{
  "tetra/schematic/sword/stiletto_blade.name": "锥剑剑刃",
  "tetra/schematic/sword/stiletto_blade.description": "将当前剑刃替换为锥剑剑刃。和真的锥子还是不一样的\n \n材料§f硬度§r增加§f伤害§r",
  "tetra/schematic/sword/stiletto_blade.slot1": "剑刃材料",
  "tetra.module.sword/stiletto_blade.item_name": "锥剑",
  "tetra.module.sword/stiletto_blade.name": "锥剑剑刃",
  "tetra.module.sword/stiletto_blade.description": "一种锋利尖锐的匕首，和锥子不一样",
  "tetra.module.sword/stiletto_blade.material_name": "%s锥剑剑刃",
  "tetra.module.sword/stiletto_blade.prefix": "%s",
  "tetra/schematic/sword/straight_guard.name": "直形护手",
  "tetra/schematic/sword/straight_guard.description": "制作一个直形护手以保护使用者的手部\n \n材料§f硬度§r和§f弹性§r增加所提供的护甲值",
  "tetra/schematic/sword/straight_guard.slot1": "护手材料",
  "tetra.module.sword/straight_guard.name": "直形护手",
  "tetra.module.sword/straight_guard.description": "能保护使用者手部的直形护手",
  "tetra.module.sword/straight_guard.material_name": "%s直形护手",
  "tetra/schematic/greatsword/straight_guard.name": "直形护手",
  "tetra/schematic/greatsword/straight_guard.description": "制作一个直形护手以保护使用者的手部\n \n材料§f硬度§r和§f弹性§r增加所提供的护甲值",
  "tetra/schematic/greatsword/straight_guard.slot1": "护手材料",
  "tetra.module.greatsword/straight_guard.name": "直形护手",
  "tetra.module.greatsword/straight_guard.description": "能保护使用者手部的直形护手",
  "tetra.module.greatsword/straight_guard.material_name": "%s直形护手",
  "tetra/schematic/sword/chillrend_blade.name": "寒裂",
  "tetra/schematic/sword/chillrend_blade.description": "一种冰冷的剑刃，能把敌人冻结",
  "tetra/schematic/sword/chillrend_blade.slot1": "寒裂",
  "tetra.module.sword/chillrend_blade.item_name": "寒裂",
  "tetra.module.sword/chillrend_blade.name": "寒裂",
  "tetra.module.sword/chillrend_blade.description": "一种冰冷的剑刃，来自山脉耸立至天际的地方",
  "tetra.variant.chillrend_blade/chillrend_blade": "寒裂",
  "tetra/schematic/greatsword/longsword_blade.name": "长剑剑刃",
  "tetra/schematic/greatsword/longsword_blade.description": "将当前剑刃替换为长剑剑刃\n \n材料§f硬度§r增加§f伤害§r",
  "tetra/schematic/greatsword/longsword_blade.slot1": "剑刃材料",
  "tetra.module.greatsword/longsword_blade.item_name": "长剑",
  "tetra.module.greatsword/longsword_blade.name": "长剑剑刃",
  "tetra.module.greatsword/longsword_blade.description": "一把长剑，有着坚固的双持剑刃",
  "tetra.module.greatsword/longsword_blade.material_name": "%s长剑剑刃",
  "tetra.module.greatsword/longsword_blade.prefix": "%s",
  "tetra/schematic/greatsword/claymore_blade.name": "阔剑剑刃",
  "tetra/schematic/greatsword/claymore_blade.description": "将当前剑刃替换为阔剑剑刃\n \n材料§f硬度§r增加§f伤害§r",
  "tetra/schematic/greatsword/claymore_blade.slot1": "剑刃材料",
  "tetra.module.greatsword/claymore_blade.item_name": "阔剑",
  "tetra.module.greatsword/claymore_blade.name": "阔剑剑刃",
  "tetra.module.greatsword/claymore_blade.description": "一把阔剑，有着强力而独特的剑刃",
  "tetra.module.greatsword/claymore_blade.material_name": "%s阔剑剑刃",
  "tetra.module.greatsword/claymore_blade.prefix": "%s",
  "tetra.slot.polearm/head": "头部",
  "tetra.slot.polearm/handle": "手柄",
  "tetra.slot.polearm/binding": "绑定",
  "tetra.synergy.polearm/javelin": "投枪",
  "tetra/schematic/polearm/handle/basic_handle.name": "基础手柄",
  "tetra/schematic/polearm/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄",
  "tetra/schematic/polearm/handle/basic_handle.slot1": "手柄材料",
  "tetra.module.polearm/basic_handle.name": "基础手柄",
  "tetra.module.polearm/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源",
  "tetra.module.polearm/basic_handle.material_name": "%s手柄",
  "tetra/schematic/polearm/handle/light_handle.name": "轻手柄",
  "tetra/schematic/polearm/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去，但和其他手柄相比提供更少的耐久度",
  "tetra/schematic/polearm/handle/light_handle.slot1": "手柄材料",
  "tetra.module.polearm/light_handle.name": "轻手柄",
  "tetra.module.polearm/light_handle.description": "轻手柄提供更少的耐久度，但能让物品被投掷出去。手柄是完整度的主要来源",
  "tetra.module.polearm/light_handle.material_name": "%s轻手柄",
  "tetra.variant.light_handle/prismarine": "海晶石轻手柄",
  "tetra.variant.light_handle/stick": "脆弱的轻手柄",
  "tetra/schematic/polearm/handle/long_handle.name": "长手柄",
  "tetra/schematic/polearm/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围",
  "tetra/schematic/polearm/handle/long_handle.slot1": "手柄材料",
  "tetra.module.polearm/long_handle.name": "长手柄",
  "tetra.module.polearm/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源",
  "tetra.module.polearm/long_handle.material_name": "%s长手柄",
  "tetra.variant.long_handle/stick": "脆弱的长手柄",
  "tetra/schematic/polearm/handle/wrap_handle.name": "裹柄",
  "tetra/schematic/polearm/handle/wrap_handle.slot1": "材料",
  "tetra/schematic/polearm/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度，并减轻手柄可能导致的负面效果",
  "tetra.improvement.polearm_handle/wrap.name": "%s裹柄",
  "tetra.improvement.polearm_handle/wrap.description": "略微增加伤害和挥动速度，并减轻手柄导致的负面效果",
  "tetra/schematic/polearm/handle/hone_speed_1.name": "打磨：速度 I",
  "tetra/schematic/polearm/handle/hone_speed_1.description": "打磨手柄，增加总体挥动速度",
  "tetra/schematic/polearm/handle/hone_speed_2.name": "打磨：速度 II",
  "tetra/schematic/polearm/handle/hone_speed_2.description": "进一步提升组件的挥动速度改进，增加速度增益",
  "tetra/schematic/polearm/handle/hone_speed_3.name": "打磨：速度 III",
  "tetra/schematic/polearm/handle/hone_speed_3.description": "进一步提升组件的挥动速度改进，增加速度增益",
  "tetra/schematic/polearm/handle/hone_speed_4.name": "打磨：速度 IV",
  "tetra/schematic/polearm/handle/hone_speed_4.description": "进一步提升组件的挥动速度改进，增加速度增益",
  "tetra/schematic/polearm/handle/hone_speed_5.name": "打磨：速度 V",
  "tetra/schematic/polearm/handle/hone_speed_5.description": "进一步提升组件的挥动速度改进，增加速度增益",
  "tetra/schematic/polearm/socket.name": "镶嵌",
  "tetra/schematic/polearm/socket.description": "在头部与手柄的连接处镶嵌一枚宝石，不同的宝石提供不同的效果",
  "tetra/schematic/polearm/socket.slot1": "宝石",
  "tetra.module.polearm/socket.name": "镶嵌",
  "tetra.module.polearm/socket.description": "一颗宝石，被装进头部与手柄的连接处。这颗宝石附有魔咒，会为持有者提供魔法增益",
  "tetra.variant.polearm_socket/diamond": "镶嵌[§b钻石§r]",
  "tetra.variant.polearm_socket/emerald": "镶嵌[§a绿宝石§r]",
  "tetra.variant.polearm_socket/lapis": "镶嵌[§9青金石§r]",
  "tetra.variant.polearm_socket/amber": "镶嵌[§6琥珀§r]",
  "tetra.variant.polearm_socket/pristine_diamond": "镶嵌[§b钻石+§r]",
  "tetra.variant.polearm_socket/pristine_diamond.description": "一颗宝石，被装进头部与手柄的连接处。这颗宝石附有魔咒，会为持有者提供魔法增益\n \n这颗宝石质地无瑕，能提供更好的效果",
  "tetra.variant.polearm_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]",
  "tetra.variant.polearm_socket/pristine_emerald.description": "一颗宝石，被装进头部与手柄的连接处。这颗宝石附有魔咒，会为持有者提供魔法增益\n \n这颗宝石质地无瑕，能提供更好的效果",
  "tetra.variant.polearm_socket/pristine_lapis": "镶嵌[§9青金石+§r]",
  "tetra.variant.polearm_socket/pristine_lapis.description": "一颗宝石，被装进头部与手柄的连接处。这颗宝石附有魔咒，会为持有者提供魔法增益\n \n这颗宝石质地无瑕，能提供更好的效果",
  "tetra.variant.polearm_socket/mana_rune": "镶嵌[§d魔力符文§r]",
  "tetra.variant.polearm_socket/mana_rune.description": "一个符文，被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品",
  "tetra/schematic/polearm/binding.name": "绑定",
  "tetra/schematic/polearm/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合",
  "tetra/schematic/polearm/binding.slot1": "材料",
  "tetra.module.polearm/binding.name": "绑定",
  "tetra.module.polearm/binding.description": "强韧的纤维加强了头部和手柄之间的连接",
  "tetra.module.polearm/binding.material_name": "%s绑定",
  "tetra.variant.polearm_binding/prismarine": "海晶石绑定",
  "tetra.variant.polearm_binding/prismarine.description": "一个奇怪的海晶石扣，它加强了头部与手柄的连接",
  "tetra.variant.polearm_binding/bolt": "螺栓",
  "tetra.variant.polearm_binding/bolt.description": "用可调节螺栓将工具头部连接到手柄上",
  "tetra.tweak.polearm_tweak/binding_bolt.label": "螺栓松紧",
  "tetra.tweak.polearm_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓，工具更加坚固，增加采集效率\n§e拧松§r螺栓，工具更有韧性，增加耐久度",
  "tetra.tweak.polearm_tweak/binding_bolt.left": "松",
  "tetra.tweak.polearm_tweak/binding_bolt.right": "紧",
  "tetra/schematic/polearm/head/spearhead/spearhead.name": "矛头",
  "tetra/schematic/polearm/head/spearhead/spearhead.description": "用所给材料制作一个矛头，常用于造成伤害",
  "tetra/schematic/polearm/head/spearhead/spearhead.slot1": "头部材料",
  "tetra.module.polearm/spearhead.item_name": "矛",
  "tetra.module.polearm/spearhead.name": "矛头",
  "tetra.module.polearm/spearhead.description": "一个基础矛头，可以造成伤害",
  "tetra.module.polearm/spearhead.material_name": "%s矛头",
  "tetra.module.polearm/spearhead.prefix": "%s",
  "tetra/schematic/polearm/head/trident/trident.name": "三叉戟头",
  "tetra/schematic/polearm/head/trident/trident.description": "用所给材料制作一个三叉戟头，它的制作方式最近终得重见天日",
  "tetra/schematic/polearm/head/trident/trident.slot1": "头部材料",
  "tetra.module.polearm/trident.item_name": "三叉戟",
  "tetra.module.polearm/trident.name": "三叉戟头",
  "tetra.module.polearm/trident.description": "一个三叉戟头，它的制作方式最近终得重见天日",
  "tetra.module.polearm/trident.material_name": "%s三叉戟头",
  "tetra.module.polearm/trident.prefix": "%s",
  "tetra/schematic/polearm/head/spearhead/serrated_1.name": "锯齿",
  "tetra/schematic/polearm/head/spearhead/serrated_1.description": "给头部附上锯齿。有30%%的概率对目标造成共计4点，持续2秒的流血伤害。对亡灵生物无效",
  "tetra/schematic/polearm/head/spearhead/serrated_2.name": "打磨：锯齿 II",
  "tetra/schematic/polearm/head/spearhead/serrated_2.description": "打磨锯齿，将伤害提高至8",
  "tetra/schematic/polearm/head/spearhead/serrated_3.name": "打磨：锯齿 III",
  "tetra/schematic/polearm/head/spearhead/serrated_3.description": "进一步打磨锯齿，将伤害提高至16",
  "tetra.improvement.spearhead/serrated.name": "锯齿",
  "tetra.improvement.spearhead/serrated.prefix": "锯齿",
  "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果",
  "tetra/schematic/polearm/head/spearhead/tempered_1.name": "回火",
  "tetra/schematic/polearm/head/spearhead/tempered_1.description": "对刃部进行回火，极大地提升硬度。能够无视护甲造成一些伤害",
  "tetra/schematic/polearm/head/spearhead/tempered_2.name": "打磨：回火 II",
  "tetra/schematic/polearm/head/spearhead/tempered_2.description": "进一步回火，将穿透护甲的伤害提高至3",
  "tetra/schematic/polearm/head/spearhead/tempered_3.name": "打磨：回火 III",
  "tetra/schematic/polearm/head/spearhead/tempered_3.description": "进一步回火，将穿透护甲的伤害提高至5",
  "tetra.improvement.spearhead/tempered.name": "回火",
  "tetra.improvement.spearhead/tempered.prefix": "回火",
  "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲值",
  "tetra.improvement.spearhead_hone/damage.name": "打磨：伤害",
  "tetra.improvement.spearhead_hone/damage.description": "增加伤害",
  "tetra/schematic/polearm/head/halberd/halberd_head.name": "戟头",
  "tetra/schematic/polearm/head/halberd/halberd_head.description": "用所给材料制作一个长柄枪头。长柄枪是能穿甲击倒敌人的长距近战武器",
  "tetra/schematic/polearm/head/halberd/halberd_head.slot1": "头部材料",
  "tetra.module.polearm/halberd_head.item_name": "戟",
  "tetra.module.polearm/halberd_head.name": "戟头",
  "tetra.module.polearm/halberd_head.description": "一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器",
  "tetra.module.polearm/halberd_head.material_name": "%s戟头",
  "tetra.module.polearm/halberd_head.prefix": "%s",
  "tetra/schematic/polearm/head/pike_head/pike_head.name": "长柄枪头",
  "tetra/schematic/polearm/head/pike_head/pike_head.description": "用所给材料制作一个长柄枪头。长柄枪是能穿甲击倒敌人的长距近战武器",
  "tetra/schematic/polearm/head/pike_head/pike_head.slot1": "头部材料",
  "tetra.module.polearm/pike_head.item_name": "长柄枪",
  "tetra.module.polearm/pike_head.name": "长柄枪头",
  "tetra.module.polearm/pike_head.description": "一个长柄枪头。长柄枪擅长穿甲和刺穿无护甲的对手，能积攒怒意",
  "tetra.module.polearm/pike_head.material_name": "%s长柄枪头",
  "tetra.module.polearm/pike_head.prefix": "%s",
  "tetra/schematic/polearm/head/glaive_head/glaive_head.name": "长柄刀头",
  "tetra/schematic/polearm/head/glaive_head/glaive_head.description": "用所给材料制作一个长柄刀头。长柄刀是能击倒远处敌人的长距近战武器",
  "tetra/schematic/polearm/head/glaive_head/glaive_head.slot1": "头部材料",
  "tetra.module.polearm/glaive_head.item_name": "长柄刀",
  "tetra.module.polearm/glaive_head.name": "长柄刀头",
  "tetra.module.polearm/glaive_head.description": "一个长柄刀头。长柄刀是能击倒远处敌人的长距近战武器",
  "tetra.module.polearm/glaive_head.material_name": "%s长柄刀头",
  "tetra.module.polearm/glaive_head.prefix": "%s",
  "tetra/schematic/polearm/head/lance_head/lance_head.name": "骑枪头",
  "tetra/schematic/polearm/head/lance_head/lance_head.description": "用所给材料制作一个骑枪头。骑枪是常用于马上长矛比武的大型武器，也极擅长刺穿敌人",
  "tetra/schematic/polearm/head/lance_head/lance_head.slot1": "头部材料",
  "tetra.module.polearm/lance_head.item_name": "骑枪",
  "tetra.module.polearm/lance_head.name": "骑枪头",
  "tetra.module.polearm/lance_head.description": "一个骑枪头。骑枪是常用于马上长矛比武的大型武器，也极擅长穿甲和刺穿敌人",
  "tetra.module.polearm/lance_head.material_name": "%s骑枪头",
  "tetra.module.polearm/lance_head.prefix": "%s",
  "tetra/schematic/polearm/head/naginata_head/naginata_head.name": "薙刀头",
  "tetra/schematic/polearm/head/naginata_head/naginata_head.description": "用所给材料制作一个薙刀头。薙刀的形制类似武士刀，但薙刀是一种长柄武器。颇受女性武士欢迎",
  "tetra/schematic/polearm/head/naginata_head/naginata_head.slot1": "头部材料",
  "tetra.module.polearm/naginata_head.item_name": "薙刀",
  "tetra.module.polearm/naginata_head.name": "薙刀头",
  "tetra.module.polearm/naginata_head.description": "一个薙刀头。薙刀的形制类似武士刀，但薙刀是一种长柄武器。颇受女性武士欢迎",
  "tetra.module.polearm/naginata_head.material_name": "%s薙刀头",
  "tetra.module.polearm/naginata_head.prefix": "%s",
  "tetra/schematic/polearm/head/scythe_head/scythe_head.name": "巨镰头",
  "tetra/schematic/polearm/head/scythe_head/scythe_head.description": "用所给材料制作一个巨镰头。巨镰因其杠杆作用而极为强力，它们最显著的特点则是其横扫攻击",
  "tetra/schematic/polearm/head/scythe_head/scythe_head.slot1": "头部材料",
  "tetra.module.polearm/scythe_head.item_name": "巨镰",
  "tetra.module.polearm/scythe_head.name": "巨镰头",
  "tetra.module.polearm/scythe_head.description": "一个巨镰头。巨镰因其杠杆作用而极为强力，它们最显著的特点则是其横扫攻击",
  "tetra.module.polearm/scythe_head.material_name": "%s巨镰头",
  "tetra.module.polearm/scythe_head.prefix": "%s",
  "secrets_of_forging_revelations.effect.infernal.name": "炼狱",
  "secrets_of_forging_revelations.effect.infernal.tooltip": "使目标着火§e%s秒",
  "tetra.variant.sword_socket/infernal": "炼狱单元[§6烈焰粉§r]",
  "tetra.variant.sword_socket/infernal.prefix": "§6炼狱§r",
  "tetra.variant.double_socket/infernal": "炼狱单元[§6烈焰粉§r]",
  "tetra.variant.double_socket/infernal.prefix": "§6炼狱§r",
  "tetra.variant.single_socket/infernal": "炼狱单元[§6烈焰粉§r]",
  "tetra.variant.single_socket/infernal.prefix": "§6炼狱§r",
  "tetra.variant.polearm_socket/infernal": "炼狱单元[§6烈焰粉§r]",
  "tetra.variant.polearm_socket/infernal.prefix": "§6炼狱§r",
  "tetra.variant.greatsword_socket/infernal": "炼狱单元[§6烈焰粉§r]",
  "tetra.variant.greatsword_socket/infernal.prefix": "§6炼狱§r"
}