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Credits List
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Console Aspects was made by AgentMindStorm (@agentms_).

This pack uses a few assets from version 6.4.6 of the PC GUI Pack. These include some splashes and some sounds.
PC GUI was made by CrisXolt (@CrisXolt), Sprintermax (@OSprintermax), HawfHuman (@HawfHuman), and SirZeus.

This pack also uses assets from version 1.9.0 of the Fixed Vanilla resource pack. These are the snowy grass side texture, wolf tail animation, elytra and cape position base, cat model, ocelot model, shulker model, old villager model, old zombie villager model, invisible phantom texture, item frame breaking particles, bubble column splashing particles, cut and chiseled red sandstone bottoms, banner patterns, bee nest and hive placing sounds, and command helper previews.
Fixed Vanilla was made by Kevin Okada (@LateLagMC).

This pack also uses assets from version 1.0.0 of the Java Edition Particles resource pack and version 1.19 RV1 of the MultiPixel resource pack. These are the grass and fern textures, glow squid and blaze lighting, hurt entity overlay values, separated llama decor, separated pig saddles, semitransparent shulker bullets, zombie villager robe sizing, enderman shaking animation, zombie attacking animations, creeper exploding animation, villager leg animation, cape animation, map animations, first person held trident and shield positions, third person held trident position, Wither armor size, fishing hook, critical hit particles, totem of undying particles, eating particles, walking particles, breaking particles, item breaking particles, and splash potions of healing and harming particles.
Java Edition Particles and MultiPixel were made by Rainvay_ZCYF (@ZouChenyunfei).

This pack also uses assets from version 2.5.0 of Lukas' Java Parity Pack. These are the hurt entity overlay method, highlightable locked trades, selected item count color and position, item inventory icons, item durability bars, item description colors, the removal of the flying item renderer, the removal of chat censoring, the removal of chat block previews, and the removal of category text.
The optional ZIP file "console_roofed_forest_grass_color.zip" and all "console_inventory_effects...zip" files are also from the pack.
Lukas' Java Parity Pack was made by LukasPAH (@LukasPAH).

The companion pack "Console Shading" is based on version 1.0.5 of the Console Graphics Pack. Console Shading uses its gamma, fogs, grass colormaps, snowflake textures, and water transparency.
The Console Graphics Pack was made by Marc Jones (@_marcjones_).

Pack Contributors:

Dharen (@dharenquilla) - Explosion particles, animation speeds for lava and magma, tall grass, and sheep
Netongas NG (@netongas_ng) - Acacia, birch, jungle, and dark oak door textures, held item position, idle animation, skeleton bow aiming animation, skeleton idle animation, zombie villager helments, dropped item and experience size, damage indicator particles, boat sounds, potion bottle sounds, fence gate sounds, wooden trapdoor sounds, iron door sounds, iron trapdoor sounds, thorns enchantment sounds, painting sounds, drowned converted sound, ender eye sounds, rabbit sounds, zombie sounds, lily pad sounds, till dirt sounds, flatten grass into path sounds, and other miscellaneus sound changes
Wild (@wildthegamer_) - White rabbit texture and original code design for a custom tab
CrisXolt (@CrisXolt) - Double tall grass textures, item name outline, and Bedrock Edition subtitle
rafeael rosado (@carlosisawsom55) - Vertical held item position and grass block side colors in Console Shading
Kevin Okada (@LateLagMC) - Particle rotation and carried leaves color
Cjnator38 (@cjnator38) - Explosion sounds
LugiaGamerYT (@C0me_bucket) - Level up sound, skeleton sounds, ambient horse sound, enderman model, phantom model, witch model, cow model, pig model, vex animation, and drinking witch nose position
TrèsAbhi (@TresAbhi_) - Pack icon
FMarquesPTO (@FMarquesPTO) - Item files for removing category text
Tal (@melamed_tal) - Chest particle method
ambient (ambient#2309) - First person empty hand position and animation
Zarkmend ZAN (@Zarkmend_ZAN) - Obsolete features
AlexCosmico (AlexCosmico#0769) - End crystal animation
Snowstorm (@snowstormix) - Solid white crosshair
HJN (HJN#3718) - Panorama scrolling method
Laatt (@La4tt) - Old Xbox 360 tooltip screenshots
Crackers0106 (@Crackers0106) - 3DS tooltips and new Xbox 360 tooltips
winv3r (@winw3r) - PS3 tooltips
MrKazza (@MrKazza_) - Entity textures, armor textures, immediate respawn description, Classic Textures description, crossbow behavior, and silverfish block names
patred (@patredenglish) - Console Aspects title texture

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Credits Policy
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If a feature that has been suggested or given to add to the pack, the name and Twitter handle of the person (or team) will be added to the Credits document, along with the features they contributed.
If one of these contributed features is later removed from the pack, the contributor's name will stay in the Credits List, but the feature will be removed from their line.
If all features from a single contributor have been removed from the pack, the list of features they contributed will say "Obsolete features".
