//This JSON was modified by LateLag (@LateLagMC). Please do not use this document without permission.
{
  "format_version": "1.16.0",
  "minecraft:geometry": [
    {
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        "texture_width": 16.0,
        "texture_height": 16.0
      },
      "bones": [
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          "binding": "q.item_slot_to_bone_name(c.item_slot)",
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              "texture": "crossbow_pulling_0"
            }
          ]
        }
      ]
    },
    {
      "description": {
        "identifier": "geometry.crossbow_pulling_1",
        "texture_width": 16.0,
        "texture_height": 16.0
      },
      "bones": [
        {
          "name": "rightitem",
          "binding": "q.item_slot_to_bone_name(c.item_slot)",
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          "texture_meshes": [
            {
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              "texture": "crossbow_pulling_1"
            }
          ]
        }
      ]
    },
    {
      "description": {
        "identifier": "geometry.crossbow_pulling_2",
        "texture_width": 16.0,
        "texture_height": 16.0
      },
      "bones": [
        {
          "name": "rightitem",
          "binding": "q.item_slot_to_bone_name(c.item_slot)",
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          "texture_meshes": [
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              "texture": "crossbow_pulling_2"
            }
          ]
        }
      ]
    },
    {
      "description": {
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        "texture_width": 16.0,
        "texture_height": 16.0
      },
      "bones": [
        {
          "name": "rightitem",
          "binding": "q.item_slot_to_bone_name(c.item_slot)",
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          "texture_meshes": [
            {
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              "texture": "default"
            }
          ]
        }
      ]
    },
    {
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        "texture_height": 16.0
      },
      "bones": [
        {
          "name": "rightitem",
          "binding": "q.item_slot_to_bone_name(c.item_slot)",
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          "texture_meshes": [
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              "texture": "crossbow_arrow"
            }
          ]
        }
      ]
    },
    {
      "description": {
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        "texture_width": 16.0,
        "texture_height": 16.0
      },
      "bones": [
        {
          "name": "rightitem",
          "binding": "q.item_slot_to_bone_name(c.item_slot)",
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          "texture_meshes": [
            {
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              "texture": "crossbow_rocket"
            }
          ]
        }
      ]
    }
  ]
}
