
execute if score intro map matches 1 run summon marker 108 46.9 -32 {OnGround:1b,NoGravity:1b,Silent:1b,Invulnerable:1b,Rotation:[180F,0F],Tags:["pov_camera"]}

execute if score intro map matches 1..2 run title @a title "\uE001"
execute if score intro map matches 1..2 run title @a times 0 9999 0
execute if score intro map matches 1 run function slender:reset_game
execute if score intro map matches 1 run scoreboard players set equipment map 10

execute if score intro map matches 50 run title @a times 0 0 20
execute if score intro map matches 50 run playsound map_intro1 master @a ~ ~ ~ 9999999999999
execute if score intro map matches 50..200 as @e[tag=pov_camera] at @s run tp @s ~ ~ ~0.001
execute if score intro map matches 170 run title @a title "\uE001"
execute if score intro map matches 170 run title @a times 20 9999 0

execute if score intro map matches 200 as @e[tag=pov_camera] at @s run tp @s 104 46.9 -32

execute if score intro map matches 210 run playsound map_title master @a ~ ~ ~ 9999999999999
execute if score intro map matches 250 run title @a times 0 0 0
execute if score intro map matches 250..450 as @e[tag=pov_camera] at @s run tp @s ~ ~ ~0.001

execute if score intro map matches 405..410 run title @a title "\uE001"
execute if score intro map matches 405..410 run title @a times 20 9999 0

execute if score intro map matches 450 run kill @e[tag=pov_camera]
execute if score intro map matches 450 run scoreboard players set intro1 scenes 1

execute if score intro map matches 3..450 run tp @p @e[tag=pov_camera,limit=1]

execute if score intro map matches 1..450 run scoreboard players add intro map 1