execute if score fuse_section scenes matches 50 run scoreboard players add obj_fuse map 1
execute as @e[tag=fuse3] at @s if score fuse_section scenes matches 50 run tp @s ~ 100 ~
execute as @p at @s if score fuse_section scenes matches 50 run playsound pickup master @a ~ ~ ~
execute if score fuse_section scenes matches 50 run title @a actionbar {"text":"You found a fuse tube","bold":true}
