Breeding animals\n- Fishing\n- Smelting ore in a furnace
howtoplay.console.hud.text.6=The hotbar shows the items that are available to use. Use LB and RB to change the item in your hand.

howtoplay.console.battle.header.1=Battle Mini Game
howtoplay.console.battle.header.2=§2HOW TO PLAY : BATTLE MINI GAME§r
howtoplay.console.battle.header.3=§9Gameplay§r
howtoplay.console.battle.header.4=§9Restrictions§r
howtoplay.console.battle.header.5=§9Spectating§r
howtoplay.console.battle.header.6=§9Match Reports§r
howtoplay.console.battle.text.1=Battle is a frantic last-man-standing fight to the death, where players will have to scavenge the arenas for chests containing weapons, armor, and food in order to survive and to have an advantage over other players.
howtoplay.console.battle.text.2=The last player alive, or the player with the most kills when the level time ends, is the winner!
howtoplay.console.battle.text.3=At the start of the game, the players are placed in a lobby area while other players are joining the game. Once there are a minimum number of players in the lobby, a timer will start; although if all players press X to declare themselves ready the game will start immediately.
howtoplay.console.battle.text.4=Once the players enter the first arena, they will be locked to a podium position while everyone is loading and a timer will count down to the start of the game.
howtoplay.console.battle.text.5=Once the timer runs out, the players are released from their podiums, but will be invulnerable for a short time to allow them to find a weapon.
howtoplay.console.battle.text.6=After the grace period, the battle begins!
howtoplay.console.battle.text.7=Each round lasts a set time, or until there is only one surviving player. The game will then progress to the next arena, and all of the dead players will respawn.
howtoplay.console.battle.text.8=In Battle, players are not able to build or mine; it's all about finding the weapons, armor, and food needed to survive!
howtoplay.console.battle.text.9=When a player dies, they will be able to watch the action as a spectator; either by following a surviving player, or by flying around the arena as a bat.
howtoplay.console.battle.text.10=At the end of a round, there will be a match report showing the statistics for the round.
howtoplay.console.battle.text.11=Players will be awarded medals for their achievements (or lack of achievements) in the round.

howtoplay.console.tumble.header.1=Tumble Mini Game
howtoplay.console.tumble.header.2=§2HOW TO PLAY : TUMBLE MINI GAME§r
howtoplay.console.tumble.header.3=§9Gameplay§r
howtoplay.console.tumble.header.4=§9Spectating§r
howtoplay.console.tumble.header.5=§9Game Stats§r
howtoplay.console.tumble.text.1=Tumble is a fast paced last-man-standing mini game, where players try to destroy the blocks beneath other players, causing them to fall into lava.
howtoplay.console.tumble.text.2=The last player alive is the winner!
howtoplay.console.tumble.text.3=At the start of the game, the players are placed in a lobby area while other players are joining the game. Once there are a minimum number of players in the lobby, a timer will start; although if all players press X to declare themselves ready the game will start immediately.
howtoplay.console.tumble.text.4=Once the players enter the first arena, the game begins.
howtoplay.console.tumble.text.5=Each round lasts a set time, or until there is only one surviving player. The game will then progress to the next arena, and all of the dead players will respawn. Once a single player has won 3 rounds, players will be returned to the lobby.
howtoplay.console.tumble.text.6=When a player dies, they will be able to watch the action as a spectator; either by following a surviving player, or by flying around the arena as a bat.
howtoplay.console.tumble.text.7=At the end of a game, there will be a scoreboard showing the statistics for that game.
howtoplay.console.tumble.text.8=Players will be awarded medals for their achievements (or lack of achievements) in the game.

howtoplay.console.glide.header.1=Glide Mini Game
howtoplay.console.glide.header.2=§2HOW TO PLAY : GLIDE MINI GAME§r
howtoplay.console.glide.header.3=§2Score Attack:§r
howtoplay.console.glide.header.4=§2Time Attack:§r
howtoplay.console.glide.header.5=§9Lobby§r
howtoplay.console.glide.header.6=§9Gameplay - General§r
howtoplay.console.glide.header.7=§9Thermals§r
howtoplay.console.glide.header.8=§9Speed Boosts§r
howtoplay.console.glide.header.9=§9Gameplay - Score Attack§r
howtoplay.console.glide.header.10=§9Gameplay - Time Attack§r
howtoplay.console.glide.header.11=§9Hurry Up!§r
howtoplay.console.glide.header.12=§9Solo§r
howtoplay.console.glide.header.13=§9Checkpoints§r
howtoplay.console.glide.header.14=§9Game Stats§r
howtoplay.console.glide.text.1=Glide is a fast paced Elytra Mini Game. There are 2 variants:
howtoplay.console.glide.text.2=Fly through score rings to gain points. The player with the most points is the winner, but you still have to reach the end for your score to count!
howtoplay.console.glide.text.3=Speed is of the essence! The player who reaches the end in the fastest time is the winner.
howtoplay.console.glide.text.4=At the start of the game, the players are placed in a lobby area while other players are joining the game. Once there are a minimum number of players in the lobby, a countdown timer will start; although if all players press X to declare themselves ready the game will start immediately.
howtoplay.console.glide.text.5=Glide is all about flying without power; you can gain speed by diving, but you'll stall if you climb too steeply.
howtoplay.console.glide.text.6=In Glide you will find Thermals and Speed Boosts. There are 2 types of each:
howtoplay.console.glide.text.7=Fixed (White): These lift you up to a set height.
howtoplay.console.glide.text.8=§bNatural (Blue)§r: These lift you up based on your speed and angle; the longer you stay in a natural thermal, the more height you will gain.
howtoplay.console.glide.text.9=§eDirectional (Yellow)§r: These boost you in the direction the arrows point.
howtoplay.console.glide.text.10=§6Omni (Orange)§r: These boost you in the direction that you are facing on entering.
howtoplay.console.glide.text.11=In Score Attack the goal is to score as many points as possible by flying through rings. You still have to reach the end for your score to count.
howtoplay.console.glide.text.12=§2Green§r Rings = 3 Points.\n§eYellow§r Rings = 5 Points.\n§bBlue§r Rings = 7 Points.
howtoplay.console.glide.text.13=The player who crosses the finish line with the most points wins. In case of a tie, the tied player with the fastest time wins.
howtoplay.console.glide.text.14=In Time Attack, the goal is simply to reach the end as quickly as possible. The player with the single fastest time in any of the three rounds is declared the winner!
howtoplay.console.glide.text.15=After any player finishes the course, a timer will start. The timer will be shortened every time another player reaches the end, so hurry up!
howtoplay.console.glide.text.16=Glide can be played Solo in either variant for practice; you can even restart the race by pressing B, or go back to the last checkpoint by pressing X.
howtoplay.console.glide.text.17=When a player dies, they will respawn at the last checkpoint that they reached. Checkpoints are marked by beacons - passing through a checkpoint will also flash "Checkpoint!" on screen, and play a sound. There is no limit to the number of times you can respawn, but the clock keeps running!
howtoplay.console.glide.text.18=At the end of a game, there will be a scoreboard showing the statistics for that game.
howtoplay.console.glide.text.19=Players will be awarded medals for the achievements (or lack of achievements) in the game.

## Past here are pack-related entries.

pack.name=Console Aspects (Performance)	#
pack.description=Changes controller tooltips, blocks, sounds, and a lot of other things to be like Console Edition.	#