#if (VOXELIZATION_DISTANCE == 128)
const float shadowDistance           =  128;
const int   shadowMapResolution      = 8192;
const float shadowDistanceRenderMul  =    2.0;
#elif (VOXELIZATION_DISTANCE == 256)
const float shadowDistance           =   256;
const int   shadowMapResolution      = 16384;
const float shadowDistanceRenderMul  =     1.0;
#elif (VOXELIZATION_DISTANCE == 384)
const float shadowDistance           =   384;
const int   shadowMapResolution      = 16384;
const float shadowDistanceRenderMul  =     1.0;
#elif (VOXELIZATION_DISTANCE == 478)
const float shadowDistance           =   478;
const int   shadowMapResolution      = 16384;
const float shadowDistanceRenderMul  =     1.0;
#endif

const float shadowIntervalSize       =    0.000001;
const bool  shadowHardwareFiltering0 = false;