
#screens
screen.SCREEN_SURFACE=Surface Settings
screen.SCREEN_RAYTRACING=Ray Trace Settings
screen.SCREEN_SPECULAR=Specular Settings

screen.SCREEN_MATERIAL=Material Settings
screen.SCREEN_TERRAIN_PARALLAX=Terrain POM

screen.SCREEN_ATMOSPHERICS=Atmospheric Settings
screen.SCREEN_VC=Volumetric Cloud Settings
screen.SCREEN_VC_LIGHTING=Lighting Settings
screen.SCREEN_VL=Volumetric Light Settings

screen.SCREEN_CAMERA=Camera Settings
screen.SCREEN_LENS=Lens Settings
screen.SCREEN_TONING=Toning Settings
screen.SCREEN_TAA=TAA Settings
screen.SCREEN_FILMIC=Filmic Settings

screen.SCREEN_MISC=Misc Settings

screen.SCREEN_DEBUG=Debug
screen.Setup=Setup


# Options and values
option.REFRACTION=Refraction

# Raytracing Settings
option.MAX_RAY_BOUNCES=Light bounces
option.VOXELIZATION_DISTANCE=Voxelization Distance
option.EMISSIVE_LUMINANCE=Emissive Luminance

option.SUNLIGHT_RAYS=Sunlight Rays
option.AMBIENT_RAYS=Ambient Rays
option.SPECULAR_RAYS=Specular Rays

# Specular settings
option.SPECULAR=Specular

# Material settings
option.SPECULAR_FORMAT=Specular Format
value.SPECULAR_FORMAT.SPEC_LAB=Lab PBR
value.SPECULAR_FORMAT.SPEC_OLD=Old PBR

option.RT_TERRAIN_PARALLAX=Terrain POM
option.TERRAIN_PARALLAX_QUALITY=POM Quality
option.TERRAIN_PARALLAX_INTENSITY=POM Depth

# Volumetric Cloud settings
option.VOLUMETRIC_CLOUDS=Volumetric Clouds
option.VC_LOCAL_COVERAGE=Local Coverage
option.VC_QUALITY=Quality
option.volumetric_cloudDensity=Density
option.volumetric_cloudThicknessMult=Height
option.VC_NOISE_OCTAVES=Noise Octaves
option.volumetric_cloudHeight=Altitude
option.VC_SHADOWS=Cloud Shadows
option.VC_MULTISCAT=Multiple Scattering
option.VC_GROUND_LIGHTING=Ground Lighting
option.VC_SUNLIGHT_QUALITY=Sunlight Quality
option.VC_MULTISCAT_QUALITY=Multiple Scattering Quality
option.VC_HQ_SKYLIGHTING=HQ Skylighting

# Volumetric Light settings
option.VOLUMETRIC_SHADOWS=Volumetric Shadows
option.UNDERWATER_VOLUMETRIC_LIGHT=Volumetric Water Fog
option.WATER_DENSITY=Water Density
option.UNDERWATER_VOLUMETRIC_LIGHT_QUALITY=Quality
option.WATER_MURKYNESS=Murkyness
option.VOLUMETRIC_FOG=Volumetric Fog
option.VOLUMETRIC_FOG_QUALITY=Quality
option.VOLUMETRIC_FOG_HEIGHT=Altitude
option.VOLUMETRIC_FOG_NOISE=Enable Noise
option.VOLUMETRIC_FOG_DENSITY=Density
option.VOLUMETRIC_FOG_FALLOFF=Falloff

option.PLANET_SURFACE=Render Planet Surface

# Camera settings
value.CAMERA_MODE.CAMERA_AUTO=Auto
value.CAMERA_MODE.CAMERA_MANUAL=Manual
value.CAMERA_FOCUS_MODE.DOF_AUTO=Auto
value.CAMERA_FOCUS_MODE.DOF_MANUAL=Manual

option.CAMERA_MODE=Camera Mode
option.CAMERA_MODE.comment=Operating mode of the camera. 'Auto' is best for gameplay, where the camera will adjust itself. 'Manual' is best for screenshots and cinematics, where precise control over the camera is necessary.
option.CAMERA_APERTURE=Aperture
option.CAMERA_APERTURE.comment=Size of the aperture, in f-stops.
prefix.CAMERA_APERTURE=f/
option.CAMERA_ISO=ISO
option.CAMERA_ISO.comment=Sensitivity of the sensor to light.
option.CAMERA_SHUTTER_SPEED=Shutter Speed
option.CAMERA_SHUTTER_SPEED.comment=Exposure time of each frame.
option.CAMERA_EV=EV Offset
option.CAMERA_EV.comment=Exposure Adjustment.
option.CAMERA_FOCAL_LENGTH=Focal Length
option.CAMERA_FOCAL_LENGTH.comment=Primary focal point distance in millimeters. Effects lens flare and DOF in manual mode.
suffix.CAMERA_FOCAL_LENGTH= mm

option.CAMERA_FOCUS_MODE=Camera Focus Mode
option.CAMERA_FOCUS_MODE.comment=Focus mode of the camera. 'Auto' focuses on whatever the player is looking at. 'Manual' allows the player to set the distance the camera tries to focus at in meters.

option.CAMERA_FOCAL_POINT=Camera Focal Point
option.CAMERA_FOCAL_POINT.comment=Distance the camera tries to focus at when the camera is set to manual focus mode.
suffix.CAMERA_FOCAL_POINT= m

option.CAMERA_AUTO_FOCAL_OFFSET=Focal Offset
suffix.CAMERA_AUTO_FOCAL_OFFSET= m

# DOF settings
option.DOF=Depth Of Field
option.DOF.comment=Focus of the camera.
option.DOF_SAMPLES=DoF Quality
option.DOF_SAMPLES.comment=Quality Of The Blur. Low - 32. Medium - 64. High - 128. Ultra - 256. Cinematic - 1024.

option.CAMERA_BLADES=Aperture Blade Count
option.CAMERA_BLADES.comment=The number of faces the lens has:. 3 = Triangle. 4 = Square. 5 = Pentagon. 6 = Hexagon. ect.
option.BLADE_ROTATION=Blade Rotation
option.BLADE_ROTATION.comment=Spins the bokeh around the center.
option.BLADE_ROUNDING=Blade Rounding
option.BLADE_ROUNDING.comment=The amount of rounding or "Softening" around the edges of the aperture shape. 0 = no roundness. 1 = fully round (Circle)
option.CAMERA_BIAS=Camera Bias
option.CAMERA_BIAS.comment=Changes the absorbtion of the lens. 0.0 = fully absorbed. 1.0 = fully transmitted.
option.LENS_SHIFT_AMOUNT=Lens Shift Amount
option.DISTORTION_ANAMORPHIC=Amamorphic Distortion

# Bloom settings
option.BLOOM=Bloom
option.BLOOM_SAMPLES=Bloom Quality
option.BLOOM_CURVE=Curve
option.BLOOM_EV_OFFSET=EV offset

# Post Process settings
option.SATURATION=Saturation
option.GAMMA=Gamma
option.GAMMA_PIVOT=Gamma Pivot
option.WHITE_BALANCE=White Balance
option.TINT_BALANCE=Tint
option.SLOPE_M=Gain
option.OFFSET_M=Lift

# TAA settings
option.TAA_ANTI_SPARKLE=Anti Sparkle
option.TAA_VARIANCE=Variance


option.DEBUG=Debug
option.DEBUG_VIEW=Debug View
option.CRASH_DANGLING_SHOW=Crash Dangling Show()
option.CRASH_DANGLING_SHOW.comment=Cause the shader to crash if there are any show() leftover in the code when Debug is turned off
value.DEBUG_VIEW.-10=gbuffers_shadow
value.DEBUG_VIEW.-1=gbuffers_opaque
value.DEBUG_VIEW.0=deferred0
value.DEBUG_VIEW.20=gbuffers_transparent
value.DEBUG_VIEW.30=composite0
value.DEBUG_VIEW.31=composite1
value.DEBUG_VIEW.32=composite2
value.DEBUG_VIEW.33=composite3
value.DEBUG_VIEW.34=composite4
value.DEBUG_VIEW.35=composite5
value.DEBUG_VIEW.36=composite6
value.DEBUG_VIEW.38=composite8
value.DEBUG_VIEW.39=composite9
value.DEBUG_VIEW.40=composite10
value.DEBUG_VIEW.50=final