{
  "block.glassential.glass_redstone": "红石玻璃",
  "block.glassential.glass_ghostly": "幽灵玻璃",
  "block.glassential.glass_ethereal": "缥缈玻璃",
  "block.glassential.glass_ethereal_reverse": "反转缥缈玻璃",
  "block.glassential.glass_dark_ghostly": "遮光幽灵玻璃",
  "block.glassential.glass_dark_ethereal": "遮光缥缈玻璃",
  "block.glassential.glass_dark_ethereal_reverse": "反转遮光缥缈玻璃",
  "block.glassential.glass_light": "发光玻璃",
  "block.glassential.glass_light_ghostly": "发光幽灵玻璃",
  "block.glassential.glass_light_ethereal": "发光缥缈玻璃",
  "block.glassential.glass_light_ethereal_reverse": "发光反转缥缈玻璃",
  "block.glassential.glass_magma": "岩浆玻璃",
  "block.glassential.glass_magma_ghostly": "岩浆幽灵玻璃",
  "block.glassential.glass_magma_ethereal": "岩浆缥缈玻璃",
  "block.glassential.glass_magma_ethereal_reverse": "岩浆反转缥缈玻璃",
  "block.glassential.glass_obsidian": "防爆玻璃",
  "block.glassential.glass_obsidian_redstone": "防爆红石玻璃",
  "block.glassential.glass_obsidian_ghostly": "防爆幽灵玻璃",
  "block.glassential.glass_obsidian_ethereal": "防爆缥缈玻璃",
  "block.glassential.glass_obsidian_ethereal_reverse": "防爆反转缥缈玻璃",
  "block.glassential.glass_obsidian_dark": "防爆遮光玻璃",
  "block.glassential.glass_obsidian_dark_ghostly": "防爆遮光幽灵玻璃",
  "block.glassential.glass_obsidian_dark_ethereal": "防爆遮光缥缈玻璃",
  "block.glassential.glass_obsidian_dark_ethereal_reverse": "防爆遮光反转缥缈玻璃",
  "block.glassential.glass_obsidian_light": "防爆发光玻璃",
  "block.glassential.glass_obsidian_light_ghostly": "防爆发光幽灵玻璃",
  "block.glassential.glass_obsidian_light_ethereal": "防爆发光缥缈玻璃",
  "block.glassential.glass_obsidian_light_ethereal_reverse": "防爆发光反转缥缈玻璃",
  "block.glassential.glass_obsidian_magma": "防爆岩浆玻璃",
  "block.glassential.glass_obsidian_magma_ghostly": "防爆岩浆幽灵玻璃",
  "block.glassential.glass_obsidian_magma_ethereal": "防爆岩浆缥缈玻璃",
  "block.glassential.glass_obsidian_magma_ethereal_reverse": "防爆岩浆反转缥缈玻璃",
  "tooltip.glassential.redstone": "产生红石信号",
  "tooltip.glassential.ghostly": "实体可以穿过",
  "tooltip.glassential.ethereal": "玩家可以穿过",
  "tooltip.glassential.ethereal_reverse": "仅玩家不可穿过",
  "tooltip.glassential.dark": "阻光",
  "tooltip.glassential.light": "发光",
  "tooltip.glassential.magma": "接触时造成伤害",
  "tooltip.glassential.obsidian": "抗爆",
  "itemGroup.glassential.items": "精致玻璃"
}