execute if score #manic.rituals.tickspeed manic.dummy matches 1.. run scoreboard players remove #manic.rituals.tickspeed manic.dummy 1
execute if score #manic.rituals.tickspeed manic.dummy matches 1 run function manic:rituals/output/tickspeed/reset
execute if score #manic.rituals.night_ritual_delay manic.dummy matches 1.. run scoreboard players remove #manic.rituals.night_ritual_delay manic.dummy 1

execute if score #manic.spawning.insomniac manic.dummy matches 1.. run scoreboard players remove #manic.spawning.insomniac manic.dummy 1
execute if score #manic.spawning.natural_insomniac manic.dummy matches 1.. run scoreboard players remove #manic.spawning.natural_insomniac manic.dummy 1
execute if score #manic.spawning.piglin_monk manic.dummy matches 1.. run scoreboard players remove #manic.spawning.piglin_monk manic.dummy 1
execute if score #manic.spawning.natural_piglin_monk manic.dummy matches 1.. run scoreboard players remove #manic.spawning.natural_piglin_monk manic.dummy 1

execute if score #manic.spawning.rift_vigil manic.dummy matches 1.. run scoreboard players remove #manic.spawning.rift_vigil manic.dummy 1
execute if score #manic.spawning.residuum manic.dummy matches 1.. run scoreboard players remove #manic.spawning.residuum manic.dummy 1
