# Vents
    execute if score vents1 ambient matches 0 if entity @p[x=59,y=44,z=-40,distance=..2] run scoreboard players set vents1 ambient 1
    execute if score vents1 ambient matches 1 run playsound vent_walking2 master @a 54 44 -38 1 0.8
    execute if score vents1 ambient matches 1 run scoreboard players set vents1 ambient 999

    execute if score vents2 ambient matches 0 if entity @p[x=50,y=12,z=-23,distance=..2] run scoreboard players set vents2 ambient 1
    execute if score vents2 ambient matches 1 run playsound vent_walking1 master @a 50 16 -36 1.2 0.8
    execute if score vents2 ambient matches 1 run scoreboard players set vents2 ambient 999

    execute if score vents3 ambient matches 0 if entity @p[x=33,y=12,z=-7,distance=..2] run scoreboard players set vents3 ambient 1
    execute if score vents3 ambient matches 1 run playsound vent_walking1 master @a 37 13 -5 1.2 0.8
    execute if score vents3 ambient matches 1 run scoreboard players set vents3 ambient 999