//This JSON was modified by LateLag (@LateLagMC) and AgentMindStorm (@agentms_). Please do not use this document without permission.
{
  "format_version": "1.10.0",
  "render_controllers": {
    "controller.render.lingering_potion": {
      "arrays": {
        "textures": {
          "Array.skins": [
            "Texture.moveSlowdown",
            "Texture.moveSpeed",
            "Texture.digSlowdown",
            "Texture.digSpeed",
            "Texture.damageBoost",
            "Texture.heal",
            "Texture.harm",
            "Texture.jump",
            "Texture.confusion",
            "Texture.regeneration",
            "Texture.resistance",
            "Texture.fireResistance",
            "Texture.waterBreathing",
            "Texture.invisibility",
            "Texture.blindness",
            "Texture.nightVision",
            "Texture.hunger",
            "Texture.weakness",
            "Texture.poison",
            "Texture.wither",
            "Texture.healthBoost",
            "Texture.absorption",
            "Texture.saturation",
            "Texture.levitation",
            "Texture.turtleMaster",
            "Texture.slowFall",
            "Texture.default"
          ]
        },
        "geometries": {
          "Array.geo": [
            "Geometry.moveSlowdown",
            "Geometry.moveSpeed",
            "Geometry.digSlowdown",
            "Geometry.digSpeed",
            "Geometry.damageBoost",
            "Geometry.heal",
            "Geometry.harm",
            "Geometry.jump",
            "Geometry.confusion",
            "Geometry.regeneration",
            "Geometry.resistance",
            "Geometry.fireResistance",
            "Geometry.waterBreathing",
            "Geometry.invisibility",
            "Geometry.blindness",
            "Geometry.nightVision",
            "Geometry.hunger",
            "Geometry.weakness",
            "Geometry.poison",
            "Geometry.wither",
            "Geometry.healthBoost",
            "Geometry.absorption",
            "Geometry.saturation",
            "Geometry.levitation",
            "Geometry.turtleMaster",
            "Geometry.slowFall",
            "Geometry.default"
          ]
        }
      },
      "geometry": "Array.geo[query.variant]",
      "materials": [ { "*": "Material.default" } ],
      "textures": [ "Array.skins[query.variant]", "Texture.enchanted" ],
      "filter_lighting": true,
      "is_hurt_color": {
        "r": "0.0",
        "g": "0.0",
        "b": "0.0",
        "a": "0.0"
      },
      "on_fire_color": {
        "r": "0.0",
        "g": "0.0",
        "b": "0.0",
        "a": "0.0"
      }
    }
  }
}