scoreboard players add tutorial vars 1

execute if score tutorial vars matches 50 as @a at @s run playsound sounds:jazz master @s ~ ~ ~ 10 1 1
execute if score tutorial vars matches 50 if score safeMode vars matches 0 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:1}
execute if score tutorial vars matches 50 if score safeMode vars matches 1 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:31}
execute if score tutorial vars matches 150 if score safeMode vars matches 0 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:2}
execute if score tutorial vars matches 150 if score safeMode vars matches 1 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:32}
execute if score tutorial vars matches 250 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:3}
execute if score tutorial vars matches 350 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:4}
execute if score tutorial vars matches 450 if score safeMode vars matches 0 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:5}
execute if score tutorial vars matches 450 if score safeMode vars matches 1 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:35}
execute if score tutorial vars matches 550 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:6}
execute if score tutorial vars matches 650 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:7}
execute if score tutorial vars matches 750 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:8}
execute if score tutorial vars matches 850 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:9}
execute if score tutorial vars matches 950 run item replace entity @e[type=armor_stand,tag=tutorial] weapon.mainhand with scute{CustomModelData:10}
execute if score tutorial vars matches 1050 run function chop:lobby/tutorial/end

execute as @a[scores={coas=1..}] at @s run function chop:lobby/tutorial/skip
scoreboard players reset @a[scores={coas=1..}] coas