How to use the example loot table and function

1) Namespace:
   - Replace the placeholder <namespace> in `functions/fill_kyros_structure_loot.mcfunction` with your behavior pack's namespace.
   - The namespace is commonly the folder name for your pack (avoid spaces/special chars).

2) Structure setup:
   - Place chests in the structure at known coordinates relative to the structure origin.
   - Note the relative offsets (e.g., ~1 ~0 ~2) for each chest.

3) Using the function:
   - After you place the structure in-game, run the function at the structure origin so tildes are relative to that origin:
       execute @s ~ ~ ~ function <namespace>:fill_kyros_structure_loot
   - Or run the individual commented `/loot replace block` commands inside the function.

4) Filling all chest slots:
   - Bedrock's `/loot replace block` requires a target slot. Repeat for `slot.container.0`..`slot.container.26` to populate a single chest.

5) Loot table location:
   - The example loot table is at `loot_tables/chests/kyros_chest.json`.

If you want, I can:
 - replace the placeholder `<namespace>` with your actual namespace if you tell me the preferred namespace, and
 - adjust the function to fill exact chest slots for the coords you use in your structure.
