{
  "block.endertrigon.baby_dragon_egg": "幼年龙蛋",
  "block.endertrigon.baby_dragon_egg.use": "放置以生成一个驯服的幼年末影龙",
  "block.endertrigon.dragon_horn.use": "吹响它以召回驯服的幼年末影龙",
  "death.attack.dragonFlame": "%1$s被%2$s烧成了灰烬",
  "death.attack.dragonFlame.item": "%1$s被%2$s用%3$s烧成了灰烬",
  "endertrigon.subtitle.baby_dragon_egg_breaks": "幼年龙蛋：碎裂",
  "endertrigon.subtitle.dragon_horn": "龙之号角：吹响",
  "endertrigon.subtitle.dragon_lays_egg": "末影龙：产卵",
  "entity.endertrigon.baby_ender_dragon": "幼年末影龙",
  "entity.endertrigon.dragon_flame": "龙焰",
  "gui.endertrigon.config.attacksUntilPerch.description": "在完成“该值加剩余末地水晶数”次特殊攻击后，末影龙才能做下一次栖息。\n范围：1 ~ 16",
  "gui.endertrigon.config.attacksUntilPerch.title": "栖息前的攻击次数",
  "gui.endertrigon.config.category.enabled_custom_phases.title": "已启用的自定义阶段",
  "gui.endertrigon.config.crashPhaseDestroysBlocks.description": "指定冲撞阶段是否能撞开方块。",
  "gui.endertrigon.config.crashPhaseDestroysBlocks.title": "冲撞阶段可以破坏方块",
  "gui.endertrigon.config.enableCrashPlayer.description": "指定是否应启用此自定义龙阶段。",
  "gui.endertrigon.config.enableCrashPlayer.title": "启用向玩家冲撞",
  "gui.endertrigon.config.enableDiveBombPlayer.description": "指定是否应启用此自定义龙阶段",
  "gui.endertrigon.config.enableDiveBombPlayer.title": "启用向玩家俯冲轰炸",
  "gui.endertrigon.config.enableSnatchPlayer.description": "指定是否应启用此自定义龙阶段",
  "gui.endertrigon.config.enableSnatchPlayer.title": "启用抓取玩家",
  "gui.endertrigon.config.maxBabyEnderDragons.description": "指定末影龙在孵化（俯冲轰炸）阶段中最多能生成的幼年末影龙的数量。\n范围：1 ~ 16",
  "gui.endertrigon.config.maxBabyEnderDragons.title": "幼年末影龙的最大数量",
  "gui.endertrigon.config.skipLandingPhase.description": "指定着陆阶段是否应该有更大的可能性跳过。通过避免末影龙在栖息前冗长的飞行阶段，使战斗变得更加迅捷。",
  "gui.endertrigon.config.skipLandingPhase.title": "跳过着陆阶段",
  "instrument.endertrigon.dragon_horn": "龙之召唤",
  "item.endertrigon.dragon_horn": "龙之号角"
}